Swirlwind Storm: Difference between revisions

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'''Whirlwind Storm''' is the seventeenth level in the [[Game Boy]] game, ''[[Donkey Kong Land]]''. It is also the seventh area of [[Kremlantis]], the game's second world.
'''Whirlwind Storm''' is the seventeenth level in the [[Game Boy]] game, ''[[Donkey Kong Land]]''. It is also the seventh area of [[Kremlantis]], the game's second world.


This level seems to be dedicated to [[tire]]s, as there are several [[Whirlwind Tire]]s throughout this level that can help the Kongs jump over enemies or get on high platforms. There is also a [[Bonus Level]] filled with stationary tires, which help them collect many bananas. A few moving ropes can be found here, though, and the heroes can ride across large abysses with them. Although no new enemies appear in Whirlwind Storm, [[Kremling]]s, a lone [[Army]], and [[Slippa]]s are scatted throughout the area, as well as [[Zinger]]s, who populate most of the level.
This level seems to be dedicated to [[tire]]s, as there are several [[Whirlwind Tire]]s throughout this level that can help the Kongs jump over enemies or get on high platforms. There is also a [[Bonus Level]] filled with stationary tires, which help them collect many bananas. A few moving ropes can be found here, though, and the heroes can ride across large abysses with them. Although no new enemies appear in Whirlwind Storm, [[Kremling]]s, a lone [[Army]], and [[Slippa]]s are scattered throughout the area, as well as [[Zinger]]s, who populate most of the level.


==Level Layout==
==Level Layout==
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From the start of this level, the Kongs must travel east. They will have to jump over a Zinger and onto a Whirlwind Tire. With it, they must bounce over to the next Zinger and jump over it. They will get off the tire, and soon climb up a small ledge to another Whirlwind Tire. They must use this to bounce farther in mid-air, until they get to a ledge that will block the tire's path. After that, they should bounce off another tire over a small ledge and then get on another tire. It won't take them a long distance through the air, tough, as not long after they get on, it will fall right into a hole. After this, they must use a stationary tire to cross a gap, and then get to yet another Whirlwind Tire. They don't need to get on it, however, since it won't take them too far at all. From this point, the heroes need to hop over two gaps, while avoiding Kremlings, and get on a rope. It will move to the right when they get on, so they can ride along it until they are able to reach the next ledge, where they'll need to use another Whirlwind Tire to grab onto the next rope. Again, it will move to the right, and the heroes will have to dodge a few Zingers as it moves. They can jump off to the next ledge when it makes it's way to the other side. They must continue east from here, where they will find the checkpoint.
From the start of this level, the Kongs must travel east. They will have to jump over a Zinger and onto a Whirlwind Tire. With it, they must bounce over to the next Zinger and jump over it. They will get off the tire, and soon climb up a small ledge to another Whirlwind Tire. They must use this to bounce farther in mid-air, until they get to a ledge that will block the tire's path. After that, they should bounce off another tire over a small ledge and then get on another tire. It won't take them a long distance through the air, tough, as not long after they get on, it will fall right into a hole. After this, they must use a stationary tire to cross a gap, and then get to yet another Whirlwind Tire. They don't need to get on it, however, since it won't take them too far at all. From this point, the heroes need to hop over two gaps, while avoiding Kremlings, and get on a rope. It will move to the right when they get on, so they can ride along it until they are able to reach the next ledge, where they'll need to use another Whirlwind Tire to grab onto the next rope. Again, it will move to the right, and the heroes will have to dodge a few Zingers as it moves. They can jump off to the next ledge when it makes it's way to the other side. They must continue east from here, where they will find the checkpoint.


After this, the heroes must keep going east and drop down a few ledges to another tire. It will help them bounce over a Zinger. When the tire falls into the hole in the ground, the group should hop over the nearby gap and use another Whirlwind Tire to cross the following gap. Then, they will have to keep moving on, until they see another Whirlwind Tire. If the monkeys want the [[Kong Letter|letter N]] in the nearby hole, though, they should try to jump over this tire. They must continue east after that, and later use another tire to bounce them up to a high up rope, and then jump off to the ledge on the right side of them. From here, the group will see two Whirlwind Barrels near each other. They may use these if they like, but the tires are not important at this part of the level. Then, they must cross a small abyss. After this point, the monkeys need to jump high into the air to get up ledges, which have Whirlwind Barrels right in the end of them. If the monkeys don't jump high enough, they'll get hurt from one of the tires. Once up these ledges, the group should get on the next tire and ride down a few small ledges with it. When it falls in a hole, they must leave it and keep moving eastward, where they'll find several bananas, as well as a portal. It will take them out of the level.
After this, the heroes must keep going east and drop down a few ledges to another tire. It will help them bounce over a Zinger. When the tire falls into the hole in the ground, the group should hop over the nearby gap and use another Whirlwind Tire to cross the following gap. Then, they will have to keep moving on, until they see another Whirlwind Tire. If the monkeys want the [[K-O-N-G Letters|letter N]] in the nearby hole, though, they should try to jump over this tire. They must continue east after that, and later use another tire to bounce them up to a high up rope, and then jump off to the ledge on the right side of them. From here, the group will see two Whirlwind Barrels near each other. They may use these if they like, but the tires are not important at this part of the level. Then, they must cross a small abyss. After this point, the monkeys need to jump high into the air to get up ledges, which have Whirlwind Barrels right in the end of them. If the monkeys don't jump high enough, they'll get hurt from one of the tires. Once up these ledges, the group should get on the next tire and ride down a few small ledges with it. When it falls in a hole, they must leave it and keep moving eastward, where they'll find several bananas, as well as a portal. It will take them out of the level.


==Secrets==
==Secrets==