Wario Land 3

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Template:Infobox Wario Land 3, known in Japan as Wario Land 3: Fushigi na Orgel (ワリオランド3 不思議なオルゴ~ル, lit. "Wario Land 3: The Mysterious Music Box"), is a video game for the Game Boy Color released in 2000, and the third installment (fourth, counting Virtual Boy Wario Land) in the Wario Land series. It is about Wario entering a music box, and to get out he needs to collect the five music boxes. In the game he gets nine new abilities.

Story

One day, Wario is flying with his plane over the woods when he crashes. He spends the rest of his afternoon wandering amongst the trees and underbrush until he stumbles upon a mysterious cave. Inside the cave, he discovers a magical music box. He wants to take a closer look, and that causes him to be suddenly sucked into the music box. In the music box, a mysterious figure informs Wario that he is a god who once protected the world inside the music box, until an evil being sealed away his magical powers in five music boxes. In exchange for freeing it, the being promises to send Wario back to his own world and let him keep any treasure he finds. With his mind on the money and the fact he can return to his own world, Wario departs on his quest, in search of the music boxes and the many treasures of this mysterious land. Template:Spoiler After collecting all the music boxes Wario returns to the temple. Once there, the music boxes play a melody together. The song frees the being, who turns out to be the evil Rudy the Clown. The inhabitants of the music box locked his power up in five music boxes; but before he got imprisoned, he turned all of the music box's inhabitants into monsters. Rudy had great plans about again ruling the Music Box World and then the one outside as well. After Wario defeats Rudy, he is met by the inhabitants of the music box, now restored to their former selves. An old man explains that they thought Wario would help Rudy to return to is old form, and tried to stop Wario from causing that catastrophe; they never thought he would defeat Rudy. They thank Wario and transport him back to his world, along with the treasure that he has collected, as promised. Template:Endspoiler

Gameplay

The gameplay in Wario Land 3 is very similar to that of its predecessor, Wario Land 2. Wario is immortal: if Wario touches an enemy, Wario will simply be stunned or transform in one of his many transformations. This Wario Land has a day and night system; after Wario clears a level, day will turn in night or night will turn in day. This has effect on levels. Wario also learns more moves in his adventure. Wario must return multiple times to some levels in order to beat the game, and if the player wants to get all the treasures.

Wario's Transformations

Ball o' String Wario
Ball o' String Wario – Wario will roll back and forth across a course, bouncing off walls, until he eventually unravels back into Wario. This can be used to break blocks.
Bouncy Wario from Wario Land II
Bouncy Wario – Wario can jump to new heights. After a amount of time, Wario will return to normal. This form will end immediately if he jumps into water or on spikes.
Artwork of the Bubble Wario transformation from Wario Land 4
Bubble Wario – Wario is trapped inside a bubble, allowing him to endlessly float upward, until he hits something. While inside the bubble, Wario has the ability to resist currents in the water.
Crazy Wario – Wario becomes a hard-to-control, dizzy alter-ego. Unlike Wario Land II, Crazy Wario cannot exhale a poisonous gas to kill enemies, and does not change color. Water will revert Wario to a normal state.
Electric Wario – After Wario is hit by a zap of electricity, he is propelled backwards and cannot move for about a second. Any enemies touching him will be immediately defeated.
Fat Wario – With Wario's extra weight, he can easily break through certain blocks which normal Wario can't. As a side-effect, Wario is slow and cant jump as high as normal, but if any enemy runs into him (or if he runs into them) they will instantly be defeated. After a while, Wario will lose weight and return to normal.
Flat Wario
Flat Wario – When Wario is flattened, he can glide smoothly in the air to reach places previously unattainable, and slip through tiny cracks in walls. Water and some enemies can turn Wario to normal.
Hot Wario – Wario starts running around with his pants on fire and will slowly burn more intently until he is reduced to cinders. Wario can break through certain bricks in this form. If Wario makes contact with water or until the time limit is over, he will return to normal.
Ice Skatin' Wario / Frozen Wario
Ice Skatin' Wario – Wario is frozen solid and sent skimming backwards, until he hits a wall. Although a usual inconvenience, he can slide along spikes and other nasty obstacles, as well as defeat most enemies.
Invisible Wario WL3.png
Invisible Wario – Wario is invisible so he can pass through protected doors. However, aside from an occasional glimpse, the player cannot see Wario, either, making this a very difficult transformation. Unlike all other Wario Forms, he can still walk through doorways. When Wario goes through pipes, he reverts to normal.
Puffy Wario – When hit by a stinger from an enemy, Wario's head is filled with air. Wario will fload upwards until he hits something. This is a feature of many boss fights throughout the game.
Snowman Wario
Snowman Wario – When Wario is covered in falling snow, he becomes a snowman. If Snowman Wario rolls down a slope, he can break certain blocks. Wario can defeat every enemy in this form.
Vampire Wario (normal form)
Vampire Wario – Wario can defeat every enemy he touches. Plus, by pressing the B Button, Wario will go to Vampire Bat form, when he can fly in short spurts. To turn into his normal self, he must touch a clove of garlic, go into a patch of light, or fall into a pool of water.
Zombie Wario from Wario Land II
Zombie Wario – Wario is impervious to all enemy damage, can defeat almost all enemies on touch, and fall through thin floors, although he is incredibly slow. Unlike Wario Land II, he is now able to jump, though he cannot jump very high. Water or light will return him to normal Wario.

