Super Mario World 2: Yoshi's Island: Difference between revisions

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Revision as of 13:20, June 10, 2016

It has been requested that this article be rewritten. Reason: it doesn't meet the writing standards

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Articleabout Template:Infobox Super Mario World 2: Yoshi's Island (sometimes referred to simply as Yoshi's Island) is a 2D platform game, for the Super Nintendo Entertainment System, developed by Nintendo EAD. It is the prequel to Super Mario World, and it stars Yoshi and the Yoshi clan who, while carrying Baby Mario, travel across Yoshi's Island to rescue Baby Luigi from Baby Bowser and his Magikoopa minion/caretaker, Kamek. Instead of relying on jumping and a power-up system for combat as in the traditional Mario platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics.

Super Mario World 2: Yoshi's Island has spawned a new series of platform games from the Yoshi series, although it is the fourth entry overall. The game has received a remake on the Game Boy Advance, Yoshi's Island: Super Mario Advance 3, which was released on Virtual Console for Nintendo 3DS, with owners applicable for the Nintendo 3DS ambassador program being able to download the game for free, and Wii U, though the original Super Mario World 2: Yoshi's Island was never released on Virtual Console on any system.

Plot

Artwork of Yoshi and Baby Mario in Super Mario World 2: Yoshi's Island (Reused for Yoshi's Island: Super Mario Advance 3)
Yoshi carrying Baby Mario.
Kamek
Kamek, one of the main antagonists, and kidnapper of Baby Luigi.

From the first cinematic of Super Mario World 2: Yoshi's Island:

Narrator: A long, long time ago... This is a story about baby Mario and Yoshi. A stork hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins. Suddenly, a shadow appears in a gap between the clouds and races towards the stork with blinding speed.
Stork: "SCRREEEECH!!!"
Kamek: "THE BABIES ARE MINE!"
Narrator: WOW!!! Snatching only one baby, the creature vanishes into the darkness from whence it came. The second baby falls undetected towards the open sea... OH NOO...
Meanwhile, here is Yoshi's Island, home to all Yoshies. It's a lovely day, and Yoshi is taking a walk. HUH?!? Suddenly, a baby drops in onto his back. The baby seems to be fine. This is very fortunate! Wha-? Something else fell with the baby... Let's take a peek... It looks like a map. Maybe the stork was using it? But Yoshi can't figure it out. Yoshi decides to talk to his friends.

Kamek: AAAAAAAAAAKK!!!
Narrator: Kamek, the evil Magikoopa, and kidnapper of the baby, quickly dispatches his toadies, when he discovers that he missed the other baby!
Yoshi heads leisurely back to the other Yoshies, unaware of the danger at hand. Kamek's forces are actively searching the island. Will these two children ever reach their parents safely?

From the second cinematic of Super Mario World 2: Yoshi's Island:

Narrator: This paradise is Yoshi's Island, where all the Yoshies live. They are all in an uproar over the baby that fell from the sky. Wait! The baby seems to know where he wants to go... The bond between the twins informs each of them where the other one is. The Yoshies decide to carry the baby to his destination via a relay system. Now begins a new adventure for the Yoshies and baby Mario.

Gameplay

Yoshi aiming his egg at one of the enemies.

Like previous entries in the Mario series, Super Mario World 2: Yoshi's Island is a two-dimensional, side-scrolling platform game. In addition to the typical run and jump controls, the Yoshis can also ingest enemies and manipulate objects using their tongue. After ingesting an enemy, the Yoshi can either eject or swallow them. Swallowing them allows the Yoshi to lay a Yoshi Egg, which he can carry up to six of; eating another enemy results in the egg at the front of the line to be discarded. While Yoshi has some eggs, the player can aim and throw them to damage enemies, ricochet them off solid surfaces, and skim them across water. Power-ups also exist in the form of Morph Bubbles, which allow Yoshi to transform into various forms, and the Super Star, which lets Baby Mario turn into Superstar Mario.

Yoshi about to free Baby Mario from his bubble imprisonment.

Super Mario World 2: Yoshi's Island introduces the concept of time-based health, a mechanic that is reused in future Yoshi's Island games. When the Yoshi comes into contact with an enemy, Baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While Baby Mario is in this state, a Countdown Timer appears, counting down in seconds until it reaches zero, in which time Yoshi must recover Baby Mario or Kamek's Toadies take Baby Mario, and the player loses a life. The timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting stars, using 10-Point Stars and 20-Point Stars, and entering Middle Rings. If the timer falls below ten, it increases back up to ten slowly after recovering Baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life.

The objective of each level is to reach the goal roulette. There are ten spots on the roulette, and five of the spots can be made winning spots by collecting the five flowers in each level. Landing on one of the flower spots allows the player to play a Bonus Challenge.

Scattered throughout each level are three types of collectibles: thirty Stars, twenty Red Coins, and five Flowers. At the end of each level, the player's score is tallied with a maximum of 100 points, with flowers worth ten points each and Red Coins and Stars one point each. Attaining a perfect one hundred points in all eight levels in a world unlocks a Bonus Challenge and an extra level on the level selection map.

