Tornado: Difference between revisions
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[[File:Tweester.jpg|thumb|100px|Artwork of a tornado in ''[[Super Mario Bros. 3]]'']] | [[File:Tweester.jpg|thumb|100px|Artwork of a tornado in ''[[Super Mario Bros. 3]]'']] | ||
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In ''[[The Adventures of Super Mario Bros. 3]]'', in [[Sneaking Lying Cheating Giant Ninja Koopas]], giant Big Mouth creates a tornado by blowing Mario away. It also appears in the episode [[Mind Your Mummy Mommy, Mario]], where a [[Steam Cloud Balloon]] is caught in one. | In ''[[The Adventures of Super Mario Bros. 3]]'', in [[Sneaking Lying Cheating Giant Ninja Koopas]], giant Big Mouth creates a tornado by blowing Mario away. It also appears in the episode [[Mind Your Mummy Mommy, Mario]], where a [[Steam Cloud Balloon]] is caught in one. | ||
===''Mario Kart: Double Dash!!''=== | ===''Mario Kart'' series=== | ||
====''Mario Kart Arcade GP'' series==== | |||
[[File:TornadoMKAGP.png|frame|left]] | |||
In ''[[Mario Kart Arcade GP]]'', ''[[Mario Kart Arcade GP 2]]'', and ''[[Mario Kart Arcade GP DX]]'', Tornadoes are used as an an offensive item. When used, it is fired in a straight line, similar to the [[Green Shell]] and other straight-shot items, and stops when it touches a wall. Any [[kart]]s caught in the path of the tornado are lifted off the ground for a second before falling, slowing them down temporarily. | |||
====''Mario Kart: Double Dash!!''==== | |||
A tornado appears in the racetrack [[Dry Dry Desert (GCN)|Dry Dry Desert]] in ''[[Mario Kart: Double Dash!!]]'', where it flings racers that drive into it into the air. This tornado does not return in the course's retro appearance in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. | A tornado appears in the racetrack [[Dry Dry Desert (GCN)|Dry Dry Desert]] in ''[[Mario Kart: Double Dash!!]]'', where it flings racers that drive into it into the air. This tornado does not return in the course's retro appearance in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. | ||
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[[File:DKCTF FranticFields.jpg|right|thumb|2o0px|A tornado in ''Donkey Kong Country: Tropical Freeze'']] | [[File:DKCTF FranticFields.jpg|right|thumb|2o0px|A tornado in ''Donkey Kong Country: Tropical Freeze'']] | ||
Tornadoes appear in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]], where they appear in the level [[Frantic Fields]]. When one of the [[Kongs]] enters a tornado, they are hauled backwards or forwards, depending on the direction the obstacle faces. [[Rambi]] cannot destroy tornadoes. | Tornadoes appear in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]], where they appear in the level [[Frantic Fields]]. When one of the [[Kongs]] enters a tornado, they are hauled backwards or forwards, depending on the direction the obstacle faces. [[Rambi]] cannot destroy tornadoes. | ||
===''Mario Golf'' series=== | |||
====''Mario Golf: World Tour''==== | |||
The Tornado is an item that appears in ''[[Mario Golf: World Tour]]''. When used, it creates a tornado around the golf ball that gives it more distance and sucks up any close [[coin]]s, [[Star Coin]]s and [[Moon Coin]]s. Unlike the [[Bullet Bill]], it follows the path of the shot such as curving along with the ball for a fade or draw. It can be used in certain Challenges to collect both Star Coins and Moon Coins, sometimes being the only way of retrieving them. As well as collect coins, Tornadoes may also be used to generate more distance, allowing for better shots without the expense of changing clubs or sing a [[Power Shot]]. | |||
====''Mario Golf: Super Rush''==== | |||
Tornadoes reappear in ''[[Mario Golf: Super Rush]]'' where they retain their same role from ''Super Mario Galaxy'' but the player does not descend if they stay up long enough. Also, riding a tornado unlocks the adventure diary entry "Ride The Winds". | |||
===''Mario + Rabbids Kingdom Battle''=== | ===''Mario + Rabbids Kingdom Battle''=== | ||