Power ups

The nine powerups that can be found during gameplay are as follows:

  1. Blue overall: By pressing the B-button and down, Wario can now perform a Smash Attack. He can destroy little enemies, fractured blocks and stun big enemies with this overall. (Stunned enemies can be killed when attacking them again)
  2. Double-finned flippers: With these, Wario will be able to swim. By tapping the B button, he swims faster.
  3. Spiked helmet: With this item, Wario can destroy both fractured and undamaged blocks when jumping from the bottom on them.
  4. Red glove: Wario will be able to lift small enemies when walking towards them. He can throw them by pressing the B button. Holding up will throw them upwards, keep the B button pressed to perform a charged throw. In this case, they will be destroyed when touching a wall. There are special blocks that will only break by throwing something against them.
  5. Garlic: Wario can now also break unfractured blocks with his Dash Attacks, or when rolling. He will break through fractured blocks without being stopped and can also kill large enemies immediately.
  6. Red overall: Similar to Garlic, Wario's smash attack will now also break unfractured blocks, break through fractured blocks unstopped and kill large enemies immediately. Additionally, it can cause a ground shaker, stunning small enemies.
  7. Winged boots: Pressing up while jumping will now allow Wario to jump higher. Enemies can also be used to perform high jumps when pressing up while jumping onto them.
  8. Triple-finned Flippers: With these flippers, Wario will be able to swim against strong currents while tapping the B button.
  9. Golden gloves: Wario will now be able to lift big enemies as well as normal ones.

List of Levels

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by the beginning of March 2010.

North

  1. Out of the Woods
  2. The Peaceful Village
  3. The Vast Plain
  4. Bank of the Wild River
  5. The Tidal Coast
  6. Sea Turtle Rocks

West

  1. Desert Ruins
  2. The Volcano's Base

Enemies

Bosses

Treasures

There are 100 treasures in total Wario can collect, many of which alter the music box world and open new areas to Wario's exploration. However, not all of the treasures are needed to complete the game.