Controls

The option mode for the control settings.

There are two controller configurations: Patient and Hasty. By default, Patient is selected. The control setup can be swapped at any time on the world map by scrolling over to the button with the Super Nintendo controller next to the "Score" option and selecting it; additionally, at some points, there are Message Blocks that allow the player to swap control configurations. The only difference between the "Hasty" and "Patient" settings is that with "Patient" the player must press A Button to target and press it again to throw an egg, while with "Hasty" the player must hold A Button to target and release it to toss an egg.

Action Patient Hasty
Move +Control Pad +Control Pad
Jump B Button (hold to Flutter Jump) B Button (hold to Flutter Jump)
Ground Pound B Button + +Control Pad (down) B Button + +Control Pad (down)
Eat, spit out Y Button (press to eat, press again to spit out) Y Button (press to eat, press again to spit out)
Duck, swallow +Control Pad (down) +Control Pad (down)
Aim/throw egg A Button (press to aim, press again to throw) A Button (hold to aim, release to throw)
Lock target reticule R Button / L Button (while aiming) R Button / L Button (while aiming)
Look up +Control Pad (up; hold to pan camera up) +Control Pad (up; hold to pan camera up)
Pause menu Start Button Start Button
Level options Select Button Select Button

Worlds and Levels

Levels
World 0
Welcome To Yoshi's Island
Icon # Level Type of level
N/A 0 Welcome To Yoshi's Island Grass
World 1
Map of World 1
Icon # Level Type of level
File:Icon SMW2-YI - Make Eggs, Throw Eggs .png 1-1 Make Eggs, Throw Eggs Grass
Icon for Watch Out Below! from Super Mario World 2: Yoshi's Island 1-2 Watch Out Below! Athletic
Icon for The Cave Of Chomp Rock from Super Mario World 2: Yoshi's Island 1-3 The Cave Of Chomp Rock Cave
Icon for Burt The Bashful's Fort from Super Mario World 2: Yoshi's Island 1-4 Burt The Bashful's Fort Castle
Icon for Hop! Hop! Donut Lifts from Super Mario World 2: Yoshi's Island 1-5 Hop! Hop! Donut Lifts Athletic
Icon for Shy-Guys On Stilts from Super Mario World 2: Yoshi's Island 1-6 Shy-Guys On Stilts Grass
Icon for Touch Fuzzy, Get Dizzy from Super Mario World 2: Yoshi's Island 1-7 Touch Fuzzy, Get Dizzy Jungle
Icon for Salvo The Slime's Castle from Super Mario World 2: Yoshi's Island 1-8 Salvo The Slime's Castle Castle
Icon for Poochy Ain't Stupid from Super Mario World 2: Yoshi's Island 1-★ Poochy Ain't Stupid Cave
World 2
Map of World 2
Icon # Level Type of level
Icon for Visit Koopa And Para-Koopa from Super Mario World 2: Yoshi's Island 2-1 Visit Koopa And Para-Koopa Athletic
Icon for The Baseball Boys from Super Mario World 2: Yoshi's Island 2-2 The Baseball Boys Grass
Icon for What's Gusty Taste Like? from Super Mario World 2: Yoshi's Island 2-3 What's Gusty Taste Like? Cave
Icon for Bigger Boo's Fort from Super Mario World 2: Yoshi's Island 2-4 Bigger Boo's Fort Castle
Icon for Watch Out For Lakitu from Super Mario World 2: Yoshi's Island 2-5 Watch Out For Lakitu Athletic
Icon for The Cave Of The Mystery Maze from Super Mario World 2: Yoshi's Island 2-6 The Cave Of The Mystery Maze Cave
Icon for Lakitu's Wall from Super Mario World 2: Yoshi's Island 2-7 Lakitu's Wall Grass
Icon for The Potted Ghost's Castle from Super Mario World 2: Yoshi's Island 2-8 The Potted Ghost's Castle Castle
Icon for Hit That Switch!! from Super Mario World 2: Yoshi's Island 2-★ Hit That Switch!! Athletic
World 3
Map of World 3
Icon # Level Type of level
Icon for Welcome To Monkey World! from Super Mario World 2: Yoshi's Island 3-1 Welcome To Monkey World! Jungle
Icon for Jungle Rhythm... from Super Mario World 2: Yoshi's Island 3-2 Jungle Rhythm... Jungle
Icon for Nep-Enut's Domain from Super Mario World 2: Yoshi's Island 3-3 Nep-Enut's Domain Jungle
Icon for Prince Froggy's Fort from Super Mario World 2: Yoshi's Island 3-4 Prince Froggy's Fort Castle
Icon for Jammin' Through The Trees from Super Mario World 2: Yoshi's Island 3-5 Jammin' Through The Trees Athletic
Icon for The Cave Of Harry Hedgehog from Super Mario World 2: Yoshi's Island 3-6 The Cave Of Harry Hedgehog Cave
