Item Box: Difference between revisions

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|name=Item Box
|name=Item Box
|image=[[Image:MK7 Item Box.png|250px]]
|image=[[Image:MK7 Item Box.png|250px]]
|description=A rainbow-coloured box with a "?" inside. When broken by a player, provides them with a random item.
|first_appearance=''[[Mario Kart 64]]'' ([[1996]])
|first_appearance=''[[Mario Kart 64]]'' ([[1996]])
|latest_appearance=''[[Mario Kart 7]]'' ([[2011]])
|latest_appearance=''[[Mario Kart 7]]'' ([[2011]])
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====''Mario Kart 64''====
====''Mario Kart 64''====
[[Image:MK64 Item Box.PNG|thumb|left|150px|The diamond-shape of an item box in ''Mario Kart 64''.]]
[[Image:MK64 Item Box.PNG|thumb|left|150px|The diamond-shape of an item box in ''Mario Kart 64''.]]
''[[Mario Kart 64]]'' was the first game to utilize Item Boxes. They replaced [[? Panel]]s from ''Super Mario Kart''. They had a diamond-like shape with a ? in the center of it. They gave the player an item whenever a character ran into it. The item received in result of running into an item box will determine on the place of the character; the lower the place ranking, the more powerful items will get to help the losing player out. They can regenerate unlike the ? panels in [[Super Mario Kart|the previous game]] and they had a rainbow coloration instead of a simple, yellow color.
''[[Mario Kart 64]]'' is the first game to utilize Item Boxes, replacing [[? Panel]]s from ''[[Super Mario Kart]]''. Instead of being flat, square, and yellow like ? Panels, they have a [[wikipedia:octahedron|diamond-like shape]] with a ? in the center of it. Colliding with an Item Box will provide the character with a random item; the item received is determined based on the place of the character - the farther back they are, the more powerful items they will get. Unlike ? Panels, Item Boxes respawn almost immediately after being used.


Throughout the game, there are two item boxes with the unusual characteristic of providing nothing but [[Spiny Shell]]s; they are marked with a sideways "?" and appear hanging from the [[Luigi Raceway]] balloon and atop the eponymous rock of [[Koopa Troopa Beach]].
Throughout the game, there are two item boxes with the unusual characteristic of providing nothing but [[Spiny Shell (Mario Kart)|Spiny Shell]]s; they are marked with a sideways "?" and appear hanging from the [[Luigi Raceway]] balloon and atop a lagre rock on [[Koopa Troopa Beach]].


====''Mario Kart Super Circuit====
====''Mario Kart Super Circuit====
[[Image:ItemBox_MKSC.png|100px|thumb|right|An item box in ''Mario Kart Super Circuit'']]
[[Image:ItemBox_MKSC.png|100px|thumb|right|An item box in ''Mario Kart Super Circuit'']]
Item Boxes take on a different appearance in ''[[Mario Kart Super Circuit]]''. Here, they looked like cubes that changed color instead of their previous diamond-like shaped. Most are found in groups of 3,4,5 but some boxes are isolated in desolate locations in the track. Other than appearance and location changes, no function related changes has been made.
Item Boxes take on a different appearance in ''[[Mario Kart Super Circuit]]''. Here, they look like cubes that change color instead of their previous diamond-like shape. Most are found in groups of 3 but some boxes are isolated in uncommon locations in the track. Other than appearance and location changes, no functional changes have been made.


====''Mario Kart: Double Dash!!====
====''Mario Kart: Double Dash!!====
[[Image:Mkdd double item box.jpg|thumb|100px|left|The Double Item Box, which only appeared in ''Mario Kart Double Dash!!'']]
[[Image:Mkdd double item box.jpg|thumb|100px|left|The Double Item Box, which only appeared in ''Mario Kart Double Dash!!'']]


In ''[[Mario Kart: Double Dash!!]]'', item boxes, along with new types of item blocks named Double Item Boxes, make a reappearance. Unlike regular Item boxes, Double Item Boxes can grant both the driver and the thrower items. In the mini-game Bob-omb Blast, Item Boxes and Double Item Boxes only grant players the [[Bob-omb]] item. Item Boxes in ''Mario Kart Double Dash!!'' take on a different appearance from their previous appearances. They are still shaped like cubes, but they have a checkerboard texture, similar to a race flag.
In ''[[Mario Kart: Double Dash!!]]'', Item Boxes make a reappearance, along with a new varity named Double Item Boxes. Unlike regular Item Boxes, Double Item Boxes grant both the driver and the thrower items. Item Boxes in ''Mario Kart Double Dash!!'' take on a different appearance from their previous appearances: they are still shaped like cubes, but they have a checkerboard texture, similar to a race flag.


