Mario Chase: Difference between revisions

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(I figured each individual arena doesn't quite warrant it's own page, so I made sections for them here.)
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[[File:Mario chase.png|left|150px]]
[[File:Mario chase screenshot.png|300px|thumb|right|'''Mario Chase''']]
[[File:Mario chase screenshot.png|300px|thumb|right|'''Mario Chase''']]
[[File:Mario chase.png|left|150px]]
[[File:NL Chasemarioart.png|150px|thumb|right|Character artwork for Mario Chase.]]
'''Mario Chase''' is a [[minigame]] appearing in the [[Wii U]] title, ''[[Nintendo Land]]''. The game is a refined version of the Wii U demo ''Chase Mii'', involving the [[player]]s using {{button|wii|Wiimote}} to chase another user utilizing the {{button|wiiu|GamePad}}. The characters of Mario Chase are [[Mii]]s dressed up in popular Mario themed costumes. The Mii chasers using the Wii Remote are dressed up as [[Blue Toad]] for player 1, [[Purple Toad]] for player 2, [[Green Toad]] for player 3, and [[Yellow Toad]] for player 4, while the Mii on the run using the GamePad is dressed up as [[Mario]]. When there is only 1 player on the Toad side, they are aided two [[Yoshi]] carts from another [[Nintendo Land]] [[minigame]], [[Yoshi's Fruit Cart]], and can help stun the player dressed as Mario with their tongue, giving the single chasing player a chance to catch them. They can also tell the player dressed as Blue Toad which fourth of the course Mario is in. After the first half of the match, a [[Star|Starman]] will appear at the center of the field, that can be used by the Mii dressed as Mario to make him invincible for a short amount of time. The music will speed up twice during the match, at sixty seconds and thirty seconds.
'''Mario Chase''' is a [[minigame]] appearing in the [[Wii U]] title, ''[[Nintendo Land]]''. The game is a refined version of the Wii U demo ''Chase Mii'', involving the [[player]]s using {{button|wii|Wiimote}} to chase another user utilizing the {{button|wiiu|GamePad}}. The characters of Mario Chase are [[Mii]]s dressed up in popular Mario themed costumes. The Mii chasers using the Wii Remote are dressed up as [[Blue Toad]] for player 1, [[Purple Toad]] for player 2, [[Green Toad]] for player 3, and [[Yellow Toad]] for player 4, while the Mii on the run using the GamePad is dressed up as [[Mario]]. When there is only 1 player on the Toad side, they are aided two [[Yoshi]] carts from another [[Nintendo Land]] [[minigame]], [[Yoshi's Fruit Cart]], and can help stun the player dressed as Mario with their tongue, giving the single chasing player a chance to catch them. Each arena is divided into four different colored sections,  blue ([[Star]]), red ([[Mushroom]]), yellow ([[Super Leaf]]) and green ([[Fire Flower]]). The Yoshi carts can also remotely tell the player dressed as Blue Toad which fourth of the course Mario is in. After the first half of the match, a [[Star|Starman]] will appear at the center of the field, that can be used by the Mii dressed as Mario to make him invincible for a short amount of time. The music will speed up twice during the match, at sixty seconds and thirty seconds.


==Controls==
==Controls==
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==Stages==
==Stages==
*[[Chase Arena]]
===Chase Arena===
*[[Mud River Run]]
[[File:MarioChase Arena1.png|thumb|left|150px]]
*[[Slide Hill]]
A relatively simple octagonal shaped arena with many colored blocks scattered throughout, where the placement of these blocks are mirrored on the east and west sides. As all terrain is mainly identical save for very gentle slopes, this arena makes for a good practice arena for beginners. The music played here is a remix of the athletic theme from ''[[Super Mario Bros. 3]]''.
 