Image Name Location Purpose
File:WL3 T 001.PNG First Music Box The Grasslands The five magical artefacts needed to complete the game. Together they can break the seal on Rudy the Clown, but each of them has a unique purpose.
  • The first permits access to The Big Bridge.
  • The second one opens the path to the Bank of the Wild River and The Tidal Coast.
  • The third one opens the Cave of Flames.
  • The fourth reveals the entrance to Beneath the Waves.
  • The fifth one unlocks the final battle in The Temple.
File:WL3 T 002.PNG Second Music Box A Town in Chaos
File:WL3 T 003.PNG Third Music Box Sea Turtle Rocks
File:WL3 T 004.PNG Fourth Music Box The Stagnant Swamp
File:WL3 T 005.PNG Fifth Music Box Out of the Woods
File:WL3 T 006.PNG Triple-Finned Flippers Out of the Woods Allow Wario to swim faster, so he can traverse currents.
File:WL3 T 007.PNG Double-Finned Flippers Tower of Revival Make Wario able to swim and dive in water.
File:WL3 T 008.PNG Winged Boots The Colossal Hole Enable Wario to jump high and to step-jump on enemies.
File:WL3 T 009.PNG Golden Gloves The East Crater Boost Wario's strengh, so he can lift even heavy enemies.
File:WL3 T 010.PNG Garlic Tower of Revival Upgrades Wario's Dash Attack, so he can smash through non-cracked blocks. Also opens the path to Sea Turtle Rocks.
WL3 T 011.PNG Red Gloves The Steep Canyon Make Wario able to lift small objects and enemies.
WL3 T 012.PNG Blue Overalls The Volcano's Base Enable Wario to perform a Ground Pound that breaks cracked blocks and defeats enemies.
WL3 T 013.PNG Red Overalls Castle of Illusions Power up Wario's Ground Pound, so he can break non-cracked blocks and stun enemies.
WL3 T 014.PNG Spiked Helmet The Frigid Sea Allows Wario to break blocks with his head by jumping beneath them.
WL3 T 015.PNG Lamp The Big Bridge When brought together, they make the Castle of Illusions appear on the east side.
WL3 T 016.PNG Fire The Frigid Sea
WL3 T 017.PNG Torch Castle of Illusions Opens the path to the Forest of Fear and connects the east sector with the north sector of the world.
WL3 T 018.PNG Cog Wheel A The Pool of Rain When placed into the elevator on the east side, they open the path to The Grasslands.
WL3 T 019.PNG Cog Wheel B A Town in Chaos
WL3 T 020.PNG Pocket Mirror Forest of Fear Makes the Warped Void appear on the east side.
WL3 T 021.PNG Jar of Rain Out of the Woods Summons a rain storm and opens the path to The Pool of Rain.
WL3 T 022.PNG Map Tower of Revival Reveals a secret path through the mountains and opens the path to The East Crater
WL3 T 023.PNG Blue Spell Book The Peaceful Village When brought together, they freeze the water on the east side and open the path to The Frigid Sea.
WL3 T 028.PNG Ice Rod The Grasslands
WL3 T 024.PNG Key Tower of Revival Unlocks the door leading to the tower's top and opens the path to Above the Clouds.
WL3 T 025.PNG Yellow Spell Book The Tidal Coast They create a lighting storm and open the path to The Steep Canyon.
WL3 T 026.PNG Trident Bank of the Wild River
WL3 T 027.PNG Ax Out of the Woods Cuts the big tree on the north side and opens the path to The Peaceful Village and The Vast Plain
WL3 T 029.PNG Blue Skull Ring The Pool of Rain When brought together, they make the Tower of Revival rise from the ground on the south side.
WL3 T 030.PNG Red Skull Ring The Vast Plain
WL3 T 031.PNG Keystone Fragment (left) The Peaceful Village They unlock the gate at the hill on the north side and open the path to the Desert Ruins.
WL3 T 032.PNG Keystone Fragment (right) The Vast Plain
WL3 T 033.PNG Fan The Pool of Rain Blows the mist at the south side away and opens the path to The Stagnant Swamp.
WL3 T 034.PNG Ancient Document (top) Desert Ruins They calm the storm on the west side and open the path to The Volcano's Base.