Item Boxes can either stay stationary or move along the track, as seen in [[Mushroom Bridge]] and [[Mushroom City]]. Item Boxes can also move back and forth from left to right, as seen in [[Peach Beach]], [[Sherbet Land (course)|Sherbet Land]], and [[Dino Dino Jungle]]. Regardless whether they move or not, they still grant the player an item depending on the player's place or a trophy at the end of the cup in the award ceremony.
''Double Dash!!'' is the first game where Item Boxes can move independently around the track - some in [[Mushroom Bridge]] or [[Mushroom City]] will follow the track like the other cars, while some in [[Peach Beach]] or [[Sherbet Land (course)|Sherbet Land]] will move back and forth along a piece of track. Moving Item Boxes may or may not respawn where they left off.


In split-screen mode except for Battle Course stages, Item Boxes are brighter checkerboard texture than the normal checkerboard texture.
In split-screen mode except for Battle Course stages, Item Boxes are brighter checkerboard texture than the normal checkerboard texture. In the mini-game Bob-omb Blast, Item Boxes and Double Item Boxes only grant players the [[Bob-omb]] item, and have their "?" replaced with a Bob-omb to show this.
 
Any Double Item Boxes are replaced with single Item Boxes when a ''Double Dash!!'' course appears in a later game.


====''Mario Kart DS====
====''Mario Kart DS====
In ''[[Mario Kart DS]]'', the boxes take on the same appearance as in ''Mario Kart Double Dash!!'' and serves the exact same function. Like in the previous games, they still grant the player an item depending on the player's place.
In ''[[Mario Kart DS]]'', the boxes have the same appearance as in ''Mario Kart Double Dash!!'' and serve the exact same function. Like in the previous games, they still grant the player an item depending on the player's place.


In the [[Mario Kart DS#Mission Mode|Mission Mode]] of ''[[Mario Kart DS]]'', the player's task occasionally is to destroy a certain amount of Item Boxes (which often contain [[Super Mushroom|Mushrooms]] to give the driver a boost).  
In the [[Mario Kart DS#Mission Mode|Mission Mode]] of ''[[Mario Kart DS]]'', the player's task occasionally is to destroy a certain amount of Item Boxes (which often contain [[Super Mushroom|Mushrooms]] to give the driver a boost).  


In [[DK Pass]], there is an item box sitting on top of a large hill that breaks the function of item boxes. It will give the player, no matter what place they are in, either a [[Star]], [[Red Shell]], [[Super Mushrooms#Mario Kart series|Triple Mushrooms]], or a single [[Super Mushroom|mushroom]]. It is sometimes referred to a ''Super Item Box''. This is the only location of such in the entire game.
In [[DK Pass]], there is an item box sitting on top of a large hill that acts rather unusually. It will give the player, no matter what place they are in, a [[Star]], [[Super Mushrooms#Mario Kart series|Triple Mushrooms]], a single [[Super Mushroom|Mushroom]], or (rarely) a [[Red Shell]]. It is sometimes referred to a "super Item Box". This is the only location of such in the entire game.


====''Mario Kart Wii====
====''Mario Kart Wii====
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In ''[[Mario Kart Wii]]'', the item boxes lose their checkerboard textures and gain rainbow dot textures. They act in a similar manner as in the previous games and nothing has been changed relating to function when an item is received. However, they do reappear at a slower rate than its precedents.  
In ''[[Mario Kart Wii]]'', the item boxes lose their checkerboard textures and gain rainbow dot textures. They act in a similar manner as in the previous games and nothing has been changed relating to function when an item is received. However, they do reappear at a slower rate than its precedents.  


In ''Mario Kart Wii'', during the Grand-Prix, Vs., and WFC modes, there are many item-boxes display without spinning question marks, while in offline multiplayer mode, the question marks are moving like a spin.
The concept of a "super" item box returns only in the battle mode stage, [[Chain Chomp Roulette]]. There, some item boxes float in the center of a large ring, bearing in shape of a star. If players can aim correctly and touch the item boxes, they mostly receive a [[Star]] or the occasional [[Super Mushroom|Mushroom]].
 
