Kreeping Klasps: Difference between revisions

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'''Kreeping Klasps''' is the thirteenth [[level]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the third area of [[Cotton-Top Cove]].
'''Kreeping Klasps''' is the thirteenth [[level]] of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the third level of [[Cotton-Top Cove]].


During this stilt level, the [[Kong]]s have to make their way over a long wharf and cross large gaps of water. Unfortunately, a [[Nibbla]] swims throughout the large river and can attack the monkeys at the moment they fall into the water. So, the heroes need to use long tightropes to cross these area of water. However, even above water, the area can be dangerous. As the monkeys climb along the many tightropes around the level, they meet the explosive enemies, [[Klasp]]s, who move along the ropes with them. Other enemies in this stilt level include [[Re-Koil]]s, [[Kobble]]s, and [[Buzz (enemy)|Buzzes]], whom the heroes also have to watch out for.
==Summary==
In this boardwalk level, [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] must reach the end by climbing across a series of horizontal [[rope]]s and walking across some boardwalks. At the start, there is a crack in the boardwalk that breaks if Dixie performs [[Team-up]] and throws Kiddy onto it. They can collect a [[Bear Coin]] within the gap. Kiddy can throw Dixie above the level entrance to obtain a [[Red Balloon]]. As the level's name suggests, [[Klasp]]s are the main enemy, and they climb across the ropes throughout the level. If the [[Kong]]s touch a Klasp, it explodes, and the player loses the lead Kong. A [[Nibbla]] follows the [[Kong]]s in the river below, so the Kongs cannot swim under the Klasps. There are also some [[Re-Koil]]s, [[Kobble]]s, and [[Buzz (enemy)|Buzz]]es in the level.


==Layout==
==Layout==
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|[[File:KreepingKlasps-SNES-Koin.png]]
|[[File:KreepingKlasps-SNES-Koin.png]]
|At the end of the level, the Kongs see a [[Koin]] with the [[DK Coin]]. His shield protects him from most attacks, so the heroes need to defeat him with a [[Steel Barrel|steel barrel]], located right past the flagpole. With the barrel, the Kongs must stand on the Koin and throw the keg at a wall. While the [[Kremling]] is distracted, the steel keg bounces back and hit him in the side. This defeats the foe and give the monkeys his DK Coin.
|The [[Koin]] is on a platform just below the one with the Level Flag. The Kongs must go right past the Level Flag and pick up a Steel Barrel under a roof. They must go back to the Koin and throw the Steel at the wall to the right by either standing on Koin's shield or at the edge of a platform to the left of the one that Koin is on.
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|[[File:Kreeping Klasps Bonus Level 1.png]]
|[[File:Kreeping Klasps Bonus Level 1.png]]
|'''''Grab 15 Bananas!'''''<br>Shortly after the letter K, the heroes are on a tightrope where they find two Buzzes quickly moving above them. Before being hit by the wasp-like foes, they must jump to the small rope above them and then hop into the [[Bonus Barrel]] above that. It leads them into a [[Bonus Level]], where they need to jump back and fourth between two tightrope to grab fifteen [[Green Banana]]s. Once fifteen of the strange bananas are collected, the [[Bonus Coin]] appears nearby.
|'''''Grab 15 Bananas!'''''<br>From the third horizontal rope after the letter K, there are two green Buzzes that circle around a very short horizontal rope above. The first [[Bonus Barrel]] is above the short rope, and the Kongs must avoid the Buzzes to enter it. In the [[Bonus Level]], the Kongs have 25 seconds to collect 15 [[Green Banana]]s by jumping between two parallel horizontal ropes suspended over the water. The Kongs must avoid falling into the water or else Nibbla bites them. After the Kongs collect every Green Banana, the [[Bonus Coin]] appears on the boardwalk to the right.
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|'''''Find the Coin!'''''<br>After the Star Barrel, the heroes make their way to a set of tightropes. There, they find a group of three Klasps climbing through the small area. If the monkeys hop onto the tightrope below them and then drop down from there, they should land in a hidden barrel. This barrel blasts them into a Bonus Barrel, taking them to another Bonus Level. There, they have to climb across a long tightrope, avoiding a few Klasps. At the end of the stage, they find the Bonus Coin on a small boardwalk.
|'''''Find the Coin!'''''<br>After the Star Barrel, the Kongs must climb across a few more horizontal ropes. They must go to the parallel pair of ropes, just before the next boardwalk. The Kongs must avoid the three Klasps and drop below from the center of the lower one to land into a hidden Auto-Fire Barrel that blasts them to a Bonus Barrel under the boardwalk. In the Bonus Level, the Kongs have 15 seconds to cross a long rope and collect the Bonus Coin. The Kongs must avoid four Klasps on the long rope and a Nibbla in the river below to reach a small boardwalk on the right with the Bonus Coin.
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==Gallery==
==Gallery==
===Super Nintendo Entertainment System===
<gallery>
<gallery>
Kreeping Klasps boardwalk crack.png|Kiddy breaks a crack in the boardwalk
KreepingKlasps-SNES-K.png|The letter K
KreepingKlasps-SNES-K.png|The letter K
</gallery>
===Game Boy Advance===
<gallery>
Kreeping Klasps GBA short boardwalk.png|The Kongs stand on a short boardwalk platform
KreepingKlasps-GBA-O.png|The letter O
KreepingKlasps-GBA-O.png|The letter O
Kreeping Klasps GBA Klasp.png|Kiddy jumps over a Klasp
</gallery>
</gallery>


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