Kamek's Toadies: Difference between revisions

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'''Kamek's Toadies'''<ref name=kamek>{{cite|author=Miller, Kent; Munson, Terry|title=''Super Mario World 2: Yoshi's Island'' Player's Guide|language=American English|date=1995|publisher=Nintendo of America|page=[[media:SMW2 Guide 127.jpg|127]]}}</ref> (or '''Kamek's toadies'''), also known simply as the '''[[Toady|Toadies]]''', are a group of four that appear as followers of [[Kamek]] the [[Magikoopa]]. They are the most prominent Toadies in any game they appear, to the point of standard Toadies being given their attributes in ''[[Yoshi's Story]]'', where Kamek is absent. The group has not been seen to directly attack and, save for in ''[[Yoshi Touch & Go]]''{{'}}s Time Attack mode, cannot be attacked themselves.
'''Kamek's Toadies'''<ref name=kamek>{{cite|author=Miller, Kent; Munson, Terry|title=''Super Mario World 2: Yoshi's Island'' Player's Guide|language=American English|date=1995|publisher=Nintendo of America|page=[[media:SMW2 Guide 127.jpg|127]]}}</ref> (or '''Kamek's toadies'''), also known simply as the '''[[Toady|Toadies]]''', are a group of four that appear as followers of [[Kamek]] the [[Magikoopa]]. They are the most prominent Toadies in any game they appear, to the point of standard Toadies being given their attributes in ''[[Yoshi's Story]]'', where Kamek is absent. The group has not been seen to directly attack and, save for in ''[[Yoshi Touch & Go]]''{{'}}s Time Attack mode, cannot be attacked themselves.
==History==
==History==
===''Yoshi'' franchise===
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
[[File:SMW2 Kamek's Toadies and Mario.png|frame]]
In ''[[Super Mario World 2: Yoshi's Island]]'' and its [[Yoshi's Island: Super Mario Advance 3|Game Boy Advance version]], Kamek's Toadies appear to kidnap and carry [[Baby Mario]] away if [[Countdown Timer|star power]] runs out. They can appear virtually anywhere if the timer depletes completely, including [[Froggy]]'s stomach. In the final boss battle, it is possible for [[Yoshi]] to shoot down Kamek's Toadies with [[Yoshi's Egg|eggs]] if they are thrown directly upward. One of Kamek's Toadies also appears on a card in the mini-game [[Scratch and Match (minigame)|Scratch and Match]], which is featured as a bonus challenge.
In ''[[Super Mario World 2: Yoshi's Island]]'', Kamek's Toadies appear to kidnap and carry [[Baby Mario]] away if [[Countdown Timer|star power]] runs out. They can appear virtually anywhere if the timer depletes completely, including [[Froggy]]'s stomach. In the final boss battle, it is possible for [[Yoshi]] to shoot down Kamek's Toadies with [[Yoshi's Egg|eggs]] if they are thrown directly upward. One of Kamek's Toadies also appears on a card in the mini-game [[Scratch and Match (minigame)|Scratch and Match]], which is featured as a bonus challenge.
 
====''Yoshi Touch & Go''====
[[File:Toadies and Baby Luigi YTnG artwork.jpg|left|200px|thumb|Frame|Kamek's Toadies kidnapping Baby Luigi.]]
[[File:YT&G ToadiesBabyLuigi.png|frame]]
In ''[[Yoshi Touch & Go]]'', Yoshi must stop Kamek's Toadies from stealing [[Baby Luigi]] in Time Attack mode by throwing eggs at them. The four of Kamek's Toadies (each of which has two hit points, giving the group a total of eight) carry Baby Luigi at the top of the screen, shielded by a group of many purple Toadies that can each absorb one hit. If Yoshi manages to break through the purple Toadies and defeat Kamek's Toadies before the time runs out, he can save Baby Luigi.


