World 3 (New Super Mario Bros. Wii): Difference between revisions

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Upon seeing the first yellow moving platform in the third room (shown in the picture), where the player is climbing ropes on the ceiling, he/she should stop and wait until it moves away. The player should then fall, landing on a hidden platform with a door. When they go into this, they will discover a platform slowly decending, with countless Boos floating around. If the player survives, a door is seen. This exit unlocks the world's warp cannon, taking the player to World 6.
Upon seeing the first yellow moving platform in the third room (shown in the picture), where the player is climbing ropes on the ceiling, he/she should stop and wait until it moves away. The player should then fall, landing on a hidden platform with a door. When they go into this, they will discover a platform slowly decending, with countless Boos floating around. If the player survives, a door is seen. This exit unlocks the world's warp cannon, taking the player to World 6.


*'''Star Coin 3:''' This coin can only be accessed via this exit. The player should keep to the right of the room with the descending platform. The Star Coin is located in a hidden area on the right wall beside the first ? Block.
*'''Star Coin 3:''' This coin can only be accessed via this exit. The player should keep to the right of the room with the descending platform. The Star Coin is located in a hidden area on the right wall beside the first ? Block containing a .


==={{world|3|fort}}===
==={{world|3|fort}}===
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[[Image:3-Fortressnsmbwii.PNG|200px|thumb|'''3-Fortress''']]
[[Image:3-Fortressnsmbwii.PNG|200px|thumb|'''3-Fortress''']]
The last half of this level resembles [[Castle Crush]], a level found in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. This level features brightly colored rotating blocks that must be used to climb to higher locations. Rolling spike balls, [[Dry Bones]], and [[Amp]]s are some of the hazards that must be avoided as the floor scrolls upward. At the end of the fortress, [[Lemmy Koopa]] is found balancing on a yellow ball. The player must attempt to defeat him while avoiding the yellow balls that Lemmy conjures otherwise they will be pushed off the level.
The last half of this level resembles [[Castle Crush]], a level found in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. This level features brightly colored rotating blocks that must be used to climb to higher locations. Rolling spike balls, [[Dry Bones]], and [[Amp]]s are some of the hazards that must be avoided as the floor scrolls upward. At the end of the fortress, [[Lemmy Koopa]] is found balancing on a yellow ball. The player must attempt to defeat him while avoiding the yellow balls that Lemmy conjures otherwise they will be pushed off the level.
*'''Star Coin 1:''' At the top of the second rotating block, there is a hidden door at the ledge on the right. Use the tip of the block to reach it. Through the door there is a purple rotating block going anticlockwise and a rotating spike ball on a chain going clockwise. The Star Coin is at the highest point inside the block.
*'''Star Coin 2:''' This coin is difficult to reach. After the checkpoint, there is an ascending yellow platform with many [[Dry Bones]] and spike balls, and also two POW blocks. The player may activate the first [[POW Block]] they come across to get rid of the Dry Bones and, if the player wants, the first two spike balls. But they must not activate the second POW Block yet as the spike balls are required to break down the wall enclosing the Star Coin at the top. After the walls are broken down, they may activate the POW block and collect the Star Coin.
*'''Star Coin 3:''' This Star Coin is located just before the boss door. Wall jump from the tip of the blue rotating block to get the Star Coin.


==={{world|3|4}}===  
==={{world|3|4}}===  
[[Image:3-4nsmbwii.PNG|200px|thumb|left|'''3-4''']]
[[Image:3-4nsmbwii.PNG|200px|thumb|left|'''3-4''']]
When the player first plays this level, he or she can only get to the secret red flag that takes him to 3-5. After hitting the red [[! Switch]], all the red blocks will appear, letting the player beat the level the regular way. Moving ice blocks and [[Fire Bros.]] do make an appearance here.
There are hidden blocks in this level which will turn into solid red blocks when the [[! Switch]] is activated furthur in the game. The player starts on an ice platform with a moving ice block in front of them. A [[Penguin Suit]] is obtainable from one of the [[? Block]]s. The player will then meet a red [[Koopa Troopa]] and another moving ice block. Further down there is another moving ice block but this time with a [[Fire Bro.]] shooting down fireballs. A smaller moving ice block follows, then there are two large ice blocks with ice platforms and flying red Koopa Troopas. After that is the checkpoint, where the player will find two [[Goomba]]s. This is followed by six fast-moving ice blocks with narrow ice platforms and another red [[Koopa Troopa]]. The path then splits into two branches here.
 
