Stampede Sprint: Difference between revisions

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|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|song=Hot Pursuit (SNES)<br>Jungle Ambience & Chase (GBA)
|song=Hot Pursuit (SNES)<br>Jungle Ambience & Chase (GBA)
|before=[[Kastle KAOS|<<]]
|before=[[Kastle Kaos|<<]]
|after=[[Criss Kross Cliffs|>>]]
|after=[[Criss Kross Cliffs|>>]]
}}
}}
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==Summary==
==Summary==
Stampede Sprint is the last jungle level, and [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] play as [[Ellie the Elephant]] for a majority of the level. An [[Animal Crate]] of [[Parry the Parallel Bird]] is nearby, and Parry can help collecting items in midair such as [[banana]]s and [[Bear Coin]]s. [[Squawks the Parrot|Squawks]] and [[Squitter the Spider|Squitter]] briefly appear in two respective [[Bonus Level]]s at the start. After blasting to the next platform, Ellie encounters three [[Sneek]]s, causing her to freak out and run across the level uncontrollably. In the [[Game Boy Advance]] version, Ellie runs a bit slower.
Stampede Sprint is the last jungle level, and [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] play as [[Ellie the Elephant]] for a majority of the level. An [[Animal Crate]] of [[Parry the Parallel Bird]] is nearby, and Parry can help collecting items in midair such as [[banana]]s and [[bear coin]]s. [[Squawks the Parrot|Squawks]] and [[Squitter the Spider|Squitter]] briefly appear in two respective [[Bonus Level]]s at the start. After blasting to the next platform, Ellie encounters three [[Sneek]]s, causing her to freak out and run across the level uncontrollably. In the [[Game Boy Advance]] version, Ellie runs a bit slower.


As Ellie runs uncontrollably, the player cannot control her movement except for her jumps. Due to her fast movements, Ellie has little time to anticipate incoming enemies or obstacles. Throughout the level, Ellie has to jump over abysses and avoid various enemies in the jungle, including [[Bristles]], [[Buzz (enemy)|Buzz]]es, [[Kuff 'n' Klout]] (in their debut), and [[Krimp]]s. Buzzes are usually out of reach but still harm Parry upon contact. If Parry crosses the [[No Animal Sign]] at the end, it turns into a one-chance [[Bonus Barrel]]. Similarly, if Ellie passes her No Animal Sign, she transforms into a [[Iron Barrel|Steel Barrel]], which is needed to defeat [[Koin]] beyond the [[Level Flag]].
As Ellie runs uncontrollably, the player cannot control her movement except for her jumps. Due to her fast movements, Ellie has little time to anticipate incoming enemies or obstacles. Throughout the level, Ellie has to jump over abysses and avoid various enemies in the jungle, including [[Bristles]], [[Buzz (enemy)|Buzz]]es, [[Kuff 'n' Klout]] (in their debut), and [[Krimp]]s. Buzzes are usually out of reach but still harm Parry upon contact. If Parry crosses the [[No Animal Sign]] at the end, it turns into a one-chance [[Bonus Barrel]]. Similarly, if Ellie passes her No Animal Sign, she transforms into a [[Iron Barrel|Steel Barrel]], which is needed to defeat [[Koin]] beyond the [[Level Flag]].
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|[[File:Bear Coin.png]]
|[[File:Bear Coin.png]]
|[[Bear Coin]]
|[[Bear coin]]
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