Super Smash Bros. Brawl: Difference between revisions

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After a planned release date of December 3, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (in Japanese)], published 2008-1-15.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!! - American English Edition], published 2008-1-15.</ref> It was released in Australia on June 26, 2008 and in Europe on June 27, 2008.<ref name="eu"/>
After a planned release date of December 3, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (in Japanese)], published 2008-1-15.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!! - American English Edition], published 2008-1-15.</ref> It was released in Australia on June 26, 2008 and in Europe on June 27, 2008.<ref name="eu"/>


Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts,<ref>[http://www.smashbros.com/jp/smashbrosx_notice.pdf Document on the Japanese Smash Bros. DOJO!! explaining the Error '''(PDF)'''], accessed 2008-1-4.</ref> though players are able to close it and play the game as usual. There has been a replacement program.<ref name="disk"/> The game requires 128 blocks of Wii internal memory to save game data<ref>"Also, for those of you who haven't seen this already, as previously confirmed, Brawl will be using the Havoc engine and it seems that it will take up 128 blocks of memory to save. Don't forget to add replays, snapshots, stages, etc. to that amount since it seems this is only the base amount of memory for records, SSE, and other pre-made features!" - [http://www.brawlcentral.com/news.php?y=2008&m=1 Brawl Central News Archive], accessed 2008-2-4.</ref> and it can't be copied. However even though players are not able to transfer their data onto another Wii, players can still send replays, snapshots, and custom stages onto other Wii systems.
Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts,<ref>[http://www.smashbros.com/jp/smashbrosx_notice.pdf Document on the Japanese Smash Bros. DOJO!! explaining the Error '''(PDF)'''], accessed 2008-1-4.</ref> though players are able to close it and play the game as usual. There has been a replacement program.<ref name="disk"/> The game requires 128 blocks of Wii internal memory to save game data<ref>"Also, for those of you who haven't seen this already, as previously confirmed, Brawl will be using the Havoc engine and it seems that it will take up 128 blocks of memory to save. Don't forget to add replays, snapshots, stages, etc. to that amount since it seems this is only the base amount of memory for records, SSE, and other pre-made features!" - [http://www.brawlcentral.com/news.php?y=2008&m=1 Brawl Central News Archive], accessed 2008-2-4.</ref> and it can't be copied. However even though players are not able to transfer their data onto another Wii, players can still send replays, snapshots, and custom stages onto other Wii systems. If the player does not create a save file when they start, he or she will not be able to play via Nintendo Wi-Fi Connection and Vault Data will not be saved.


==Gameplay==
==Gameplay==
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