Icon for Monkeys' Favorite Lake from Super Mario World 2: Yoshi's Island 3-7 Monkeys' Favorite Lake Jungle
Icon for Naval Piranha's Castle from Super Mario World 2: Yoshi's Island 3-8 Naval Piranha's Castle Castle
Icon for More Monkey Madness from Super Mario World 2: Yoshi's Island 3-★ More Monkey Madness Jungle
World 4
Map of World 4
Icon # Level Type of level
Icon for GO! GO! MARIO!! from Super Mario World 2: Yoshi's Island 4-1 GO! GO! MARIO!! Grass
Icon for The Cave Of The Lakitus from Super Mario World 2: Yoshi's Island 4-2 The Cave Of The Lakitus Cave
Icon for Don't Look Back! from Super Mario World 2: Yoshi's Island 4-3 Don't Look Back! Athletic
Icon for Marching Milde's Fort from Super Mario World 2: Yoshi's Island 4-4 Marching Milde's Fort Castle
Icon for Chomp Rock Zone from Super Mario World 2: Yoshi's Island 4-5 Chomp Rock Zone Grass
Icon for Lake Shore Paradise from Super Mario World 2: Yoshi's Island 4-6 Lake Shore Paradise Grass
Icon for Ride Like The Wind from Super Mario World 2: Yoshi's Island 4-7 Ride Like The Wind Athletic
Icon for Hookbill The Koopa's Castle from Super Mario World 2: Yoshi's Island 4-8 Hookbill The Koopa's Castle Castle
Icon for The Impossible? Maze from Super Mario World 2: Yoshi's Island 4-★ The Impossible? Maze Cave
World 5
Map of World 5
Icon # Level Type of level
Icon for BLIZZARD!!! from Super Mario World 2: Yoshi's Island 5-1 BLIZZARD!!! Grass
Icon for Ride The Ski Lifts from Super Mario World 2: Yoshi's Island 5-2 Ride The Ski Lifts Ice
Icon for Danger - Icy Conditions Ahead from Super Mario World 2: Yoshi's Island 5-3 Danger - Icy Conditions Ahead Ice
Icon for Sluggy The Unshaven's Fort from Super Mario World 2: Yoshi's Island 5-4 Sluggy The Unshaven's Fort Castle
Icon for Goonie Rides! from Super Mario World 2: Yoshi's Island 5-5 Goonie Rides! Grass
Icon for Welcome To Cloud World from Super Mario World 2: Yoshi's Island 5-6 Welcome To Cloud World Athletic
Icon for Shifting Platforms Ahead from Super Mario World 2: Yoshi's Island 5-7 Shifting Platforms Ahead Athletic
Icon for Raphael The Raven's Castle from Super Mario World 2: Yoshi's Island 5-8 Raphael The Raven's Castle Castle
Icon for Kamek's Revenge from Super Mario World 2: Yoshi's Island 5-★ Kamek's Revenge Athletic
World 6
Map of World 6
Icon # Level Type of level
Icon for Scary Skeleton Goonies! from Super Mario World 2: Yoshi's Island 6-1 Scary Skeleton Goonies! Grass
Icon for The Cave Of The Bandits from Super Mario World 2: Yoshi's Island 6-2 The Cave Of The Bandits Cave
Icon for Beware The Spinning Logs from Super Mario World 2: Yoshi's Island 6-3 Beware The Spinning Logs Athletic
Icon for Tap-Tap The Red Nose's Fort from Super Mario World 2: Yoshi's Island 6-4 Tap-Tap The Red Nose's Fort Castle
Icon for The Very Loooooong Cave from Super Mario World 2: Yoshi's Island 6-5 The Very Loooooong Cave Cave
Icon for The Deep, Underground Maze from Super Mario World 2: Yoshi's Island 6-6 The Deep, Underground Maze Cave
Icon for KEEP MOVING!!!! from Super Mario World 2: Yoshi's Island 6-7 KEEP MOVING!!!! Athletic
Icon for King Bowser's Castle from Super Mario World 2: Yoshi's Island 6-8 King Bowser's Castle Castle
Icon for Ultimate Castle Challenge from Super Mario World 2: Yoshi's Island 6-★ Ultimate Castle Challenge Castle

Characters

Playable characters

Image Name Description
Green Yoshi Green Yoshi Used in the first and special levels of each world. The Yoshi is also used in King Bowser's Castle instead of the normal Blue Yoshi. The Yoshi is also used in Mini Battles.
Pink Yoshi with Mario.PNG Pink Yoshi Used in the second levels of each world.
Light Blue Yoshi Light Blue Yoshi Used in the third levels of each world.
A Yellow Yoshi Yellow Yoshi Used in forts, which are the fourth levels of each world.
Purple.gif Purple Yoshi Used in the fifth levels of each world.
Yoshi brown.gif Brown Yoshi Used in the sixth levels of each world.
File:Red.gif Red Yoshi Used in the seventh levels of each world.
Blue Yoshi Blue Yoshi Used in castles, which are the eight levels of each world. The exception to this is King Bowser's Castle, where Green Yoshi is used instead.