===Mud River Run===
[[File:MarioChase Arena2.png|thumb|150px]]
This is a unique arena in the game, being much less blocky compared to the other arenas and having an odd shape. The most significant feature of this arena is the mud that fills some of the stage, being poured out onto the arena by four [[Warp Pipes]] in the background. The mud makes any player slow down if one walks into it. Bridges connect the four sections preventing the player from slowing down, which disappear permanently if the player with the GamePad walks across one, the Toads can walk across them an infinite number of times if Mario hasn't yet walked across them. This can be used to slow the Toads down if they are chasing closely behind Mario. The background music for this arena is a remix of the athletic theme from ''[[Super Mario World]]''.
===Slide Hill===
[[File:MarioChase Arena3.png|thumb|left|150px]]
This course's main feature are the many slides found throughout, a total of ten which make the players move significantly faster while losing all control until they reach the bottom. The Toads can catch Mario by surprise if done with the right timing. While the characters will normally slide sitting down, the Toads can slide head-first by diving onto the slide. Mario can do this as well, but only if a Yoshi cart where to push him over at the right spot. The Yoshi carts will spin out if they go down one of the slides. None of the slides can be walked up, if one tries to they will fall over and slide back down. The music played on this arena is a remix of the slide theme from ''[[Super Mario 64]]'', hence the arena's name.
<br clear=all>
==Names in Other Languages==
==Names in Other Languages==
{{Foreignname
{{Foreignname
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|PorM=Mario on the Run
|PorM=Mario on the Run
}}
}}
==Trivia==
*All of the stages are remixes of athletic themes, Chase Arena from ''[[Super Mario Bros. 3]]'', Mud River Run from ''[[Super Mario World]]'', and Slide Hill from ''[[Super Mario 64]]''.
{{BoxTop}}
{{BoxTop}}
{{NL}}
{{NL}}
[[Category:Minigames]]
[[Category:Minigames]]
[[Category:Nintendo Land]]
[[Category:Nintendo Land]]

Revision as of 23:13, January 20, 2013

Mario Chase logo of Nintendo Land
Mario Chase
Character artwork for Mario Chase.

Mario Chase is a minigame appearing in the Wii U title, Nintendo Land. The game is a refined version of the Wii U demo Chase Mii, involving the players using Wii Remote to chase another user utilizing the GamePad. The characters of Mario Chase are Miis dressed up in popular Mario themed costumes. The Mii chasers using the Wii Remote are dressed up as Blue Toad for player 1, Purple Toad for player 2, Green Toad for player 3, and Yellow Toad for player 4, while the Mii on the run using the GamePad is dressed up as Mario. When there is only 1 player on the Toad side, they are aided two Yoshi carts from another Nintendo Land minigame, Yoshi's Fruit Cart, and can help stun the player dressed as Mario with their tongue, giving the single chasing player a chance to catch them. Each arena is divided into four different colored sections, blue (Star), red (Mushroom), yellow (Super Leaf) and green (Fire Flower). The Yoshi carts can also remotely tell the player dressed as Blue Toad which fourth of the course Mario is in. After the first half of the match, a Starman will appear at the center of the field, that can be used by the Mii dressed as Mario to make him invincible for a short amount of time. The music will speed up twice during the match, at sixty seconds and thirty seconds.

Controls

  • +Control Pad/Control Stick: Run
  • Two Button: Tackle (Toads only)

Stages

Chase Arena

Map of Chase Arena in Mario Chase.

A relatively simple octagonal shaped arena with many colored blocks scattered throughout, where the placement of these blocks are mirrored on the east and west sides. As all terrain is mainly identical save for very gentle slopes, this arena makes for a good practice arena for beginners. The music played here is a remix of the athletic theme from Super Mario Bros. 3.

Mud River Run

Map of Mud River Run in Mario Chase.

This is a unique arena in the game, being much less blocky compared to the other arenas and having an odd shape. The most significant feature of this arena is the mud that fills some of the stage, being poured out onto the arena by four Warp Pipes in the background. The mud makes any player slow down if one walks into it. Bridges connect the four sections preventing the player from slowing down, which disappear permanently if the player with the GamePad walks across one, the Toads can walk across them an infinite number of times if Mario hasn't yet walked across them. This can be used to slow the Toads down if they are chasing closely behind Mario. The background music for this arena is a remix of the athletic theme from Super Mario World.

Slide Hill

Map of Slide Hill in Mario Chase.

This course's main feature are the many slides found throughout, a total of ten which make the players move significantly faster while losing all control until they reach the bottom. The Toads can catch Mario by surprise if done with the right timing. While the characters will normally slide sitting down, the Toads can slide head-first by diving onto the slide. Mario can do this as well, but only if a Yoshi cart where to push him over at the right spot. The Yoshi carts will spin out if they go down one of the slides. None of the slides can be walked up, if one tries to they will fall over and slide back down. The music played on this arena is a remix of the slide theme from Super Mario 64, hence the arena's name.

Names in Other Languages

Template:Foreignname Template:BoxTop