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{{articleabout|the race course from ''[[Mario Kart Wii]]''|other race tracks with similar names|[[Bowser's Castle (course)|here]]|other uses of Bowser's Castle|[[Bowser's Castle (disambiguation)|here]]}}
{{italic title|id=yes}}
{{racecourse
{{race course infobox
|title=Bowser's Castle
|image=[[File:BowsersCastleMKW.png|300px]]
|image=[[File:Castle001ei9.jpg.jpg|235px]]
|appears_in=''[[Mario Kart Wii]]'' ([[List of games by date#2008|2008]])
|appearances=''[[Mario Kart Wii]]
|cups=[[Special Cup]]
|cups=[[Special Cup]]
|ghost= 3:04:836 by Nin*YABUKI
|online_play=No longer available ([[Wii]])
|expert_ghost= 2:42:098 by Nin*Masa
|sample=First/third sections<br>[[File:BowserCastleMKW.oga]]<br>Second section<br>[[File:BowserCastle-Section2MKW.oga]]<br>Moving hallway<br>[[File:BowserCastle-HallwayMKW.oga]]
|wifi=Available ([[Wii]])
|map=[[File:Bowser Castle MKWii layout.png|140px]]
|music=[[File:BowserCastleMKW.ogg]]
|ghost={{ghost|Wii|Nin★YABUKI|3:04.836|[[File:BowserMKW.png|32px|link=Bowser]][[File:Piranha Prowler (Bowser) Model.png|32px|link=Piranha Prowler]]}}{{ghost|Wii <small>Expert</small>|Nin★Masa|2:42.098|[[File:BowserMKW.png|32px|link=Bowser]][[File:Flame Runner (Bowser) Model.png|32px|link=Flame Runner]]}}
|map=[[File:CastleLayout.PNG|160px]]
}}
}}
'''Bowser's Castle''' is the third course of the [[Special Cup]] in ''[[Mario Kart Wii]]''. It resembles the ''[[Mario Kart: Double Dash!!]]'' [[Bowser's Castle (Mario Kart: Double Dash!!)|iteration]] of [[Bowser's Castle]], as it has [[Thwomp]]s, the same castle entrance designed to resemble Bowser's face, and Bowser's laugh playing upon entry into the castle.


'''Bowser's Castle''' is a race course in ''[[Mario Kart Wii]]'' which  resembles the ''[[Mario Kart: Double Dash!!]]'' castle track. It has Thwomps and the same entrance design to the castle (Bowser's face) and also has Bowser's famed laugh playing on the entry to the castle.
The music for this course is based on that of [[Wii Maple Treeway|Maple Treeway]], albeit rearranged into a slower, lower-pitched, and more sinister version. Additionally, elements of the [[castle]] music from the original ''[[Super Mario Bros.]]'' can be heard in the beginning portion of this course's music.
 
This is the only course in ''Mario Kart Wii''{{'}}s Special Cup to not appear in ''[[Mario Kart Tour]]'', as well as the only course in the Special Cup that has yet to reappear as a [[classic course]] in a future ''Mario Kart'' game.


==Course layout==
==Course layout==
The race starts out in a straight road that leads into a bridge that curves downhill and uphill, which has boost panels in it. The player may perform a trick to gain speed. After the ramp is the entrance to Bowser's Castle. On the entrance, the player hears Bowser's laugh. If the player doesn't take the ramp straight then a danger of landing on the mud off the track near Bowser's Castle entrance, causing them to reset before the ramp again. After the entry is a wavy hall, filled with pillars and item boxes. The player can perform tricks on the wavy hallway, since this sends the player in the air a little.
[[File:MKW Bowser Castle Start.png|thumb|left|The start of the track]]
The course begins outside the castle, on a dirt road with off-road and dead trees on both sides of the track. There is first a brief straightaway followed by a drawbridge which quickly curves downwards and then curves upwards before ending in a ramp; the bridge also has two [[Dash Panel|dash panels]] on it and the first set of [[Item Box]]es lies atop the ramp. After going off the ramp and getting across the lava, racers continue driving straight and enter the castle as Bowser's laugh is heard and an alternate version of the music starts playing. They first encounter a straight corridor which is inexplicably wavy but otherwise symmetrical; the corridor has several pillars in the middle and two more item sets on both sides. Racers can also perform [[Jump Boost|tricks]] off of the wavy floor. After the corridor, racers go down a staircase and take a 90° turn to the left. There is then a right 90° turn and two more left 90° turns, all of which have a [[Thwomp]] in the middle. Like in {{classic-link|N64|Bowser's Castle}}, if racers are crushed by a Thwomp, it will utter a laugh. Racers also go down additional staircases in between each turn. Between the two left turns, there is another set of Item Boxes, and the castle wall is missing on the right which allows racers to fall into the lava. After the last turn there is a dash panel ramp which leads racers into a large room filled with lava.


