User:Nintendo101/flowerpot: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Paper Mario: The Origami King: not a full description of signs in this game, however I think it would save you a bit of time to link this table of deciphered texts since it's already been made)
mNo edit summary
Line 5: Line 5:
|effect=Provides information when read.
|effect=Provides information when read.
}}
}}
{{quote2|To read a sign, stand in front of it and press B, like you did just now.|Sign in the [[Bob-omb Battlefield]]|[[Super Mario 64]]}}


'''Travel Tips''', also known as '''signs''',<ref>{{cite|quote=To read signs, stop, face them and press [B]. Press [A] or [B] to scroll ahead.|author=[[Lakitu Bros.|Lakitu Bro]] during "[[Big Bob-omb on the Summit]]"|date=1996|title=''[[Super Mario 64]]'' by [[Nintendo EAD]]|format=North American localization|location=Redmond|publisher=Nintendo of America}}</ref><ref>{{cite|quote=To read a sign or talk to someone, press the B Button. (You can talk to some people just by stopping right in front of them.) If a message is long, press the A or B Button to continue reading. Often, important hints are written on the signs.|author=[[Nintendo of America]]|date=1996|title=''Super Mario 64 Instruction Booklet''|format=PDF|url=https://m1.nintendo.net/docvc/NUS/USA/NSME/NSME_E.pdf|location=Redmond|publisher=Nintendo of America|page=8}}</ref><ref>{{cite|author=[[Nintendo of America]]|date=2005|title=''Super Mario 64 DS Instruction Booklet''|location=Redmond|publisher=Nintendo of America|page=13}}</ref><ref>{{cite|quote=While standing in front of certain characters or signs, you can press {{button|wii|a}} to speak or read.|author=[[Nintendo of America]]|date=2007|title=''Super Mario Galaxy Instruction Booklet''|format=PDF|url=https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|location=Redmond|publisher=Nintendo of America|page=13}}</ref> '''signboards''',<ref>{{cite|quote=Stand in front of certain characters and press the A Button to talk to them, or stand in front of signboards and press the A Button to read them.|author=[[Nintendo|Nintendo of Europe]]|date=2010|title=''Super Mario Galaxy 2 Instruction Booklet''|format=PDF|url=https://m1.nintendo.net/docvc/RVL/EUR/SB4P/SB4P_E.pdf|location=Großostheim|publisher=Nintendo of Europe|page=18}}</ref> or '''boards''', are guideposts in the ''[[Super Mario (franchise)|Super Mario]]'' franchise that debuted in ''[[Super Mario 64]]''. In all appearances, a Travel Tip provides information on an available action or the current level when prompted. Travel Tips are either staked into the ground like [[Stump|post]]s, or attached to the side of walls. Staked Travel Tips often have a secondary interactive element.
'''Travel Tips''', also known as '''signs'''<ref>{{cite|author=[[Nintendo of America]]|date=1996|title=''Super Mario 64 Instruction Booklet''|format=PDF|url=https://m1.nintendo.net/docvc/NUS/USA/NSME/NSME_E.pdf|location=Redmond|publisher=Nintendo of America|page=8}}</ref><ref>{{cite|author=[[Nintendo of America]]|date=2005|title=''Super Mario 64 DS Instruction Booklet''|location=Redmond|publisher=Nintendo of America|page=13}}</ref><ref>{{cite|quote=While standing in front of certain characters or signs, you can press {{button|wii|a}} to speak or read.|author=[[Nintendo of America]]|date=2007|title=''Super Mario Galaxy Instruction Booklet''|format=PDF|url=https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|location=Redmond|publisher=Nintendo of America|page=13}}</ref> or '''signboards''',<ref>{{cite|quote=Stand in front of certain characters and press the A Button to talk to them, or stand in front of signboards and press the A Button to read them.|author=[[Nintendo|Nintendo of Europe]]|date=2010|title=''Super Mario Galaxy 2 Instruction Booklet''|format=PDF|url=https://m1.nintendo.net/docvc/RVL/EUR/SB4P/SB4P_E.pdf|location=Großostheim|publisher=Nintendo of Europe|page=18}}</ref> are bulletins in the [[Super Mario (franchise)|''Super Mario'' franchise]] that debuted in ''[[Super Mario 64]]''. In all appearances, a Travel Tip provides information on an available action or the current level when prompted. Travel Tips are either staked into the ground like [[Stump|post]]s or fastened to the side of walls. Staked Travel Tips often have a secondary interactive element. They are comparable to [[Message Block]]s.