*'''Star Coin 1:''' The Star Coin is located above the first Fire Bro.. It is easier to get it when the solid red blocks are activated.
*'''Star Coin 2:''' In the area with the two large ice blocks, there is a section where the player has to duck from an obstructing ice platform. The player should duck the first obstruction, then continuously wall jump in the hidden area to get the Star Coin and to stay safe when the ice block moves away and then return later.
 
====First Exit (The "Secret Exit")====
This exit is repersented by the red flag used for secret exits throughout the game, and is the only exit available if playing for the first time or the player deactivated the red blocks. After the six moving ice blocks, there is a [[Roulette Block]], followed by more moving ice blocks which obstructs the players path and makes them fall down into an abyss. Two [[Fire Bros.]] will also try to obstruct the player from progressing. At the end is a POW Block, more Koopa Troopas and a large moving ice block. The POW Blocks makes the coins fall onto the moving ice block.
 
This exit unlocks World 3-5 and a Red [[Toad House]].
 
*'''Star Coin 3:''' The coin is located below the ledge near the second Fire Bro..
 
====Second Exit====
This exit is only available after activating the [[! Switch]] in the World Map. Below the six moving ice blocks is a line oof red blocks for safety. The player can continue to a red pipe, taking the player underground. The player can find a platform of red blocks and ice blocks which can be thrown to collect coins and attack [[Goomba]]s. A green pipe takes the player to the flagpole.
 
This exit unlocks World 3-Castle.


==={{world|3|5}}===  
==={{world|3|5}}===  
[[Image:3-5nsmbwii.PNG|thumb|'''3-5''']]
[[Image:3-5nsmbwii.PNG|thumb|'''3-5''']]
When the player plays this level the first time, he or she can only reach 1 of the 2 endings. However, if he or she returns after hitting the red ! Switch, red blocks will appear, and he or she can reach the hidden goal, unlocking a yellow Starman house.
This is a vertical level, and will only autoscroll when all players step on the rotating pink block. There are [[Propeller Blocks]] all over the level, red and green Koopa Troopas, ice blocks, [[Venus Fire Trap]]s and red blocks which are only seen after activating the [[! Switch]] in the World Map. Completing this level will unlock the [[! Switch]]
 
*'''Star Coin 1:''' The Star Coin can be seen beside a green pipe at the point where the first Venus Fire Trap appears.
 
===="Secret Exit"====
At the top of the first area, there is a red pipe beside the green exit pipe. This red pipe is only accessible after activating the [[! Switch]] in the World Map. This exit unlocks a yellow [[Toad House]].
 
*'''Star Coin 2:''' The Star Coin is located in the second area, on a set of ice blocks with a red Koopa Troopa on it.
*'''Star Coin 3:''' This Star Coin is located between two pairs of flying red Koopa Troopas near the top of the second area.


==={{world|3|castle}}===
==={{world|3|castle}}===
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Lemmy Koopa is fought again here. Kamek turns Lemmy's ball bigger so it will be harder for Mario and co. to hurt Lemmy. As he takes damage, Lemmy's ball will grow bigger in size after he is done sliding his shell to attack Mario and gang.
Lemmy Koopa is fought again here. Kamek turns Lemmy's ball bigger so it will be harder for Mario and co. to hurt Lemmy. As he takes damage, Lemmy's ball will grow bigger in size after he is done sliding his shell to attack Mario and gang.
*'''Star Coin 1:''' The Star Coin is located above some [[Donut Lifts]] along the first Ice Snake Block. The player has to use the rubber balls to bounce onto the donut lifts.
*'''Star Coin 2:''' In the first section of the third area with many [[Bob-omb]]s coming out of green pipes. The player needs to destroy the ice blocks with the Bob-ombs to get the Star Coin.
*'''Star Coin 3:''' Along the second Snake Block, there are some Donut Lifts along it's path. The Snake Block will block the Donut Lift with the Star Coin. The player has to jump ahead to the Star Coin, continue jumping so they won't fall, and jump back onto the Snake Block when it returns to the bottom.
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Revision as of 07:52, May 30, 2012

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

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World 3 is an ice-themed world conquered by Lemmy Koopa in New Super Mario Bros. Wii. The Penguin Suit is introduced in this world. This is also the first and only world in the game that has a switch that can change the obstacles slightly in levels, similar to Switch Palaces. On the map is an area with ice that has two Ice Bros. on it. If Mario and the gang are hit by them, they will endure a battle game where they will have to complete the Enemy Course.

Levels

World 3-1

The level starts in a snowy ground with Cooligans sliding in Mario's direction. The next part contains big bump ice ground, Piranha Plants and Paratroopas. Mario after explores an small part with giant ice walls. After entering in a pipe. Mario will see a long slippy track and can slide on it with a Penguin Suit until the Flagpole.