Supporting characters

Image Name Description
Baby Mario in Super Mario World 2: Yoshi's Island. Baby Mario Mario as an infant. The Yoshis have to transport him and take care of him throughout the game. Players can control him when he obtains a Super Star.
Baby Luigi in Super Mario World 2: Yoshi's Island Baby Luigi Luigi as an infant. He is kidnapped by Kamek and, similar to Princess Peach of the Mario series, he needs to be rescued.
Hung Stork.png Stork The bird that delivers Baby Mario and Baby Luigi to their parents. The stork is captured alongside Baby Luigi.
Poochy Sprite from SMW2YI Poochy A dog that can run across dangerous terrain. He travels in the same direction Yoshi faces, and he follows a Yoshi.
File:Melon bug.PNG Melon Bug Can roll up into balls and be used as projectiles that can defeat a wide variety of enemies, including Tap-Taps.
File:Huffin puffin.png Huffin' Puffin The chicks can be used as replacements for eggs.
File:Muddy Buddy.PNG Muddy Buddy Covers a Yoshi's feet, allowing Yoshis to safely traverse over spikes.

Enemies

Image Name Description
File:Aqua lakitu.PNG Aqua Lakitu A Lakitu that hides underwater and throws Spiny Eggs at a Yoshi. Yoshis can defeat them when they come up from the water to attack.
Two Bandits. Bandit These enemies attempt to steal Baby Mario from Yoshi. It takes six eggs, three jumps or a Ground Pound to defeat them. They appear in Mini Battles as the opponent a Yoshi faces.
BarneyBubble SMW2.png Barney Bubble They quickly run back forth. Eggs or jumping on them can defeat them, though they cannot be eaten. When stomped on, they produce bubbles that Yoshi can use.
Yoshi about to get an egg from a Baron von Zeppelin in the level King Bowser's Castle. Baron von Zeppelin A Balloon-like foe that carries either helpful objects or harmful objects. They drop their item they are holding when Yoshi approaches from underneath, or, in the case of helpful items only, when Yoshi touches them or hits them with an egg.
Green Beach Koopa YI.png Beach Koopa A shell-less Koopa Troopa. They can be defeated by eating them, throwing eggs on them, or stomping them. If they find a shell, they wear it.
A Boo hiding and revealing itself. Big Boo A larger version of the Boo. They act in the same fashion as them: they stop moving when looked at and follow a Yoshi when Yoshi turns his back towards them. They can be defeated only by looking away from them and bouncing an egg off a wall to hit them.
File:Blow hard.PNG Blow Hard They shoot Needlenoses at a Yoshi, indicated by a flashing crosshair. Throwing eggs at them or ground pounding nearby temporarily stuns them. They can be defeated only with a Special Blue Watermelon.
Boo Buddy Boo They stop moving when looked at and follow a Yoshi when Yoshi turns his back towards them. They can be defeated only by looking away from them and bouncing an egg off a wall to hit them.
Boo Balloon Boo Balloon They wander around an area. Hitting them with an egg inflates them; three hits defeats them.
File:Boo blah.PNG Boo Blah These ghosts stick to the floor or ceiling and jump up periodically. Stepping on them stuns them temporarily; they can be defeated with a POW Block or a Winged Cloud Maker.
File:Boo guys.PNG Boo Guy A ghost Shy Guy that floats and meanders around.
BooManBluff SMW2.png Boo Man Bluff A blind Boo that uses sound cues such as the gathering of coins to attack a Yoshi.
File:Bouncing bullet bill.PNG Bouncing Bullet Bill These Bullet Bills, fired from a yellow Bill Blaster, can bounce off any surface they touch.
Sprite of a Bowling Goonie from Super Mario World 2: Yoshi's Island Bowling Goonie A Hefty Goonie that is spat out and rolls about. They can be defeated with a ground pound.
Bubble Dayzee.PNG Bubble Dayzee Purple Crazee Dayzees that can blow bubbles.
A Bullet Bill from Super Mario World 2: Yoshi's Island Bullet Bill These are emitted from a Bill Blaster and travel in a straight line.
File:Bumpties.PNG Bumpty Penguin-like foes that can bump a Yoshi around. They cannot be eaten.
File:Bashful.PNG Burt They attack in pairs by jumping on top of each other. When one is defeated, the other Burt jumps more quickly. They can be defeated with an egg or ground pound.
CactusJack SMW2.png Cactus Jack Stationary foes that can be moved only when shot by an egg. If they come in contact with anything while rolling, they explode.
Caged ghost.PNG Caged Ghost Ghosts that appear from drainage grates. They can be defeated with eggs.
Chain Chomp from SMW2YI Chain Chomp These enemies are confined and lunge at Yoshi within their range of attack. They can be defeated by using a POW Block or a Winged Cloud Maker.
IncomingChomp.png Incoming Chomp Chomps that appear in the background and jump nearby to where a Yoshi is, smashing any ground below them.
Non-animated Shark Chomp Chomp Shark Very large, invincible enemies that give a Yoshi a chase until it chomps on a hard surface and breaks its teeth, defeating it.
Clawdaddy SMW2.png Clawdaddy Crabs covered in foam that uses its claws to attack a Yoshi. Three eggs or a ground pound can defeat them.
Cloud drops.PNG Cloud Drop Enemies that move back and forth in the air.
File:Coin Bandit.PNG Coin Bandit Bandits that carry a Red Coin on their heads. They run away if they see a Yoshi, but if a Yoshi collects a coin, they behave as normal Bandits: they attempt to take Baby Mario away. It takes six eggs, three jumps or a Ground Pound to defeat them.