====''Yoshi's Island DS''====
====''Yoshi's Island DS''====
Kamek's Toadies, referred to as '''[[Magikoopa]]s''' in the [[Nintendo Power|Player's Guide]],<ref>Williams, Drew. ''Yoshi's Island DS'' Player's Guide. Page 7. "''If your star points tick down to 0, the Magikoopas will carry your baby away.''"</ref> reprise their role in the direct sequel to ''Yoshi's Island'', ''[[Yoshi's Island DS]]''. Serving Kamek, who has traveled back in time, the Toadies kidnap babies from all over the [[Mushroom Kingdom]], including Baby Mario and [[Baby Peach]]. However, the latter two's captors are attacked by the [[Stork]], who saves them from being kidnapped. At the end of the game, they carry the unconscious [[Bowser]] away. Additionally, their role in Scratch and Match returns.
Kamek's Toadies, referred to as '''[[Magikoopa]]s''' in the [[Nintendo Power|Player's Guide]],<ref>{{cite|quote=If your star points tick down to 0, the Magikoopas will carry your baby away.|date=November 6, 2006|isbn=1598120166|author=Williams, Drew|title=''Yoshi's Island DS'' Player's Guide|page=7|publisher=Nintendo of America}}</ref> reprise their role in the direct sequel to ''Yoshi's Island'', ''[[Yoshi's Island DS]]''. Serving Kamek, who has traveled back in time, the Toadies kidnap babies from all over the [[Mushroom Kingdom]], including Baby Mario and [[Baby Peach]]. However, the latter two's captors are attacked by the [[Stork]], who saves them from being kidnapped. At the end of the game, they carry the unconscious [[Bowser]] away. Additionally, their role in Scratch and Match returns.


====''Yoshi's New Island''====
====''Yoshi's New Island''====
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In this comic, the Toadies look different from their appearance in the games: their actual eyes and pupils are visible behind their glasses, rather than just the spiral form, their characteristic teeth are missing, they wear armor with round short sleeves instead of their usual robes and they possess fingers. The number of Toadies present seemingly fluctuates between panels, with most having four or less but one having seven.
In this comic, the Toadies look different from their appearance in the games: their actual eyes and pupils are visible behind their glasses, rather than just the spiral form, their characteristic teeth are missing, they wear armor with round short sleeves instead of their usual robes and they possess fingers. The number of Toadies present seemingly fluctuates between panels, with most having four or less but one having seven.
===''Yoshi Touch & Go''===
In ''[[Yoshi Touch & Go]]'', Yoshi must stop Kamek's Toadies from stealing [[Baby Luigi]] in Time Attack mode by throwing eggs at them. The four of Kamek's Toadies (each of which has two hit points, giving the group a total of eight) carry Baby Luigi at the top of the screen, shielded by a group of many purple Toadies that can each absorb one hit. If Yoshi manages to break through the purple Toadies and defeat Kamek's Toadies before the time runs out, he can save Baby Luigi.


