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|An item that can be picked up and used to attack enemies. The Hammers last for a limited time after being picked up, after which they reappear in the same spot in which they were encountered. If the minis use a Ladder while they have the Hammers in their hands, they will throw them upward, which allows the toys to catch and continue using them after departing from the Ladder. | |An item that can be picked up and used to attack enemies. The Hammers last for a limited time after being picked up, after which they reappear in the same spot in which they were encountered. If the minis use a Ladder while they have the Hammers in their hands, they will throw them upward, which allows the toys to catch and continue using them after departing from the Ladder. | ||
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==Enemies== | ==Enemies== | ||
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|A stone enemy that drops down to the ground a while after it spots a mini underneath, attempting to crush it. It cannot be destroyed in any way. | |A stone enemy that drops down to the ground a while after it spots a mini underneath, attempting to crush it. It cannot be destroyed in any way. | ||
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==Floors== | ==Floors== | ||
Each floor of Super Mini Mario World has its own theme and unique elements that set it apart. They each consist of eight regular levels (one of which is a key level,) a DK boss battle, and a [[Special Level]]. | Each floor of Super Mini Mario World has its own theme and unique elements that set it apart. They each consist of eight regular levels (one of which is a key level,) a DK boss battle, and a [[Special Level]]. |