After the wavy hallway is a 90 degree turn left and another turn right. After the turn is a road that leads straight to the lava unless the player turns left to avoid falling into it. In this area, the player has to avoid Thwomps constantly pounding the ground, smashing any player who gets caught underneath their blows. After that is a turn left and a ramp with a boost panel in it, which leads to a room full of lava with a large straight path over the lava.
Here, the track is quite wide at first, with [[Kanaami Road]] that curves upward on the sides. As racers land, they initially can continue driving straight and encounter a few dash panels but are quickly guided to the sides of the track where there are small [[Half-pipe (object)|half-pipes]]. Atop the half-pipes on each side are more Item Boxes as well as very small [[Fire Chain]]s. Upon landing from the first pair of half-pipes, racers reach a similar part of the track which guides them up to another pair of half-pipes with more Item Boxes and Fire Chains. During this whole process, a [[Bowser Statue|Mecha Bowser]] launches giant fireballs down the middle of the track which explode where the track first splits, as indicated by a large marking on the track. After racers land from the second pair of half-pipes, the track splits into two symmetrical narrow paths that curve around the Mecha Bowser. Each path contains a [[Fire Bar]] followed by a dash panel ramp and another item set. Where the two paths join, racers are led into a separate area that's partially outside.


In this room, the road is very straight. However, there is a giant Bowser machine who spits out large fireballs towards an area where there are explosion marks, to show the area where the ball will explode. After the explosion mark is a mud covered area. The player must use the left and right half-pipe ramps to avoid the mud in order to keep them from slowing down. After the player gets past that, they will see another area covered in mud, but there is a ramp near the beginning of the mud, in the center. Taking that ramp is a risky maneuver, however, since the large fireballs bounce off this ramp as well. Another option is to take the half-pipe ramps again, which is safer, but adds more time. The path splits into two, left and right, in this part, but both are identical, just the directions are mirrored. Both paths lead to three spinning firebars that can burn the player on contact. After the firebars is a ramp with a boost panel in it. The player may use it to speed up and perform a trick on it. The path merges again after this part.
In this area, racers gradually gain height as they make a 360° loop clockwise, going around another large pool of lava. Initially, the inside of the turn is composed of Kanaami Road and there are several [[Lava Geyser]]s that occasionally erupt through it. Racers then climb up a staircase, pass a lone Thwomp, and climb up a second staircase. At the end of the loop, there are three Thwomps next to each other that take up the entire width of the track; they alternate between the middle Thwomp falling and the other two Thwomps falling at the same time. After the Thwomps there is a slight left turn followed by a huge dash panel ramp made of Kanaami Road. Atop the ramp is one last set of Item Boxes, but there is also a giant Fire Bar that can hit racers as they go off the ramp. Upon landing, racers go straight down some more stairs and exit the castle. Upon exiting the castle, racers make another 90° turn to the left before going down one last staircase and returning to the dirt road that the course began on. The road makes a slight left turn and widens, leading racers into a straightaway littered with Lava Geysers that erupt from the ground, although racers are able to perform tricks off of the mounds that the active Lava Geysers create. After this straightaway, racers reach the finish line.


After the ramp is a short straight road until a large curve to the left. The player can see that the tighter area of this curve has fire geysers coming out of the road, so the player may take the path to cut time when there are no fire geysers present. If players turn too sharply, to the extreme right of the fire geysers, they will find themselves in the lava. After this area, the path is still curving and there are more Thwomps in this area. After the large curve upwards, there are three Thwomps that are hovering over the path. The left and right ones slam down at the same time while the center one will be still hovering in the area while the two slam the ground and vice versa. After the three Thwomps is a very large firebar that the player must avoid while using a ramp with a boost panel in it.
==Shortcuts==
[[File:MKW Bowser Castle Clip.png|thumb|200px|[[Funky Kong]] clips through the wall.]]
The first notable shortcut can be found at the pairs of half-pipes. If the player uses a [[Dash Mushroom|Mushroom]], they can drive through a patch of thick mud in the middle of the track, skipping the first pair of half-pipes. The process can be repeated via a second patch of mud, though there is a simple ramp that allows the player to cross the second patch of mud without speed items, so long as they avoid the fireballs from the Mecha Bowser.