===''WarioWare Gold''===
===''WarioWare Gold''===
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SMW2 Toady.png|''Super Mario World 2: Yoshi's Island''
SMW2 Toady.png|''Super Mario World 2: Yoshi's Island''
SMW2 Kamek's Toadies.png|''Super Mario World 2: Yoshi's Island''
SMW2 Kamek's Toadies.png|''Super Mario World 2: Yoshi's Island''
SMW2 Kamek's Toadies and Mario.png|''Super Mario World 2: Yoshi's Island'' sprite of Kamek's Toadies kidnapping Baby Mario
SMW2-ToadyCard.png|''Super Mario World 2: Yoshi's Island''
SMW2-ToadyCard.png|''Super Mario World 2: Yoshi's Island''
SMW2 Scratch and Match Kamek's Toady.png|''Super Mario World 2: Yoshi's Island''
SMW2 Scratch and Match Kamek's Toady.png|''Super Mario World 2: Yoshi's Island''
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SMA3 Japan alternate flyer.jpg|''Yoshi's Island: Super Mario Advance 3''
SMA3 Japan alternate flyer.jpg|''Yoshi's Island: Super Mario Advance 3''
YT&G Toady.png|''[[Yoshi Touch & Go]]''
YT&G Toady.png|''[[Yoshi Touch & Go]]''
Toadies and Baby Luigi YTnG artwork.jpg|Kamek's Toadies kidnapping Baby Luigi, from ''Yoshi Touch & Go''
YT&G ToadiesBabyLuigi.png|''Yoshi Touch & Go''
YIDS-Credit Scene5.png|''[[Yoshi's Island DS]]''
YIDS-Credit Scene5.png|''[[Yoshi's Island DS]]''
YNI Toady models.png|''[[Yoshi's New Island]]''
YNI Toady models.png|''[[Yoshi's New Island]]''
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=カメックの{{hover|手下|てした}}<ref>''Super Mario: Yossy Island'' Japanese instruction booklet, pgs. 10 & 15</ref><ref name=Advance>「スーパーマリオアドバンス3任天堂公式ガイドブック」 (''Super Mario Advance 3 Nintendo Kōshiki Guidebook''), [[media:Advance 3 Shogakukan P15.png|page 15]].</ref>
|Jap=カメックの{{hover|手下|てした}}<ref>{{cite|title=''Super Mario: Yossy Island'' instruction booklet|date=1995|page=10 and 15}}</ref><ref name=Advance>{{cite|language=Japanese|publisher=Shogakukan|title=「スーパーマリオアドバンス3任天堂公式ガイドブック」 (''Super Mario Advance 3 Nintendo Kōshiki Guidebook'')|page=[[media:Advance 3 Shogakukan P15.png|15]]}}</ref>
|JapR=Kamekku no Teshita
|JapR=Kamekku no Teshita
|JapM=Kamek's minions
|JapM=Kamek's minions
|Chi=卡美克的手下<ref>iQue. [https://www.ique.com/games/G_yoshi_metroidrh.htm 《耀西岛》《密特罗德-融合》3月2日携手上市!] Retrieved February 29, 2020.</ref>
|Chi=卡美克的手下<ref>{{cite|author=iQue|url=www.ique.com/games/G_yoshi_metroidrh.htm|title=《耀西岛》《密特罗德-融合》3月2日携手上市!|accessdate=February 29, 2020}}</ref>
|ChiR=Kǎměikè de Shǒuxià
|ChiR=Kǎměikè de Shǒuxià
|ChiM=Kamek's minions
|ChiM=Kamek's minions
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==Trivia==
==Trivia==
[[File:SMW2 Snifit unused.gif|frame]]
[[File:SMW2 Snifit unused.gif|frame]]
*During development of ''Super Mario World 2: Yoshi's Island'', Kamek's Toadies were originally designed as [[Propeller Mūcho|propeller-wearing Snifit]]s.<ref>Salad Plain Zone (July 24, 2020). [https://twitter.com/saladplainzone/status/1286711808363884549 Twitter post featuring screenshots from a ''Yoshi's Island'' prototype]. ''Twitter''. Retrieved July 24, 2020.</ref>
*During development of ''Super Mario World 2: Yoshi's Island'', Kamek's Toadies were originally designed as [[Propeller Mūcho|propeller-wearing Snifit]]s.<ref>{{cite|author=Salad Plain Zone|date=July 24, 2020|url=x.com/saladplainzone/status/1286711808363884549|title=X post featuring screenshots from a ''Yoshi's Island'' prototype|publisher=X|accessdate=July 24, 2020}}</ref>
*In ''Tetris Attack'', though they solely appear as part of the background image for Kamek's window, Kamek does announce them when he appears in the Cave of Wickedness.
*In ''Tetris Attack'', though they solely appear as part of the background image for Kamek's window, Kamek does announce them when he appears in the Cave of Wickedness.
*Unused text for ''[[Paper Mario: The Thousand-Year Door]]'' reveals an enemy called "Kamek apprentice," with "Kamek" meaning "Magikoopa." While no associated graphics have been found, this could means that the Toadies were intended to be in the game at some point in development.
*Unused text for ''[[Paper Mario: The Thousand-Year Door]]'' reveals an enemy called "Kamek apprentice," with "Kamek" meaning "Magikoopa." While no associated graphics have been found, this could means that the Toadies were intended to be in the game at some point in development.

Revision as of 12:55, March 31, 2024

Kamek's Toadies
Toadies spirit from Super Smash Bros. Ultimate.
Spirit artwork of Kamek's Toadies from Super Smash Bros. Ultimate
First appearance Super Mario World 2: Yoshi's Island (1995)
Latest appearance Super Smash Bros. Ultimate (spirit cameo) (2018)
Member species
“Toadies... Get that Yoshi!!!”
Kamek, Tetris Attack

Kamek's Toadies[1] (or Kamek's toadies), also known simply as the Toadies, are a group of four that appear as followers of Kamek the Magikoopa. They are the most prominent Toadies in any game they appear, to the point of standard Toadies being given their attributes in Yoshi's Story, where Kamek is absent. The group has not been seen to directly attack and, save for in Yoshi Touch & Go's Time Attack mode, cannot be attacked themselves.

History

Yoshi's Island series

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3

In Super Mario World 2: Yoshi's Island and its Game Boy Advance version, Kamek's Toadies appear to kidnap and carry Baby Mario away if star power runs out. They can appear virtually anywhere if the timer depletes completely, including Froggy's stomach. In the final boss battle, it is possible for Yoshi to shoot down Kamek's Toadies with eggs if they are thrown directly upward. One of Kamek's Toadies also appears on a card in the mini-game Scratch and Match, which is featured as a bonus challenge.

Yoshi's Island DS

Kamek's Toadies, referred to as Magikoopas in the Player's Guide,[2] reprise their role in the direct sequel to Yoshi's Island, Yoshi's Island DS. Serving Kamek, who has traveled back in time, the Toadies kidnap babies from all over the Mushroom Kingdom, including Baby Mario and Baby Peach. However, the latter two's captors are attacked by the Stork, who saves them from being kidnapped. At the end of the game, they carry the unconscious Bowser away. Additionally, their role in Scratch and Match returns.