The player is rarely obligated to read Travel Tips. Rather, they are available at their discretion. They are comparable to [[Message Block]]s. In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', there are a few boards that are [[Boards (characters)|conscious, speaking characters]].
The player is rarely obligated to read Travel Tips. Rather, they are available at their discretion. In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', there are a few boards that are [[Boards (characters)|conscious, speaking characters]] that do impose themselves onto the player character when encountered.


==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
Signs can be read by the player character in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They were incorporated to compensate for the diversity of moves the developers included in the game, which they worried would intimidate some players. At the same time, they did not want to impose instructions onto them, especially if they became more experienced overtime.
[[File:SM64 Gallery Room.png|thumb|left|A sign on the second floor of the [[Peach's Castle|Mushroom Castle]].]]
Signs can be read by the player character in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' by pressing {{button|n64|b}} on the Nintendo 64 Controller or {{button|ds|a}} on the Nintendo DS system, respectively. It is the same input used by the player to speak with a non-playable character. Signs compensate for the diversity of moves the developers included in the game.


Typically, signs provide information on a move the player can perform, or contextualize a potentially cryptic detail in the environment. The signs that are staked into the ground can be [[Ground Pound|ground-pounded]] by the player character, rendering it unreadable unless they exit and reenter the course. Like [[stump|post]]s, it takes [[Mario]] and most of the other playable characters in ''Super Mario 64 DS'' three strikes to fully bury the sign. It takes [[Wario]] only one. Signs otherwise occur pinned to walls.
Typically, signs provide information on a move the player can perform or contextualize a potentially cryptic detail in the environment. The signs that are staked into the ground can be [[Ground Pound|ground-pounded]] by the player character, rendering it unreadable unless they exit and reenter the course. Like [[stump|stake]]s, it takes [[Mario]] and most of the other playable characters in ''Super Mario 64 DS'' three strikes to fully bury the sign. It takes [[Wario]] only one. Signs otherwise occur pinned to walls.


[[Ukikipedia:Main Page|Ukikipedia]] has fully documented all lines of text displayed on the signs found throughout the game and the locality of each sign, which can be viewed [[Ukikipedia:All text|here]].
Some of the text on signs were written by other characters in the game, such as the [[King Bob-omb|Big Bob-omb]], a [[Penguin|Big Penguin]], and a [[Piranha Plant]]. [[Ukikipedia:Main Page|Ukikipedia]] has fully documented all lines of text displayed on the signs and the locality of each one, which can be viewed [[Ukikipedia:All text|here]].


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
Line 26: Line 28:


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
Posted signs that contain information on actions. One of them is a speaking character.
Nearly all of the signs in ''[[Super Mario Galaxy 2]]'' are presented as inanimate objects. The only character from the previous game to return is Bill Board. However, there are a few instances where simply being near a sign causes a small dialogue box to appear above it, suggesting they can "call out" to the player character. While largely unchanged, signs have more lines of text on the page nailed to their exterior.
 
A green monitor displaying the [[Tip Network]] appears in a galaxy if the player has lost a certain number of lives, offering to demonstrate what the player needs to do in the active [[galaxy]]. Its dialogue suggests the Tip Network is a conscious character.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy. ("Traveling Tip" is the in-game name in Super Mario Odyssey, but "sign" is a bit more ubiquitous. I highly doubt the NS remake of TTYD will call them "Traveling Tips", but that doesn't necessarily invalidate the more specific "Traveling Tip". Games sometimes employ more general, passive terms for subjects in-game and instead apply more specific terms outside of them, such as "octopus" for Roctos.)
Signs, under the name of Travel Tips, appear throughout ''[[Super Mario Odyssey]]''. It is the first 3D game in the [[Super Mario (series)|''Super Mario'' series]] to include these signs in seven years. Most Travel Tips only inform the player an action available to [[Mario]] and/or [[Cappy]]. Environmental details are instead available in the visited kingdom's brochure, while hints on course progression are in the names of the [[mission|objective]]s and can be relayed by [[Hint Toad]], [[Talkatoo]], and [[Uncle amiibo]]. However, the Travel Tip found by [[Yoshi's House]] was directly written by [[Yoshi|him]]. After a Travel Tip is read, an animation of the action being performed appears in the bottom right of the screen.
 