  • Star Coin 1 - After the first two Piranha Plants, Penguin Mario must slide to break the bricks and to collect the Star Coin.
  • Star Coin 2 - Under the Warp Pipe ground, is a little area with a pipe with a Piranha Plant. The plant must be freezed and become a platform to reach in the Star Coin.
  • Star Coin 3 - In the ice track area, Mario must reach near five Brick Blocks and break the two that are on the entrance of a pipe. Entering in it, Mario is warped to a cave with two parts: above, a Cooligan pipe and in the bottom the Star Coin over an abyss. Mario can freeze a penguin and jump over it, using as a platform to take the Star Coin.

World 3-2

This level marks the first appearance of Ice Bros. and Bullet Bills in the game.

The stage starts with some hills with Goombas and three Bill Blasters and between them, the first Star Coin. The next part has an Ice Bro. and more Bill Blasters and a Star block. Near, some platforms with coins and a Yoshi Egg. Mario then passes to an area infested with Bill Blasters and moving platforms, after some Brick Blocks.

  • Star Coin 1 - Above the first brown platform, Mario must hit in a Bullet Bill and jump higher to reach in the Star Coin.
  • Star Coin 2 - In the Bill Blasters area, Mario will see four of the bullet cannons in a gap. There is a Warp Pipe that takes Mario to a cave where must jump in Bullet Bills to take the Star Coin.
  • Star Coin 3 - After leave the bonus area, Mario must jump on a floating land piece using an up-down platform. Then uses a Bullet Bill to jump higher until the Star Coin.

Enemy Course

  • Two Ice Bros.
  • Three Ice Bros.
  • Four Ice Bros.

The Ice Bros. will throw ice balls that will freeze and damage Mario and crew. To quickly escape an ice entrapment, the player should jump on them or try to hit them from below.

World 3-3

This level is an icy cave level with 3 parts. There are floating platforms, falling Icicles, and giant falling icicles that Mario can walk on, and some enemies such as Goombas and Ice Bros..

  • Star Coin 1: In the first area, there are platforms moving towards the left, and there isa green pipe which is releasing Goombas as obstacles to the player. Go into the water before the green pipe, but after the ? Block. Allow the ice platforms to push you towards the left to a hidden aclove containing the Star Coin.
  • Star Coin 2: There is an Ice Bro. in the second area. The Star Coin is just above it.
  • Star Coin 3: In the third and final area, there is a barrel just beside the green warp pipe. Carry it towards the exit, being careful not to accidentally lose the barrel by hitting the ceiling. At the end there is an Ice Bro. When there is a delay between ice throws quickly dash past it and roll the barrel towards the Star Coin.

World 3-Ghost House

This is the first Ghost House in the game. Big Boos, smaller Boos, and possessed furniture are the main obstacles in this level. There is a platform that goes down in an area infested with Boos near the end of the level.

  • Star Coin 1: At the start of the level, instead of going right, go to the left to get the hidden Star Coin.
  • Star Coin 2: In the top half of the second area before reaching the top platform, you can see a lone rope on the left. Jump to it and then jump to the left to a hidden platform with the Star Coin.

Secret Exit

Upon seeing the first yellow moving platform in the third room (shown in the picture), where the player is climbing ropes on the ceiling, he/she should stop and wait until it moves away. The player should then fall, landing on a hidden platform with a door. When they go into this, they will discover a platform slowly decending, with countless Boos floating around. If the player survives, a door is seen. This exit unlocks the world's warp cannon, taking the player to World 6.

  • Star Coin 3: This coin can only be accessed via this exit. The player should keep to the right of the room with the descending platform. The Star Coin is located in a hidden area on the right wall beside the first ? Block containing a .

World 3-Fortress

The last half of this level resembles Castle Crush, a level found in Donkey Kong Country 2: Diddy's Kong Quest. This level features brightly colored rotating blocks that must be used to climb to higher locations. Rolling spike balls, Dry Bones, and Amps are some of the hazards that must be avoided as the floor scrolls upward. At the end of the fortress, Lemmy Koopa is found balancing on a yellow ball. The player must attempt to defeat him while avoiding the yellow balls that Lemmy conjures otherwise they will be pushed off the level.

