Yoshi's Island: Super Mario Advance 3: Difference between revisions

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|platforms=[[Game Boy Advance]]
|platforms=[[Game Boy Advance]]
|designer=[[Shigeru Miyamoto]]
|designer=[[Shigeru Miyamoto]]
|released={{releasedate|Japan|September 20, 2002|USA|September 24, 2002|Europe|October 11, 2002|Australia|March 2, 2006}}<br>'''[[Virtual Console]] ([[Nintendo 3DS|3DS]])'''<br/>{{releasedate|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}
|released={{releasedate|Japan|September 20, 2002|USA|September 24, 2002|Europe|September 28, 2002|Australia|September 28, 2002}}<br>'''[[Virtual Console]] ([[Nintendo 3DS|3DS]])'''<br/>{{releasedate|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}
|genre=2D Platformer
|genre=2D Platformer
|modes=1 player
|modes=1 player

Revision as of 07:42, April 27, 2013

It has been requested that this article be rewritten and expanded to include more information.

Template:Infobox Yoshi's Island: Super Mario Advance 3 is a game for the Game Boy Advance. It is a remake of the SNES game Super Mario World 2: Yoshi's Island.

Story

The game follows the same story as its predecessor in which Yoshi and Baby Mario must save Baby Luigi after he is kidnapped by Kamek.

Characters

Gameplay

Controls

The player moves Yoshi by using the Game Boy Advance's directional pad. Holding the up arrow on the directional pad makes Yoshi look into the air, causing the screen to move up slightly. Holding the down arrow makes Yoshi crouch and if the screen has been moved up it will bring down again. Using the A button makes Yoshi jump and holding it makes him Flutter Jump. The B button causes Yoshi to use his tongue to eat enemies, when an enemy is in Yoshi's mouth pressing the B button again makes him spit the enemy out and pressing down on the directional pad makes him swallow the enemy and create an egg. When Yoshi has an egg pressing the R button causes a target crosshair to come up, pressing R again makes Yoshi throw the egg, whilst pressing the L button makes the crosshair lock in place and pressing the B button cancels the crosshair. Pressing the start button brings up the menu and pressing the select button brings up a menu showing the player's current score on that level, the high score on that they have achieved on that level and any items they have collected from minigames.

Levels

The game features all the levels from the previous game and also has 6 Special levels, 1 for each of the 6 worlds.

World 0

World 0 consists solely of a short and basic tutorial level, only playable after starting a new file.

World 1

World 1 takes place in a grassy plain, and gives a taste of the different types of stages in the game.

  1. Make Eggs, Throw Eggs
  2. Watch Out Below!
  3. The Cave of Chomp Rock
  4. Burt the Bashful's Fort
  5. Hop! Hop! Donut Lifts
  6. Shy Guys on Stilts
  7. Touch Fuzzy, Get Dizzy
  8. Salvo the Slime's Castle

World 2

World 2 is a forested mountainous region in the uplands. It boasts more complex levels and more enemies.

  1. Visit Koopa and Para-Koopa
  2. The Baseball Boys
  3. What's Gusty Taste Like?
  4. Bigger Boo's Fort
  5. Watch Out for Lakitu
  6. The Cave of the Mystery Maze
  7. Lakitu's Wall
  8. The Potted Ghost's Castle

World 3

World 3 is located in a steamy jungle, and contains a lot of water sections.

  1. Welcome to Monkey World!
  2. Jungle Rhythm...
  3. Nep-Enut's Domain
  4. Prince Froggy's Fort
  5. Jammin' Through the Trees
  6. The Cave of Harry Hedgehog
  7. Monkeys' Favorite Lake
  8. Naval Piranha's Castle

World 4

World 4 takes place in a sunset landscape.

  1. GO! GO! MARIO!!
  2. The Cave of the Lakitus
  3. Don't Look Back!
  4. Marching Milde's Fort
  5. Chomp Rock Zone
  6. Lake Shore Paradise
  7. Ride Like the Wind
  8. Hookbill the Koopa's Castle

World 5

World 5 takes place on an icy mountain. The first three stages take place on the mountain, while the last four are in the sky.