A Crazee Dayzee sprite. Crazee Dayzee Very common enemies that behave as Shy Guys; they wander around. Unlike Shy Guys, they can survive if spat out, unless they collide with another enemy or object.
Non-animated Dancing Spear Guy Sprite Dancing Spear Guy Spear Guys that appear in groups and dance around. They can be defeated with eggs or eating them.
Dangling ghost.PNG Dangling Ghost They swing back and forth while dangling from a ceiling. They can be temporarily retracted if an egg is shot at them.
DizzyDandy SMW2.png Dizzy Dandy These enemies resemble the collectible flowers, but with an angry face. When Yoshi approaches them, they collapse and roll towards Yoshi's direction.
A Dr. Freezegood Dr. Freezegood Stationary snowmen that appear on ski lifts and push Yoshi around. They can be defeated by jumping on them.
Eggo-Dil Eggo-Dil Flower-like enemies that can expel their petals in a straight direction. Yoshi can eat the petals or ground pound the Eggo-Dil to make it lose its petals. Only use of a Chomp Rock can defeat them.
Fang sprites Fang Flying bat enemies that can swoop down and fly around to attack Yoshi.
A Fat Guy walking. Fat Guy Fat, slow-moving Shy Guys that produce Giant Eggs when Yoshi eat them.
Fishing Lakitu Fishin' Lakitu Lakitus that attempt to steal Baby Mario off Yoshi's back with their fishing hooks.
FlightlessGoonie SMW2.png Flightless Goonie Goonies that lack wings. They walk quickly back and forth.
File:Flightless skeleton goonie.gif Flightless Skeleton Goonie Skeletal Flightless Goonies that walk quickly back and forth.
Flopsy Fish Flopsy Fish These enemies appear in water and can jump out. Eating them does not produce eggs.
A sprite of Flying Wiggler. Flutter Flying enemies that get enraged and go after a Yoshi if an egg is thrown at them or stepped on. They can be defeated by either getting eaten or by ground pounding them.
Fly Guy Sprite from SMW2YI Fly Guy Flying Shy Guys that can carry various items such as Red Coins and 1-Ups. After a certain time has passed, the Fly Guys that carry helpful items fly away.
File:Froggy.PNG Frog Pirate They can launch their long tongues and grab Baby Mario off a Yoshi's back. Jumping on them stuns them temporarily, but they can get defeated by eating them or throwing eggs at them.
Fuzzy Fuzzy Puffy enemies that drift along. If a Yoshi touches one or eats one, dizzy, disorienting effects occur, which wear off after a period of time. Eggs can defeat them.
A Gargantua Blargg, from Super Mario World 2: Yoshi's Island. Gargantua Blargg Tall and large enemies that appear out of lava and block a Yoshi's path, also giving a chase to Yoshi. Shooting at egg at it temporarily causes it to retreat into lava.
File:Georgette jelly.PNG Georgette Jelly Slow moving enemies that can't produce eggs when eaten. Jumping on them splatters them on walls, which eventually causes them to reform.
Goomba Sprite from SMW2YI Goomba Goombas walk back and forth. When jumped on, they are flattened, but can still move around and hurt a Yoshi. They can be defeated by throwing an egg at them, ground pounding them, or eating them.
Goonie.PNG Goonie Goonies are bird enemies that fly around. Stepping on or spitting them out turns them into Flightless Goonies.
GrimLeecher SMW2.png Grim Leecher Grim Leechers latch onto Yoshi, kicking Baby Mario off and reversing the game's controls.
Grunt.PNG Grunt Enemies that wear spiked helmets. If hit by an egg, they lose their helmets, causing them to frantically run around.
Gusty from Super Mario World 2: Yoshi's Island Gusty Fast, aerial enemies that appear offscreen and move in a straight line.
HarryHedgehog SMW2.png Harry Hedgehog Fast-moving, blue hedgehogs that curl up in a spiny, defensive position if a Yoshi approaches them. They cannot be eaten when in the defensive position.
VeryGoonie SMW2.png Hefty Goonie Slow, low flying Goonies that turn into Bowling Goonies if spat out or hit by an egg.
Hootie the blue fish.PNG Hootie the Blue Fish They patrol in the air alongside a set path, often in pairs. Throwing an egg at them temporarily stuns them. A Special Blue Watermelon, Special Red Watermelon, or a POW Block can defeat them.
File:Hot Lips.PNG Hot Lips Periodically spits lava, which defeats a Yoshi if a Yoshi touches it. It can be temporarily stunned with an egg, though POW Blocks can defeat them.
File:Jean De fillet.PNG Jean de Fillet Fish that jumps out of lava and water to attack a Yoshi. Eggs can defeat them.
Kaboomba.PNG Kaboomba They shoot cannonballs, which explode after a few seconds. A Yoshi can ride on them by jumping on them. Eggs or a ground pound can defeat them.
Kamek Sprite from SMW2YI Kamek One of the primary antagonists of the game appears as an enemy in a few levels. He continuously flies around, swoops down, and attacks a Yoshi.
Koopa Troopa from Super Mario World 2: Yoshi's Island Koopa Troopa One of the common enemies in the extended Mario series.
Lakitu.gif Lakitu They chase their opponents in the same manner that they did in Super Mario World, except they use cursors to throw Spiny Eggs; if a Yoshi touches one of these cursors, then the Lakitu will throw an egg towards the Yoshi's spot.
LanternGhost SMW2.png Lantern Ghost Lantern-carrying specters that closely resemble Shy Guys and Duplighosts. Although they hate the light and love the dark, Lantern Ghosts cannot always be found without a lit lantern.