  • Star Coin 1: At the top of the second rotating block, there is a hidden door at the ledge on the right. Use the tip of the block to reach it. Through the door there is a purple rotating block going anticlockwise and a rotating spike ball on a chain going clockwise. The Star Coin is at the highest point inside the block.
  • Star Coin 2: This coin is difficult to reach. After the checkpoint, there is an ascending yellow platform with many Dry Bones and spike balls, and also two POW blocks. The player may activate the first POW Block they come across to get rid of the Dry Bones and, if the player wants, the first two spike balls. But they must not activate the second POW Block yet as the spike balls are required to break down the wall enclosing the Star Coin at the top. After the walls are broken down, they may activate the POW block and collect the Star Coin.
  • Star Coin 3: This Star Coin is located just before the boss door. Wall jump from the tip of the blue rotating block to get the Star Coin.

World 3-4

There are hidden blocks in this level which will turn into solid red blocks when the ! Switch is activated furthur in the game. The player starts on an ice platform with a moving ice block in front of them. A Penguin Suit is obtainable from one of the ? Blocks. The player will then meet a red Koopa Troopa and another moving ice block. Further down there is another moving ice block but this time with a Fire Bro. shooting down fireballs. A smaller moving ice block follows, then there are two large ice blocks with ice platforms and flying red Koopa Troopas. After that is the checkpoint, where the player will find two Goombas. This is followed by six fast-moving ice blocks with narrow ice platforms and another red Koopa Troopa. The path then splits into two branches here.

  • Star Coin 1: The Star Coin is located above the first Fire Bro.. It is easier to get it when the solid red blocks are activated.
  • Star Coin 2: In the area with the two large ice blocks, there is a section where the player has to duck from an obstructing ice platform. The player should duck the first obstruction, then continuously wall jump in the hidden area to get the Star Coin and to stay safe when the ice block moves away and then return later.

First Exit (The "Secret Exit")

This exit is repersented by the red flag used for secret exits throughout the game, and is the only exit available if playing for the first time or the player deactivated the red blocks. After the six moving ice blocks, there is a Roulette Block, followed by more moving ice blocks which obstructs the players path and makes them fall down into an abyss. Two Fire Bros. will also try to obstruct the player from progressing. At the end is a POW Block, more Koopa Troopas and a large moving ice block. The POW Blocks makes the coins fall onto the moving ice block.

This exit unlocks World 3-5 and a Red Toad House.

  • Star Coin 3: The coin is located below the ledge near the second Fire Bro..

Second Exit

This exit is only available after activating the ! Switch in the World Map. Below the six moving ice blocks is a line oof red blocks for safety. The player can continue to a red pipe, taking the player underground. The player can find a platform of red blocks and ice blocks which can be thrown to collect coins and attack Goombas. A green pipe takes the player to the flagpole.

This exit unlocks World 3-Castle.

World 3-5

This is a vertical level, and will only autoscroll when all players step on the rotating pink block. There are Propeller Blocks all over the level, red and green Koopa Troopas, ice blocks, Venus Fire Traps and red blocks which are only seen after activating the ! Switch in the World Map. Completing this level will unlock the ! Switch

  • Star Coin 1: The Star Coin can be seen beside a green pipe at the point where the first Venus Fire Trap appears.

"Secret Exit"

At the top of the first area, there is a red pipe beside the green exit pipe. This red pipe is only accessible after activating the ! Switch in the World Map. This exit unlocks a yellow Toad House.

  • Star Coin 2: The Star Coin is located in the second area, on a set of ice blocks with a red Koopa Troopa on it.
  • Star Coin 3: This Star Coin is located between two pairs of flying red Koopa Troopas near the top of the second area.

World 3-Castle

Lemmy's Castle is riddled with giant falling icicles and frozen floors making timed jumps difficult. There are also some segments with Bottomless Pits, which are traversed by a Ice Snake Block similar to the Snake Block seen in Roy Koopa and Larry Koopa's castles in Super Mario World. However, this one is frozen. This is also the first level to feature Bob-ombs.

Lemmy Koopa is fought again here. Kamek turns Lemmy's ball bigger so it will be harder for Mario and co. to hurt Lemmy. As he takes damage, Lemmy's ball will grow bigger in size after he is done sliding his shell to attack Mario and gang.

  • Star Coin 1: The Star Coin is located above some Donut Lifts along the first Ice Snake Block. The player has to use the rubber balls to bounce onto the donut lifts.
  • Star Coin 2: In the first section of the third area with many Bob-ombs coming out of green pipes. The player needs to destroy the ice blocks with the Bob-ombs to get the Star Coin.
  • Star Coin 3: Along the second Snake Block, there are some Donut Lifts along it's path. The Snake Block will block the Donut Lift with the Star Coin. The player has to jump ahead to the Star Coin, continue jumping so they won't fall, and jump back onto the Snake Block when it returns to the bottom.


Level Previews

Enemies Introduced

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