  1. BLIZZARD!!!
  2. Ride the Ski Lifts
  3. Danger - Icy Conditions Ahead
  4. Sluggy the Unshaven's Fort
  5. Goonie Rides!
  6. Welcome to Cloud World
  7. Shifting Platforms Ahead
  8. Raphael the Raven's Castle

World 6

The last world is located on the Bowser's Kingdom. It has lots of barren landscape and caverns, as well as lava, spikes, and many obstacles.

  1. Scary Skeleton Goonies!
  2. The Cave of the Bandits
  3. Beware the Spinning Logs
  4. Tap-Tap the Red Nose's Fort
  5. The Very Loooooong Cave
  6. The Deep, Underground Maze
  7. KEEP MOVING!!!!
  8. King Bowser's Castle

Enemies

Italic enemies are invincible, and Bold enemies are almost invincible (can be defeated under certain conditions).

Bosses

Each world features a midway fort and an end-world castle, both with their own boss. Every boss is just an enlarged version of a basic enemy that Kamek super-sizes with his magic. The only exception is Prince Froggy, who remains at his normal size while Yoshi and Mario are shrunk; he then eats them and the battle is located in his stomach.

World 1
World 2
World 3
World 4
World 5
World 6

Changes from the original

  • 6 new levels were introduced to the game, one for each world.
  • Yoshi makes sounds when jumping, flutter jumping and throwing eggs.
  • The Throwing Balloons minigame's controls were changed due to the GBA's lack of some of the SNES' buttons.
  • The Pause Menu has changed. Instead of one menu handling all functions, there are now two. One allows the player to put their Game Boy Advance into sleep mode, or return to the overworld map. The other, which is a redesigned version of the original's pause screen, allows the use of items, and displays the player's current score for the level and their high score of the player repeats the level.
  • A new room was added to Salvo the Slime's Castle. It contains a Shy Guy spawning point.
  • A red coin was removed from More Monkey Madness.
  • An extra middle ring was added to Marching Milde's Fort.
  • Wording in both the opening cutscene and when Kamek appears has been slightly changed.
  • In the original, the Yoshi who completed the x-2 levels was a very dark shade of pink. However, they appeared red on the map. Similarly, the Yoshi who completed the x-7 levels was red, but appeared hot pink on the map. In the remake, the x-2 Yoshi is always light pink, and the x-7 Yoshi is always red.
  • The Yoshi's all have different colored shoes.
  • Several graphics were changed as the GBA couldn't cope with some of them.
  • Sealed doors didn't have the boards covering them bisected.
  • Kamek's magic had different graphics.
  • The overworld map was redesigned. The path the Yoshis follow to their goal is now in a straight line, and spots have been added to the map for each world's two hidden levels. Additionally, a "world select" screen was added, and if the player has not yet completed world 6-8, baby Luigi is shown on world 6's spot on the world select map. He is seen in a bubble, crying, much like Mario when he is knocked off Yoshi's back.
  • The GBA version's credits are shorter than the original, with some different staff members. As a remake, the credits list "Original YI Staff" under "Special Thanks." The producer of the SNES version was Shigeru Miyamoto, and Hiroshi Yamauchi served as executive producer. The GBA version's producer and executive producer were Takashi Tezuka and Satoru Iwata, respectively.
  • The game's soundtrack was downgraded to match the Game Boy Advance's sound capabilities.
  • The full length opening of the world x-8 boss music plays for all big bosses, rather than for just the Naval Piranha and Raphael the Raven.
  • In world 6-8, when being chased by Tap-Tap the Red Nose, the "path to the boss" music is played, rather than the world x-8 boss music.
  • Several sounds in the original were replaced by sound clips similar to the ones heard in Yoshi's Story - most notably the Shy Guys' and Yoshis' voices.

Gallery

Box arts and logos

Yoshi

Scenes

Template:BoxTop Template:Yoshi series

Template:Mariogames Template:Yoshi's Island