Bosses

Yoshi finishing off Raphael the Raven on the moon in the level Raphael The Raven's Castle.
Yoshi fighting the boss of World 5, Raphael the Raven.

Each world features a midway fort and an end-world castle (the fourth and eighth levels of each world, respectively), both with their own boss. Every boss is just an enlarged version of a basic enemy that Kamek super-sizes with his magic. The only exception is Prince Froggy, who remains at his normal size while Yoshi and Mario are shrunk; he then eats them and the battle is located in his stomach.

Fort Castle
World 1 Burt the Bashful Salvo the Slime
World 2 Bigger Boo Roger the Potted Ghost
World 3 Prince Froggy Naval Piranha
World 4 Marching Milde Hookbill the Koopa
World 5 Sluggy the Unshaven Raphael the Raven
World 6 Tap-Tap the Red Nose Tap-Tap the Golden
Baby Bowser

Transformations

Morph Bubble

Entering a Morph Bubble causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without Baby Mario for a limited time before being pulled back to the Morph Bubble and being turned back to normal. If the player is able to hit a Yoshi Block while transformed, the transformation is automatically reversed at that location. Not shown below is Ski Yoshi, which is attained upon entering a house in certain snow levels; if the player hits an obstacle fails a jump as Ski Yoshi, they are turned into Snowball Yoshi.

Car
Helicopter
Mole Tank
Submarine
Train
Vehicle
Mole Tank artwork for Super Mario World 2: Yoshi's Island
Submarine form artwork for Super Mario World 2: Yoshi's Island.
Allows Yoshi to move quickly across land.
Allows Yoshi to fly around for a brief time.
Allows Yoshi to tunnel through sections of dirt.
Allows Yoshi to move around underwater and fire torpedoes.
Allows Yoshi to move along tracks seen in the background.

Superstar Mario

Superstar Mario running on a ceiling.

Collecting a Super Star causes Baby Mario to be temporarily transformed into Superstar Mario. While in this state, Baby Mario can run around without needing to ride Yoshi, completely invincible. Superstar Mario is also capable of running on walls, ceilings, and spikes, and glide with his cape.


Items and objects

Special Items

By winning Bonus Challenges and Mini Battles, the player's prizes can be one of several items. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with A Button. Up to 22 of these items can be carried at a time.

Item Image Effect
10-Point Star File:Lmao.PNG Increases the amount of time in the Countdown Timer by ten seconds.
20-Point Star The 20-Point Star icon from the pause menu in Super Mario World 2: Yoshi's Island. Increases the amount of time in the Countdown Timer by twenty seconds.
Full Egg File:Full.PNG Refills Yoshi's egg count up to six.
Anywhere POW POWBlock SMW2.png Creates a shockwave that turns all on-screen enemies into Stars.
Winged Cloud Maker Winged Cloud Maker Transforms all enemies on-screen into Winged Clouds.
Magnifying Glass File:Maginfying Lens.PNG Reveals Red Coins and hidden Winged Clouds to the player.
Super Green Watermelon Icon of a Super Green Watermelon, from the Bonus Challenges, from Super Mario World 2: Yoshi's Island. Allows Yoshi to shoot seeds at enemies.
Super Red Watermelon File:SMW2 FireWatermelon.PNG Allows Yoshi to spit fire at enemies.
Super Blue Watermelon File:SMW2 IceWatermelon.PNG Allows Yoshi to freeze enemies with ice breath.

Soundtrack

Main article: Super Mario: Yoshi Island Original Sound Version

A soundtrack CD was released in Japan on November 25, 1995, titled Super Mario: Yoshi Island Original Sound Version. Composed by Koji Kondo, the disc contains 26 tracks from the game.

Promotion

Culver City event

Flyer promoting the Culver City event.

An event was held in front of a Toys "R" Us in Culver City, California on October 5, 1995 at 3:00 PM to promote the North American release of Super Mario World 2: Yoshi's Island. At the event, there was a trailer and a large model Yoshi Egg surrounded by hay. The trailer held a banner with the words "Play It Loud" and stock art of Super Mario World 2: Yoshi's Island. The Yoshi Egg held a banner with the word "Nintendo". The event centered around "hatching" the Yoshi Egg. After the hosts interacted with the idle audience, children were lined up and given small, green hammers which they used to break open a designated area at the bottom of the egg. The Yoshi Egg, when breached, yielded stringed paper and a large model of the Super Mario World 2: Yoshi's Island cartridge. Group photos were then taken of children with the cartridge.