WL3 T 035.PNG Ancient Document (bottom) Desert Ruins
WL3 T 036.PNG Conch Artifact (blue) The Volcano's Base They cause the volcano to erupt and open the path to The West Crater and The Colossal Hole.
WL3 T 037.PNG Conch Artifact (red) The Steep Canyon
WL3 T 038.PNG Conch Artifact (green) The Stagnant Swamp
WL3 T 039.PNG Blue Chemical The Steep Canyon When brought together, they move the heavy blocks in The Vast Plain and Beneath the Waves out of the way.
WL3 T 040.PNG Red Chemical Beneath the Waves
WL3 T 041.PNG Air-Pump The Colossal Hole Makes the blocks of ice rise in The Pool of Rain and Bank of the Wild River.
WL3 T 042.PNG Sapling of Growth A Town in Chaos Makes the little octopi grow in Tidal Coast and Beneath the Waves.
WL3 T 043.PNG Binoculars The East Crater They illuminate a certain room in Sea Turtle Rocks.
WL3 T 044.PNG Propeller The Tidal Coast Produces currents of air in A Town in Chaos.
WL3 T 045.PNG Rust-Invoking Agent Castle of Illusions Causes the iron walls in The Steep Canyon, Cave of Flames, and The West Crater to rust, making them destroyable.
WL3 T 046.PNG Wire Wizard Bank of the Wild River Produces patches of wire in the Tower of Revival and Tidal Coast, which Wario can use to climb on.
WL3 T 047.PNG Detonator Beneath the Waves Causes bombs in The Stagnant Swamp, Cave of Flames, and The Colossal Hole to explode, opening new paths.
WL3 T 048.PNG Scissors Cave of Flames They cut loose the balloon in Above the Clouds, opening new paths.
WL3 T 049.PNG Brick The West Crater Opens new paths in the Castle of Illusions.
WL3 T 050.PNG Remote Control Forest of Fear Makes the dimensional rifts in The Warped Void disappear, opening new paths.
WL3 T 051.PNG Key Card (red) Forest of Fear They release Para-Gooms in The Warped Void, opening new paths.
WL3 T 052.PNG Key Card (blue) Forest of Fear
WL3 T 053.PNG Jackhammer Above the Clouds Releases a stream of hot air in The East Crater.
WL3 T 054.PNG Pick-Axe Above the Clouds Opens a new area in The East Crater.
WL3 T 055.PNG Rocket Bank of the Wild River This Treasure serves no purpose.
WL3 T 056.PNG Pokémon Pikachu The Big Bridge This Treasure serves no purpose.
WL3 T 057.PNG Mystery Handle The Warped Void Raises a Warp Pipe from the ground in the Forest of Fear, opening new paths.
WL3 T 058.PNG Magic Potion The Warped Void Lets Zombies emerge in a specific area of the Forest of Fear, opening new paths.
WL3 T 059.PNG Magical Powder Castle of Illusions Causes the tree in Out of the Woods to open, creating a new path.
WL3 T 060.PNG Fighter Mannequin The Grasslands This Treasure serves no purpose.
WL3 T 061.PNG Wheels The Grasslands Makes the carriages in The Volcano's Base operational, opening new paths.
WL3 T 062.PNG Flute The Stagnant Swamp Summons snakes in The Peaceful Village, The Vast Plain, and The Volcano's Base.
WL3 T 063.PNG Stone Foot The Tidal Coast Creates an earthquake that opens a new paths in The Volcano's Base and The Steep Canyon, and drains the water of The Stagnant Swamp.
WL3 T 064.PNG Yellow Snake Eye (left) Sea Turtle Rocks Opens the yellow snake door in the Tower of Revival.
WL3 T 065.PNG Yellow Snake Eye (right) A Town in Chaos
WL3 T 066.PNG Blue Snake Eye (left) The West Crater Opens the blue snake door in the Tower of Revival.
WL3 T 067.PNG Blue Snake Eye (right) The Colossal Hole
WL3 T 068.PNG Staff of Purity Cave of Flames Purifies the murky water in The Frigid Sea, Sea Turtle Rocks, and The Big Bridge, opening new paths.
WL3 T 069.PNG Sun Emblem Fragment (left) Sea Turtle Rocks They end the eternal night on the east side of the world, making it possible to access the levels there during the daytime as well.
WL3 T 070.PNG Sun Emblem Fragment (right) Desert Ruins