Tornadoes reappear as obstacles in certain stages in ''[[Mario + Rabbids Kingdom Battle]]'', primarily in [[Sherbet Desert]]. During the turn transition between the heroes and the enemies, the tornado will start moving in a straight line from a random position, deducting some [[Heart Point|HP]] from any characters in its path, as well as bouncing them to another position, something which is actually required in certain challenges such as [[Throw Caution to the Wind]]. After moving, the direction the tornado goes next is deduced by the direction pointed to by weathercocks scattered around the battlefield. There are two kinds of tornadoes: yellow sandy ones that do not do anything outside of [[Bounce|Bouncing]] and damaging characters, and blue snowy ones that also cause the [[Freeze]] Super Effect. | Tornadoes reappear as obstacles in certain stages in ''[[Mario + Rabbids Kingdom Battle]]'', primarily in [[Sherbet Desert]]. During the turn transition between the heroes and the enemies, the tornado will start moving in a straight line from a random position, deducting some [[Heart Point|HP]] from any characters in its path, as well as bouncing them to another position, something which is actually required in certain challenges such as [[Throw Caution to the Wind]]. After moving, the direction the tornado goes next is deduced by the direction pointed to by weathercocks scattered around the battlefield. There are two kinds of tornadoes: yellow sandy ones that do not do anything outside of [[Bounce|Bouncing]] and damaging characters, and blue snowy ones that also cause the [[Freeze]] Super Effect. | ||
==Names in other languages== | ==Names in other languages== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
MKAGPDX Tornado.png|Artwork from ''[[Mario Kart Arcade GP DX]]'' | |||
MKDDTornadoModel.png|Model from ''[[Mario Kart: Double Dash!!]]'' | MKDDTornadoModel.png|Model from ''[[Mario Kart: Double Dash!!]]'' | ||
</gallery> | </gallery> | ||
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[[Category:Hazardous objects]] | [[Category:Hazardous objects]] | ||
[[Category:Donkey Kong Country: Tropical Freeze objects]] | [[Category:Donkey Kong Country: Tropical Freeze objects]] | ||
[[Category:Mario + Rabbids Kingdom Battle enemies]] | [[Category:Mario + Rabbids Kingdom Battle enemies]] | ||
[[Category:Mario Golf: World Tour items]] | |||
[[Category:Mario Kart Arcade GP items]] | |||
[[Category:Mario Kart Arcade GP 2 items]] | |||
[[Category:Mario Kart Arcade GP DX items]] | |||
[[Category:Mario Kart: Double Dash!! objects]] | [[Category:Mario Kart: Double Dash!! objects]] | ||
[[Category:New Super Mario Bros. objects]] | [[Category:New Super Mario Bros. objects]] |
Revision as of 21:55, September 18, 2021
It has been requested that this article be rewritten and expanded to include more information.
Tornadoes[1][2][3] are obstacles that are found in various Mario games.
History
Super Mario series
Super Mario Bros. 3
Tornadoes debut in Super Mario Bros. 3, only appearing in World 2-Desert of Desert Land, where they can trap Mario in an air pocket and throw him backwards if he gets too close. The only way to get past one is to run until the Power Meter is fully charged, and then jump into the air before colliding with the Tornado. There is no way for Mario to defeat a tornado in this game, and thus they will always remain in the same location.
Super Mario 64 / Super Mario 64 DS
In Super Mario 64 and in Super Mario 64 DS, if Mario comes into contact with a tornado, he is thrown upwards and slowly floats downwards (similar to jumping off a Spindrift). They are also situated next to quicksand, so the player must be careful not to fall in. In these games, they only appear in Shifting Sand Land.
Super Mario Sunshine
In Super Mario Sunshine, tornadoes are found in the mission Petey Piranha Strikes Back. If Mario gets too close to Petey Piranha, he creates Tornadoes that blow Mario backwards.
New Super Mario Bros.
In New Super Mario Bros., tornadoes appear only in World 6-A. They are very large and immobile. If Mario comes in contact with one, he is thrown upwards and spins as he floats back down (similar to Super Mario 64).
Super Mario Galaxy
Tornadoes appear in Super Mario Galaxy in the Dusty Dune Galaxy. They have the ability to propel Mario or Luigi high in the air, causing them to make a propeller-like motion while soaring. If the player does not land high up, Mario or Luigi will slowly start to descend, still moving like a propeller. Players can launch themselves upward from any tornado by shaking the Wii Remote. They also appear in Bowser's Galaxy Reactor, but as an unreachable background element on the desert planet. Additionally, an enemy called Tweester also makes an appearance in this galaxy.
Super Mario Galaxy 2
Tornadoes reappear in Super Mario Galaxy 2, with the same role as in Super Mario Galaxy. In this game, they do not appear in desert-themed galaxies, but rather in the Melty Monster Galaxy.
Super Mario Maker 2
- Main article: Twister
In Super Mario Maker 2, new creatures called Twisters blow tornadoes upwards that lift the player and enemies.