The organizers of the event also pledged to donate five hundred dollars to local schools on the condition that the principals of these schools sit on top of the Yoshi Egg for fifteen minutes. A person in a one-piece Mario and Yoshi costume also was seated on top of the Yoshi Egg. Participants could go on and off the egg by means of a forklift.

A raffle was then held with one winner receiving a Super Nintendo Entertainment System which includes a copy of Super Mario World 2: Yoshi's Island. Other winners may have won t-shirts. Discount coupons were also distributed.

Material

Front and back of Nintendo Power's "Super Power Club" cards.
Front and back of Nintendo Power's "Super Power Club" cards.
Front and back of Nintendo Power's "Super Power Club" cards.

Super Mario World 2: Yoshi's Island was the cover feature of Volume 77 of Nintendo Power. Nintendo Power also distributed eight promotional cards of some of the game's bosses part of their collectible Super Power Club series of cards which began in October 1992 with Volume 44 of Nintendo Power. The front of each card has an in-game image of the character and the reverse had a brief description of the character. The cards include:

Videos

The A Magical Tour of Yoshi's Island VHS.

Nintendo of America distributed Super Mario World 2: Yoshi's Island: A Magical Tour of Yoshi's Island, a six minute-long promotional VHS. The video featured Ken Lobb and the same person who narrated the Donkey Kong Country: Exposed promotional VHS. Super Mario World 2: Yoshi's Island was also featured in the The Invasion of Nintendo VHS. The video also featured Ken Lobb.

Another promotional video, titled 'The Invasion of Nintendo', was included with a copy of Nintendo Power. The video featured Super Mario World 2: Yoshi's Island along with some other video games. Ken Lobb made another appearance.

There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration. Most notably, however, the clips are from an early version of Super Mario World 2: Yoshi's Island that has some differences from the released game [1]Template:Bettersource.

Adaptations

Volume 14 of Super Mario-Kun mostly focuses on the events of Super Mario World 2: Yoshi's Island, with the arc concluding in volume 15. The Super Mario-Kun version of the story features Mario and Luigi traveling back in time to stop adult Bowser and Kamek alongside Yoshi and Baby Mario.

A standalone manga, titled "Super Mario: Yoshi Island", was also released. The series, spanning three volumes, was written by Kazuki Motoyama, who had previously written a manga based on the game Yoshi, and published by Kodansha Limited.

Yoshi's Island was also adapted as part of the 4-Koma Gag Battle series, also titled "Super Mario: Yoshi Island".

Yoshi's Island: Super Mario Advance 3

Main article: Yoshi's Island: Super Mario Advance 3

Super Mario World 2: Yoshi's Island was later ported to the handheld Game Boy Advance as part of the Super Mario Advance series, a series of updated remakes of classic Mario games. Known as Yoshi's Island: Super Mario Advance 3, it was the third in the series, and boasted new levels and slightly altered graphics and dialogue from the original, as well as various other minor changes.

Development

In an interview with game journalist Steven Kent, Shigeru Miyamoto stated that he wanted to make a game starring Yoshi as far back as Super Mario World's development[2]. Miyamoto disliked previous Yoshi games (specifically mentioning Yoshi's Cookie, Yoshi's Egg and Yoshi's Safari, the latter being mistranslated as "Yoshi's World Hunters" in the interview) and wanted to make one more authentic to the Yoshi character[2].

An early version of the game was demoed to Nintendo's marketing department, who rejected it due to the visuals "lacking punch" in comparison to Donkey Kong Country's pre-rendered 3D graphics[2]. In response, Shigeru Miyamoto developed a more stylized and "cartoony" art direction for the game, which was accepted.

Super Mario World 2: Yoshi's Island was one of three completed games to use the Super FX 2 graphics chip, which allowed for larger sprites and more advanced effects such as sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.

Staff

Main article: List of Super Mario World 2: Yoshi's Island staff

Super Mario World 2: Yoshi's Island was directed by Takashi Tezuka, Toshihiko Nakago, Shigefumi Hino, and Hideki Konno. Koji Kondo was the sound composer. Shigeru Miyamoto was the producer, and Hiroshi Yamauchi was the executive producer.

Pre-release and unused content

Main article: List of Super Mario World 2: Yoshi's Island pre-release and unused content

According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in Donkey Kong Country for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several Super Mario All-Stars sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code.

Glitches

Main article: List of Super Mario World 2: Yoshi's Island glitches

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By going into any level with a Fat Guy and carrying a Giant Yoshi Egg to the end of a level, the player must go to the edge of the screen past the exit and throw the egg up, then use Yoshi's tongue to push it slightly into the edge of the screen. By finishing the level like this, the next Yoshi will collect the egg as it appears to take Baby Mario, allowing the player to take a Giant Yoshi Egg into any level in the game.[3]

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By jumping through a Middle Ring and spitting out an enemy at the same time, Yoshi constantly appears to have a full mouth, despite still being able to stick his tongue out and not being able to spit anything out.[3]

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A glitch from Super Mario World 2: Yoshi's Island.

