High-Voltage Gauntlet: Difference between revisions

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==Gallery==
==Gallery==
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High-Voltage Gauntlet Thumbnail.png|The course's thumbnail.
High-Voltage Gauntlet Thumbnail.png|The course's thumbnail
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</gallery>



Revision as of 15:00, November 30, 2023

Level
High-Voltage Gauntlet
High Voltage Gauntlet
World Petal Isles
Game Super Mario Bros. Wonder
Difficulty ★★★★
Wonder Effect Transforms Mario into Metal Mario
<< Directory of levels >>

High-Voltage is a course in Petal Isles of Super Mario Bros. Wonder. It is the second level of Bowser's Castle. It is unlocked after completing Missile Meg Mayhem and its own completion unlocks the level Evade the Seeker Bullet Bills!. This course houses two Wonder Seeds.

Layout

This level takes place in a dark factory. The main obstacles here are electric currents generated by Electricity blocks, which also provide the only source of light. If a Takebo walks into a current, it is electrified and becomes impervious to stomp attacks or fireballs, though the electricity will dissipate after a while. The currents turn on and off at regular intervals, necessitating the player time their movements to pass when they are inactive.

The level opens with single currents, then rows of them which the player must quickly run through. After the first Checkpoint Flag they take on more complex spiral patterns. After a large eight-direction current there is a split path. To the right is a pipe that leads to the Goal Pole, but to the left is a second Checkpoint Flag and a Zip Track that leads to the Wonder Flower.

Wonder Flower

The Wonder Flower transforms Mario into Metal Mario. In this state, the player is invincible as if they had a Super Star, and can electrify themselves by passing through a current; this lights the area and magnetises coins and Flower coins to their location. However, the player also becomes twice as heavy. The Wonder Seed is at the top of a passage of moving platforms which the player must time jumps carefully to proceed across.

10-flower coins

  • 10-flower coin 1: Shortly into the level, there is a pit with a horizontal Electricity blocks and a stacke of three Takebos. The 10-flower coin is on the right side of the pit and must be reached while the current is inactive.
  • 10-flower coin 2: Immediately afterward is a row of vertical Electricity blocks with the second 10-flower coin on top. The player should wall-jump up a nearby shaft to jump on top of it.
  • 10-flower coin 3: The Zip Track on the ceiling passes over an electric current. There is a platform in the middle of the current with the 10-flower coin.

Enemies and obstacles

Gallery