The concept of a "super" item box returns only in the battle mode stage, [[Chain Chomp Roulette]]. There, the item boxes float in the center of a large ring, bearing in shape of a star. If players can aim correctly and touch the item boxes, they mostly receive a [[star]] or the occasional [[Super Mushroom|mushroom]].


====''Mario Kart Arcade GP 2''====
====''Mario Kart Arcade GP 2''====
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====''Mario Kart 7''====
====''Mario Kart 7''====
Item Boxes return in ''[[Mario Kart 7]]'' with the same design and purpose as ''Mario Kart Wii''.
Item Boxes return in ''[[Mario Kart 7]]'' with the same design and purpose as ''Mario Kart Wii'', with a rainbow-coloured texture slightly less biased against the red area. Unlike in ''Mario Kart DS'', they do not appear on the bottom screen's map.
 
While the "super Item Box" of DK Pass remains intact, the Spiny Shell-only Item Boxes from Luigi Raceway and Koopa Troopa Beach have been replaced with a regular Item Box and a single [[Coin]] respectively.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
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==Trivia==
==Trivia==
*In ''Mario Kart Wii'', it is seen that Item Boxes are created by normal [[Brick Block|Brick Blocks]] in [[Toad's Factory]].
*In ''Mario Kart Wii'', it is seen that Item Boxes are created out of normal [[Brick Block|Brick Blocks]] in [[Toad's Factory]].
[[Category:Mario Kart: Double Dash!!]]
 
[[Category:Objects]]
[[Category:Objects]]
[[Category:Super Smash Bros. Stickers]]
[[Category:Mario Kart Wii]]
[[Category:Mario Kart DS]]
[[Category:Mario Kart 64]]
[[Category:Mario Kart 64]]
[[Category:Mario Kart: Super Circuit]]
[[Category:Mario Kart: Super Circuit]]
[[Category:Mario Kart: Double Dash!!]]
[[Category:Mario Kart DS]]
[[Category:Mario Kart Wii]]
[[Category:Mario Kart 7]]
[[Category:Mario Power Tennis]]
[[Category:Mario Power Tennis]]
[[Category:Mario Kart 7]]
[[Category:Super Smash Bros. Stickers]]

Revision as of 09:43, May 2, 2012

Template:Item-infobox Item Boxes are boxes found in the Mario Kart series. Item Boxes look like ? Blocks but are transparent and often multi-colored, and in more recent games they have a iridescent checker board pattern. When a character passes through them, they will get a random item. These blocks also appear in Mario Tennis and Mario Power Tennis. They have appeared in all the Mario Kart games, except Super Mario Kart where they used ? Panels instead. Fake Item Boxes appear as a Power-Up from the real item boxes, and can be used in a similar way to Banana Peels but has a bigger impact by making racers flip over instead of spinning out.

History

Mario Kart series

Mario Kart 64

File:MK64 Item Box.PNG
The diamond-shape of an item box in Mario Kart 64.

Mario Kart 64 is the first game to utilize Item Boxes, replacing ? Panels from Super Mario Kart. Instead of being flat, square, and yellow like ? Panels, they have a diamond-like shape with a ? in the center of it. Colliding with an Item Box will provide the character with a random item; the item received is determined based on the place of the character - the farther back they are, the more powerful items they will get. Unlike ? Panels, Item Boxes respawn almost immediately after being used.

Throughout the game, there are two item boxes with the unusual characteristic of providing nothing but Spiny Shells; they are marked with a sideways "?" and appear hanging from the Luigi Raceway balloon and atop a lagre rock on Koopa Troopa Beach.

Mario Kart Super Circuit

Mario Kart: Super Circuit promotional artwork: Item Box.
An item box in Mario Kart Super Circuit

Item Boxes take on a different appearance in Mario Kart Super Circuit. Here, they look like cubes that change color instead of their previous diamond-like shape. Most are found in groups of 3 but some boxes are isolated in uncommon locations in the track. Other than appearance and location changes, no functional changes have been made.

Mario Kart: Double Dash!!

File:Mkdd double item box.jpg
The Double Item Box, which only appeared in Mario Kart Double Dash!!

In Mario Kart: Double Dash!!, Item Boxes make a reappearance, along with a new varity named Double Item Boxes. Unlike regular Item Boxes, Double Item Boxes grant both the driver and the thrower items. Item Boxes in Mario Kart Double Dash!! take on a different appearance from their previous appearances: they are still shaped like cubes, but they have a checkerboard texture, similar to a race flag.