This glitch can only be done if the player has a 10-Point Star or 20-Point Star item. In levels that feature enemies near a Morph Bubble, the player must get hit and wait until the counter reaches zero. While the Toadies are taking Baby Mario away, the player should quickly hit him with Yoshi's tongue and touch the Morph Bubble. Once Yoshi has already transformed, the Toadies will try to take Baby Mario again. When they pop Baby Mario's bubble, the player must open their inventory and use the 10-Point Star or 20-Point Star. When the Toadies are gone, the player must wait until Yoshi transforms back to normal. The player is able to eat Mario if Yoshi licks him, and can also turn him into an egg. By doing this, the level is rendered impossible to complete.[4]

This glitch can be fixed while Baby Mario is in Yoshi's mouth by hitting a Message Block; Baby Mario returns to being on Yoshi's back, though his graphics are glitched. This can also be fixed by using another Morph Bubble.[3]

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In Touch Fuzzy, Get Dizzy, the player must touch a Fuzzy, then immediately return to the map screen. If done correctly, the entire screen will appear pixelated. The glitch is fixed as soon as the player completes another level.[3]

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At various points throughout several levels and through various methods, the player can warp to the top-left corner of the Welcome To Yoshi's Island stage. This is caused by Yoshi's position during the transition between portions of a stage; if Yoshi is not positioned where intended during the transition, the game instead warps him to the top corner of the World 0-1 map. Additionally, by fluttering to a point where the level will load rather than Yoshi falling into a "bottomless pit" and beating the level, this counts as beating the level the player warped from.[3]

In the bonus room before the locked door in Burt the Bashful's Fort, the player must aim an egg and walk into the first Piro Dangle. The player must then walk back over to the exit and jump and flutter through, regaining Baby Mario at the same time. If done correctly, the warp will work.

In Visit Koopa And Para-Koopa, by jumping off the Warp Pipe just before the Middle Ring on the same frame as entering it, the player will be warped to World 0-1.

In Welcome to Monkey World!, near the Middle Ring, the player must jump off of a Grinder carrying a Super Green Watermelon and flutter near and over the screen exit leading to the bonus room, then land on it. If done properly, the warp works.

In Ride Like The Wind, the player must hold left while going up to the bonus room off the second spring to trigger the warp.

In Sluggy the Unshaven's Fort, The player must take a Shy Guy to the first Warp Pipe leading to a bonus room. First, the player must use eggs to destroy the spiked floor under the area where a Winged Cloud will spawn a pathway. The player must then spit out the Shy Guy and, jumping off of it, fall into the hole, then flutter under the Warp Pipe. If done correctly, the Warp Pipe's exit will be activated, and the player will be warped.

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This glitch must be done in King Bowser's Castle, in the Door 1. The Player must go to an area where a ! Switch near a long lava pit can be found. The player would normally have to hit the switch in order to get across the lava, activating the Dotted Line Blocks. If the player jumps in the lava, in the direction of the switch, Yoshi will perform a last jump, since he burned himself. If done right, Yoshi will hit the switch, and will not lose a life. The music stops, and the player controls Yoshi normally, even though he was supposed to lose a life. If the player loses a life with 0 lives remaining after doing this, Yoshi will instantly get 999 lives.[5]

References to other games

  • Super Mario Bros.: This game's "end of level" fanfare is remixed at the end of the credits.
  • Super Mario Bros. 2: Part of this game's "character select" theme is part of Yoshi's Island's "Athletic" theme. Shy Guys and Snifits also return in this game.
  • Super Mario Bros. 3: Yoshi's sprite is based on the All-Stars version of the game.
  • Super Mario World: The American and European versions of the game are sold as a sequel to Super Mario World (although the game is actually a prequel by definition). Also, some of Yoshi's sound effects were taken from the original.

References in later games

Media

Gallery

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Names in other languages

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Trivia

  • The game was placed 18th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[6]
    • The game placed 185th in the 200th Issue of Game Informer's "Top 200 Games of All Times", the lowest ranked Mario series game.
  • While the English version is called "Super Mario World 2", the original Japanese title is "Super Mario: Yoshi's Island". This was to draw a connection to Nintendo's earlier SNES success, Super Mario World. However, this also generated a lot of confusion as to whether to call it a sequel or not, even if it is clearly a prequel to the entire series. Similarly, Super Mario World was also known as Super Mario Bros. 4 in Japan.
  • This is the first (and only on the SNES) Mario game with French and German localizations.
  • This is the first game where Yoshi can Flutter Jump, which he could not do in Super Mario World.
  • On the PAL version, as well as US Revision 1.1, the font was much thicker than in the Japanese version, though graphics such as controller buttons were left the same. This thicker font was later used in all versions of Yoshi's Island : Super Mario Advance 3.

References

  1. ^ http://www.youtube.com/watch?v=WKzA-SCjnG4
  2. ^ a b c The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World, p. 518.
  3. ^ a b c d e Super Mario World 2: Yoshi's Island Glitches (SNES) - Son Of A Glitch - Episode 37. A + Start (January 30, 2015). Retrieved February 15, 2015.
  4. ^ YouTube video of "Eating Baby Mario"
  5. ^ YouTube video of "Zombie Yoshi"
  6. ^ http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009

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