WL3 T 071.PNG Twister The Stagnant Swamp Causes leaves to fall down in Out of the Woods, opening a new path.
WL3 T 073.PNG Windbag Cave of Flames
WL3 T 072.PNG Miracle Seed The Big Bridge Causes stalks to grow in The Vast Plain, The Pool of Rain, and The Grasslands, opening new paths.
WL3 T 074.PNG Moon Gong Sea Turtle Rocks Summons the Moon in Above the Clouds, opening a new path.
WL3 T 075.PNG Telephone The Steep Canyon This Treasure serves no purpose.
WL3 T 076.PNG Crown The Volcano's Base This Treasure serves no purpose.
WL3 T 077.PNG Plate of Day and Night The Peaceful Village Gives the player the ability to switch between daytime and nighttime at will.
WL3 T 078.PNG Red Bracelet The Vast Plain This Treasure serves no purpose.
WL3 T 079.PNG Green Bracelet The Tidal Coast This Treasure serves no purpose.
Treasure Blue Bracelet The Volcano's Base This Treasure serves no purpose.
Treasure Clubs Crest Beneath the Waves This Treasure serves no purpose.
Treasure Spades Crest The West Crater This Treasure serves no purpose.
Treasure Heart Crest The Warped Void This Treasure serves no purpose.
Treasure Diamonds Crest The East Crater This Treasure serves no purpose.
Treasure Idol The East Crater This Treasure serves no purpose.
Treasure Saber The West Crater This Treasure serves no purpose.
Treasure Goblet The Peaceful Village This Treasure serves no purpose.
Treasure Tea Pot The Frigid Sea This Treasure serves no purpose.
Treasure Magnifying Glass Bank of the Wild River Allows the player to check which treasures they have already collected, without having to enter the level first.
Treasure UFO The Frigid Sea This Treasure serves no purpose.
Treasure Car Cave of Flames This Treasure serves no purpose.
Treasure Locomotive The Colossal Hole This Treasure serves no purpose.
Treasure Fire Drencher Above the Clouds Extinguishes the flames in The West Crater, opening a new path.
Treasure Red Crayon Beneath the Waves A set of seven treasures shaped like crayons. Whenever the player finds one of the crayons, the object will travel to the hill that separates the north side from the west side Depending on the color of it, the crayon will then color a specific aspect of the hill.
  • The Red Crayon colors the door of the building..
  • The Brown Crayon colors the forest's ground and the tree trunks.
  • The Yellow Crayon colors the sign over the door.
  • The Green Crayon colours the trees and the grass.
  • The Cyan Crayon colors the sky.
  • The Blue Crayon colors the bushes.
  • The Pink Crayon colors the building itself.

Once the entire landscape is colored, the Golf challenge minigame will be unlocked and can be accessed at any time Wario travels from the north side to the west side and vice versa.

Treasure Brown Crayon The Warped Void
Treasure Yellow Crayon The Pool of Rain
Treasure Green Crayon Above the Clouds
Treasure Cyan Crayon The Big Bridge
Treasure Blue Crayon The Vast Plain
Treasure Pink Crayon Desert Ruins

Time Attack

Once a player has opened all 100 Chests, Time Attack mode is activated.

The following message will be displayed from now on when starting the game:

Time Attack

  • Compete for time taken to get all 4 keys and clear the course.
  • Press START on the Map Screen to see the list of best times.

Thus, the player has try to collect all the four keys the fastest way possible and enter an exit doorway in this mode. The best time will be saved for each world, though saving when playing a world isn't possible. If the player breaks their personal record, Wario will joyfully lift his thumb. Otherwise, he will react as if he wouldn't have opened a chest and entered an exist doorway in the normal mode.

Gallery

Box Art

Character Artwork

Wario

Enemies

Glitches

Main article: Wario Land 3/Glitches

Trivia

External Links


Template:WarioGames