Yoshi's New Island

Kamek's Toadies appear in Yoshi's New Island, with exactly the same role and behavior as their first appearance.

Club Nintendo

A notable comic scene of a group of Toadies from Mario in Mariozilla
Some Toadies seen in "Mario in Mariozilla."

Kamek's Toadies once more appear in the Club Nintendo comic "Mario in Mariozilla." They help Kamek invade Mario's garden, but when his plan to shrink Mario fails, they flee. The Toadies are later seen during a fight between Mario and Kamek, supporting the Magikoopa. After Kamek and Mario get shrunk by the abilities of the Magikoopa's broom, some Toadies work together with Dr. Light and Princess Toadstool in order to transform their master back.

In this comic, the Toadies look different from their appearance in the games: their actual eyes and pupils are visible behind their glasses, rather than just the spiral form, their characteristic teeth are missing, they wear armor with round short sleeves instead of their usual robes and they possess fingers. The number of Toadies present seemingly fluctuates between panels, with most having four or less but one having seven.

Yoshi Touch & Go

In Yoshi Touch & Go, Yoshi must stop Kamek's Toadies from stealing Baby Luigi in Time Attack mode by throwing eggs at them. The four of Kamek's Toadies (each of which has two hit points, giving the group a total of eight) carry Baby Luigi at the top of the screen, shielded by a group of many purple Toadies that can each absorb one hit. If Yoshi manages to break through the purple Toadies and defeat Kamek's Toadies before the time runs out, he can save Baby Luigi.

WarioWare Gold

In WarioWare Gold, Kamek's Toadies appear in the Yoshi's Island microgame if Yoshi fails to catch Baby Mario before time runs out.

Super Smash Bros. Ultimate

In Super Smash Bros. Ultimate, while Kamek's Toadies do not appear, their artwork is used for the spirit of regular Toadies.

Profiles and statistics

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3

  • Player's Guide: Always waiting just overhead, Kamek's Toadies live to spirit Baby Mario back to the evil Magikoopa.[1]
  • Shogakukan guide (Game Boy Advance version): カメックの手下。スターのおまもりがなくなると、集団で赤ちゃんをさらいに来る。画面外に連れ去られる前に取りもどせばセーフだ。[3](Kamek's minions. When the Countdown Timer runs out, they come in a group to kidnap the baby. If you can get him back before he is taken off the screen, he will be safe.)

Gallery

Names in other languages

Language Name Meaning
Japanese カメックの手下[4][3]
Kamekku no Teshita
Kamek's minions

Chinese 卡美克的手下[5]
Kǎměikè de Shǒuxià
Kamek's minions

Italian Rospetti di Kamek[6]
Sgherri di Kamek (Yoshi's Island: Super Mario Advance 3)
Magikoopa (Super Smash Bros. Ultimate)
Kamek's toadies
Kamek's minions
Magikoopas

Trivia

Mockup of the unused Snifit graphic from Super Mario World 2: Yoshi's Island animated in the same manner as Toadies are in the final. They were replaced by the Toadies after a particular developmental revision, hence why this is drawn similar to the Toadies in the final.
  • During development of Super Mario World 2: Yoshi's Island, Kamek's Toadies were originally designed as propeller-wearing Snifits.[7]
  • In Tetris Attack, though they solely appear as part of the background image for Kamek's window, Kamek does announce them when he appears in the Cave of Wickedness.
  • Unused text for Paper Mario: The Thousand-Year Door reveals an enemy called "Kamek apprentice," with "Kamek" meaning "Magikoopa." While no associated graphics have been found, this could means that the Toadies were intended to be in the game at some point in development.

References

  1. ^ a b Miller, Kent; Munson, Terry (1995). Super Mario World 2: Yoshi's Island Player's Guide. Nintendo of America (American English). Page 127.
  2. ^ "If your star points tick down to 0, the Magikoopas will carry your baby away." – Williams, Drew (November 6, 2006). Yoshi's Island DS Player's Guide. Nintendo of America. ISBN 1598120166. Page 7.
  3. ^ a b 「スーパーマリオアドバンス3任天堂公式ガイドブック」 (Super Mario Advance 3 Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 15.
  4. ^ (1995). Super Mario: Yossy Island instruction booklet. Page 10 and 15.
  5. ^ iQue. 《耀西岛》《密特罗德-融合》3月2日携手上市!. Retrieved February 29, 2020.
  6. ^ Super Mario World 2: Yoshi's Island GIG's Italian manual, pag. 5
  7. ^ Salad Plain Zone (July 24, 2020). X post featuring screenshots from a Yoshi's Island prototype. X. Retrieved July 24, 2020.