Unlike previous titles, Travel Tips are made of metal in ''Super Mario Odyssey''. Like [[Arrow Sign]]s, staked Travel Tips spin when struck by Cappy. They otherwise appear fastened to the sides of terrain.


====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
appear on the world map
Travel Tips appear in ''[[Super Mario Bros. Wonder]]'', a 2D game that saw involvement from [[Nintendo EPD]] staff typically involved with the 3D ones.<ref>{{cite|author=[[Nintendo]]|title=Super Mario Bros. Wonder—Part 3|url=https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-3/|date=18 Oct. 2023|publisher=Ask the Developer Vol. 11}}</ref> This is their first appearance in a 2D ''Super Mario'' title. Travel Tips only appear in the overworld map of the [[Flower Kingdom]] and relay information about the overworld itself. As in ''Super Mario Odyssey'', they are depicted here as metal. At least one Traveling Tip is posted in each [[world]].


===''Paper Mario'' series===
===''Paper Mario'' series===
Line 75: Line 81:
Sign Model SM64.png|''[[Super Mario 64]]''
Sign Model SM64.png|''[[Super Mario 64]]''
Board SM64.png|''Super Mario 64''
Board SM64.png|''Super Mario 64''
SM64 Sign 1.png|''Super Mario 64''
SM64 Sign 2.png|''Super Mario 64''
Goomba Road.png|''[[Paper Mario]]''
Goomba Road.png|''[[Paper Mario]]''
SMS Asset Model Board.png|''[[Super Mario Sunshine]]''
SMS Asset Model Board.png|''[[Super Mario Sunshine]]''

Revision as of 21:56, April 27, 2024

flowerpot
Squared screenshot of a Travel Tip from Super Mario Odyssey.
Screenshot from Super Mario Odyssey
First appearance Super Mario 64 (1996)
Latest appearance Super Mario Bros. Wonder (2023)
Effect Provides information when read.
“To read a sign, stand in front of it and press B, like you did just now.”
Sign in the Bob-omb Battlefield, Super Mario 64

Travel Tips, also known as signs[1][2][3] or signboards,[4] are bulletins in the Super Mario franchise that debuted in Super Mario 64. In all appearances, a Travel Tip provides information on an available action or the current level when prompted. Travel Tips are either staked into the ground like posts or fastened to the side of walls. Staked Travel Tips often have a secondary interactive element. They are comparable to Message Blocks.

The player is rarely obligated to read Travel Tips. Rather, they are available at their discretion. In Super Mario Galaxy and Super Mario Galaxy 2, there are a few boards that are conscious, speaking characters that do impose themselves onto the player character when encountered.

History

Super Mario series

Super Mario 64 / Super Mario 64 DS

Mario in Mushroom Castle
A sign on the second floor of the Mushroom Castle.

Signs can be read by the player character in Super Mario 64 and Super Mario 64 DS by pressing B Button on the Nintendo 64 Controller or A Button on the Nintendo DS system, respectively. It is the same input used by the player to speak with a non-playable character. Signs compensate for the diversity of moves the developers included in the game.

Typically, signs provide information on a move the player can perform or contextualize a potentially cryptic detail in the environment. The signs that are staked into the ground can be ground-pounded by the player character, rendering it unreadable unless they exit and reenter the course. Like stakes, it takes Mario and most of the other playable characters in Super Mario 64 DS three strikes to fully bury the sign. It takes Wario only one. Signs otherwise occur pinned to walls.

Some of the text on signs were written by other characters in the game, such as the Big Bob-omb, a Big Penguin, and a Piranha Plant. Ukikipedia has fully documented all lines of text displayed on the signs and the locality of each one, which can be viewed here.

Super Mario Sunshine

Posted signs that contain information on actions.

Super Mario Galaxy

Posted signs that contain information on actions. Most Boards are inanimate objects that give Mario insight on his surroundings or actions when read. However, a few Boards are speaking characters that give specific instructions on how to use objects or power-ups that change how Mario is controlled.

Super Mario Galaxy 2

Nearly all of the signs in Super Mario Galaxy 2 are presented as inanimate objects. The only character from the previous game to return is Bill Board. However, there are a few instances where simply being near a sign causes a small dialogue box to appear above it, suggesting they can "call out" to the player character. While largely unchanged, signs have more lines of text on the page nailed to their exterior.

A green monitor displaying the Tip Network appears in a galaxy if the player has lost a certain number of lives, offering to demonstrate what the player needs to do in the active galaxy. Its dialogue suggests the Tip Network is a conscious character.