Double Dash!! is the first game where Item Boxes can move independently around the track - some in Mushroom Bridge or Mushroom City will follow the track like the other cars, while some in Peach Beach or Sherbet Land will move back and forth along a piece of track. Moving Item Boxes may or may not respawn where they left off.

In split-screen mode except for Battle Course stages, Item Boxes are brighter checkerboard texture than the normal checkerboard texture. In the mini-game Bob-omb Blast, Item Boxes and Double Item Boxes only grant players the Bob-omb item, and have their "?" replaced with a Bob-omb to show this.

Any Double Item Boxes are replaced with single Item Boxes when a Double Dash!! course appears in a later game.

Mario Kart DS

In Mario Kart DS, the boxes have the same appearance as in Mario Kart Double Dash!! and serve the exact same function. Like in the previous games, they still grant the player an item depending on the player's place.

In the Mission Mode of Mario Kart DS, the player's task occasionally is to destroy a certain amount of Item Boxes (which often contain Mushrooms to give the driver a boost).

In DK Pass, there is an item box sitting on top of a large hill that acts rather unusually. It will give the player, no matter what place they are in, a Star, Triple Mushrooms, a single Mushroom, or (rarely) a Red Shell. It is sometimes referred to a "super Item Box". This is the only location of such in the entire game.

Mario Kart Wii

File:MKwii Itembox.jpg
An item box as seen in Mario Kart Wii

In Mario Kart Wii, the item boxes lose their checkerboard textures and gain rainbow dot textures. They act in a similar manner as in the previous games and nothing has been changed relating to function when an item is received. However, they do reappear at a slower rate than its precedents.

The concept of a "super" item box returns only in the battle mode stage, Chain Chomp Roulette. There, some item boxes float in the center of a large ring, bearing in shape of a star. If players can aim correctly and touch the item boxes, they mostly receive a Star or the occasional Mushroom.

Mario Kart Arcade GP 2

File:MKAGP2itemboxes.jpg
The hexagonal item boxes from Mario Arcade GP 2.

Item boxes in Mario Kart Arcade GP 2 serve the same function, except instead of their current cube structure, they take form as rainbow hexagons. They are usually found in hordes in most places, like what all other item boxes can be found.

Mario Kart 7

Item Boxes return in Mario Kart 7 with the same design and purpose as Mario Kart Wii, with a rainbow-coloured texture slightly less biased against the red area. Unlike in Mario Kart DS, they do not appear on the bottom screen's map.

While the "super Item Box" of DK Pass remains intact, the Spiny Shell-only Item Boxes from Luigi Raceway and Koopa Troopa Beach have been replaced with a regular Item Box and a single Coin respectively.

Super Smash Bros. series

An Item Box appears in Super Smash Bros. Brawl, as a sticker. It increases ice attack power by eight. The artwork shown in the sticker is from the Mario Kart: Double Dash!! version of the Item Box.

Mario Tennis series

Mario Power Tennis
Item Battle mode in Mario Power Tennis.

Item boxes are only used in the two games, Mario Tennis for the N64 and Mario Power Tennis and the former can only utilize item boxes in a certain stage. They both have similar functions to each other and to the Mario Kart series as they will both give the player an item when hit, which is in this case, hit by the tennis ball. They both give similar items as seen in the Mario Kart series; even as far as having the same sound effects of Mario Kart Double Dash!! in Mario Power Tennis.

Mario & Sonic series

Mario & Sonic at the Olympic Games

In Dream Race and Dream Platform of the Wii game of Mario & Sonic at the Olympic Games, there are item boxes. They give the player an item, like all Item Boxes do.

Mario & Sonic at the Olympic Winter Games

In the most-to-all Dream Events in Mario & Sonic at the Olympic Winter Games, item boxes are used. They, like in the series they debut in, give the player an item if the player happens to run into the item box. However, the Item Roulette cannot be stopped too early, unlike the past Mario Kart series of games and the item does not depend on the current ranking of players.

Sticker Information

Image Game Effect
Artwork of an Item Box in Mario Kart: Double Dash!! (also used for Mario Kart DS) Mario Kart Double Dash!! [Freezing] - Attack +8

Gallery

Names in Other Languages

Template:Foreignname

Trivia