The Adventures of Super Mario Bros. 3
In The Adventures of Super Mario Bros. 3, in Sneaking Lying Cheating Giant Ninja Koopas, giant Big Mouth creates a tornado by blowing Mario away. It also appears in the episode Mind Your Mummy Mommy, Mario, where a Steam Cloud Balloon is caught in one.
Mario Kart series
Mario Kart Arcade GP series
In Mario Kart Arcade GP, Mario Kart Arcade GP 2, and Mario Kart Arcade GP DX, Tornadoes are used as an an offensive item. When used, it is fired in a straight line, similar to the Green Shell and other straight-shot items, and stops when it touches a wall. Any karts caught in the path of the tornado are lifted off the ground for a second before falling, slowing them down temporarily.
Mario Kart: Double Dash!!
A tornado appears in the racetrack Dry Dry Desert in Mario Kart: Double Dash!!, where it flings racers that drive into it into the air. This tornado does not return in the course's retro appearance in Mario Kart 8 and Mario Kart 8 Deluxe.
Mario Hoops 3-on-3
A tornado appears in the Glare Desert court as an obstacle in Mario Hoops 3-on-3. It causes the player to get hurt or lose the ball.
Donkey Kong Country: Tropical Freeze
Tornadoes appear in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port, where they appear in the level Frantic Fields. When one of the Kongs enters a tornado, they are hauled backwards or forwards, depending on the direction the obstacle faces. Rambi cannot destroy tornadoes.
Mario Golf series
Mario Golf: World Tour
The Tornado is an item that appears in Mario Golf: World Tour. When used, it creates a tornado around the golf ball that gives it more distance and sucks up any close coins, Star Coins and Moon Coins. Unlike the Bullet Bill, it follows the path of the shot such as curving along with the ball for a fade or draw. It can be used in certain Challenges to collect both Star Coins and Moon Coins, sometimes being the only way of retrieving them. As well as collect coins, Tornadoes may also be used to generate more distance, allowing for better shots without the expense of changing clubs or sing a Power Shot.
Mario Golf: Super Rush
Tornadoes reappear in Mario Golf: Super Rush where they retain their same role from Super Mario Galaxy but the player does not descend if they stay up long enough. Also, riding a tornado unlocks the adventure diary entry "Ride The Winds".
Mario + Rabbids Kingdom Battle
Tornadoes reappear as obstacles in certain stages in Mario + Rabbids Kingdom Battle, primarily in Sherbet Desert. During the turn transition between the heroes and the enemies, the tornado will start moving in a straight line from a random position, deducting some HP from any characters in its path, as well as bouncing them to another position, something which is actually required in certain challenges such as Throw Caution to the Wind. After moving, the direction the tornado goes next is deduced by the direction pointed to by weathercocks scattered around the battlefield. There are two kinds of tornadoes: yellow sandy ones that do not do anything outside of Bouncing and damaging characters, and blue snowy ones that also cause the Freeze Super Effect.
Names in other languages
Language | Name | Meaning |
---|---|---|
Italian | Folino Ciclone |
Gusty Cyclone |
Romanian | Tornadă ciupercă (The Adventures of Super Mario Bros. 3) |
Mushroom twister |
Gallery
Artwork from Mario Kart Arcade GP DX
Model from Mario Kart: Double Dash!!
Trivia
- In Playing With Power: Nintendo NES Classics, the tornado from Super Mario Bros. 3 is misidentified as Tweester.[4]
References
- ^ Nintendo Power Volume 13, pages 20 and 21.
- ^ Super Mario Galaxy instruction booklet, page 21.
- ^ von Esmarch, Nick, and Cory van Grier. Donkey Kong Country: Tropical Freeze PRIMA Official Game Guide. Page 26.
- ^ Rocha, Garitt, and Nick von Esmarch. Playing With Power: Nintendo NES Classics. Page 201.
- Hazardous objects
- Donkey Kong Country: Tropical Freeze objects
- Mario + Rabbids Kingdom Battle enemies
- Mario Golf: World Tour items
- Mario Kart Arcade GP items
- Mario Kart Arcade GP 2 items
- Mario Kart Arcade GP DX items
- Mario Kart: Double Dash!! objects
- New Super Mario Bros. objects
- Super Mario 64 objects
- Super Mario Advance 4: Super Mario Bros. 3 objects
- Super Mario Bros. 3 objects
- Super Mario Galaxy objects
- Super Mario Galaxy 2 objects
- Super Mario Maker 2 objects
- The Adventures of Super Mario Bros. 3 objects