Super Mario Odyssey

Signs, under the name of Travel Tips, appear throughout Super Mario Odyssey. It is the first 3D game in the Super Mario series to include these signs in seven years. Most Travel Tips only inform the player an action available to Mario and/or Cappy. Environmental details are instead available in the visited kingdom's brochure, while hints on course progression are in the names of the objectives and can be relayed by Hint Toad, Talkatoo, and Uncle amiibo. However, the Travel Tip found by Yoshi's House was directly written by him. After a Travel Tip is read, an animation of the action being performed appears in the bottom right of the screen.

Unlike previous titles, Travel Tips are made of metal in Super Mario Odyssey. Like Arrow Signs, staked Travel Tips spin when struck by Cappy. They otherwise appear fastened to the sides of terrain.

Super Mario Bros. Wonder

Travel Tips appear in Super Mario Bros. Wonder, a 2D game that saw involvement from Nintendo EPD staff typically involved with the 3D ones.[5] This is their first appearance in a 2D Super Mario title. Travel Tips only appear in the overworld map of the Flower Kingdom and relay information about the overworld itself. As in Super Mario Odyssey, they are depicted here as metal. At least one Traveling Tip is posted in each world.

Paper Mario series

Paper Mario

called a "signboard" in the Close Call (badge) prediction. (If this thing just displays the map, then I don't think it belongs here.)

Paper Mario: The Thousand-Year Door

dunno

Super Paper Mario

dunno

Paper Mario: Sticker Star

dunno

Paper Mario: Color Splash

dunno

Paper Mario: The Origami King

dunno

Professor Toad also helps Mario decipher ancient texts which are otherwise illegible, found on signs and slabs throughout the Scorching Sandpaper Desert. A full documentation of his translations can be viewed here.

Mario & Luigi series

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

dunno

Mario & Luigi: Partners in Time

dunno

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

dunno

Mario & Luigi: Dream Team

dunno

Mario & Luigi: Paper Jam

dunno

Gallery

Names in other languages

Language Name Meaning
Japanese 看板かんばん[6][7][8][9]
Kanban
Signboard

French Affiche[10]
Poster
Spanish Signo[11]
Sign

See also

References

  1. ^ Nintendo of America (1996). Super Mario 64 Instruction Booklet (PDF). Redmond: Nintendo of America. Page 8.
  2. ^ Nintendo of America (2005). Super Mario 64 DS Instruction Booklet. Redmond: Nintendo of America. Page 13.
  3. ^ "While standing in front of certain characters or signs, you can press A Button to speak or read." – Nintendo of America (2007). Super Mario Galaxy Instruction Booklet (PDF). Redmond: Nintendo of America. Page 13.
  4. ^ "Stand in front of certain characters and press the A Button to talk to them, or stand in front of signboards and press the A Button to read them." – Nintendo of Europe (2010). Super Mario Galaxy 2 Instruction Booklet (PDF). Großostheim: Nintendo of Europe. Page 18.
  5. ^ Nintendo (18 Oct. 2023). Super Mario Bros. Wonder—Part 3. Ask the Developer Vol. 11.
  6. ^ Nintendo Co., Ltd. (1997). 『Super Mario 64 振動パック対応バージョン 取扱説明書とりあつかいせつめいしょ (PDF). Tokyo: Nintendo Co., Ltd. (Japanese). Page 8.
  7. ^ Nintendo Co., Ltd. (2004). 『Super Mario 64 DS 取扱説明書とりあつかいせつめいしょ (PDF). Tokyo: Nintendo Co., Ltd. (Japanese). Page 11.
  8. ^ Nintendo Co., Ltd. (2007). 『Super Mario Galaxy 取扱説明書とりあつかいせつめいしょ (PDF). Tokyo: Nintendo Co., Ltd. (Japanese). Page 16.
  9. ^ Nintendo Co., Ltd. (2010). 『Super Mario Galaxy 2 取扱説明書とりあつかいせつめいしょ (PDF). Tokyo: Nintendo Co., Ltd. (Japanese). Page 18.
  10. ^ Nintendo of America (2007). Super Mario Galaxy Instruction Booklet (PDF). Redmond: Nintendo of America (French). Page 35.
  11. ^ Nintendo of America (2007). Super Mario Galaxy Instruction Booklet (PDF). Redmond: Nintendo of America (Spanish). Page 57.