After the firebar part is the exit of the castle and a turn to the left. Here, there are lava geyers erupting from the ground, with a small hill around them for the player to perform a trick. However, the lava geysers may mess up players while they are performing a trick and slow players down by flipping them over. After this part is the starting line again, which starts the cycle and another lap again.
Additionally, a glitch shortcut can be found at the split path to the right of the Mecha Bowser. By stopping at the dash panel ramp and aiming to the right where the end of the track curves upwards the most, the player can launch themselves through a part of the wall that does not have proper collision. If performed correctly, the player can land on the part of the track above and skip the entire 360° loop. It is possible to perform this without a Mushroom, but using one is recommended.


==Tournaments==
==Tournaments==
[[File:2009-TournamentAugust2.jpg|200px|thumb|The August 2009 Tournament 2.]]
[[File:2009-TournamentAugust2.jpg|left|200px|thumb|The August 2009 Tournament 2]]
The second tournament of August 2009 took place at Bowser's Castle. It was a time trial race containing several hazards, such as Swooper swarms, more lava springs, and scattered boxes. Thwomps were also placed at different spots, preferably spots that were more likely to hinder the players. The spinning firebars also moved faster than before. The player starts out with a set of Triple Mushrooms. The tournament was later repeated as the first tournament of July 2011, the second tournament of September 2012, and the first tournament of December 2013.
[[List of Mario Kart Wii tournaments#August 2009 Tournament 2|August 2009's second tournament]] required players to complete a Time Trial on a version of Bowser's Castle with more obstacles: There are now more Lava Geysers, [[Swoop]] swarms above the wavy corridor, more Thwomps in more threatening locations, and some unbreakable crates. Additionally, all Fire Chains are larger, and all Fire Chains and Fire Bars spin faster. Players start the Time Trial with a set of Triple Mushrooms. The tournament was later repeated as the first tournament of July 2011, the second tournament of September 2012, and the first tournament of December 2013.
{{br}}


==Official descriptions==
==Profiles==
*'''Official European website:''' ''"Only some skilful stunt driving will enable you to dodge the huge fireballs spat out by the stone statue of Bowser. Moving hallways, a river of lava, and eleven other racers gunning for first place make the task even trickier."''
===''Mario Kart Wii''===
*'''European website bio:''' "''Only some skilful stunt driving will enable you to dodge the huge fireballs spat out by the stone statue of Bowser. Moving hallways, a river of lava, and eleven other racers gunning for first place make the task even trickier.''"


==Gallery==
==Gallery==
<center><gallery widths="160px">
<gallery widths=150px>
File:BCW2.png|Right before the entrance
MKW Bowser's Castle Banner.png|The course banner
File:BCW1.png|The wavy hall.
MKWii-Bowser'sCastleCoursePreview.gif|A preview of the course
File:BCW3.png|The area with the lava on the extreme right.
BCW2.png|Right before the entrance
File:BCW4.png|In the Bowser machine area.
BCW1.png|The wavy hall
File:BCW5.png|The curve with fire pillars in it.
BCW3.png|The area with the lava on the extreme right
File:BCW6.png|After the triple Thwomps before the ramp
BCW4.png|In the [[Bowser Statue|Mecha Bowser]] area
File:BCW7.png|The fire pillar area, just before the finish line.
BCW5.png|The curve with fire pillars in it
</gallery></center>
BCW6.png|After the triple [[Thwomp]]s before the ramp
BCW7.png|The fire pillar area, just before the finish line
</gallery>


==Trivia==
==Names in other languages==
*A billboard displaying an image of [[Boo]] and [[Dry Bones]] can be seen on the outside of the track.  That artwork was first used in ''[[Mario Party 7]]''.
{{foreign names
*In all the Bowser Castle courses featured in the Wii version, a Thwomp laughs whenever the player or a nearby CPU gets smashed by it.
|Jap=クッパキャッスル
|JapR=Kuppa Kyassuru
|JapM=Bowser Castle
|Fre=Château de Bowser
|FreM=Bowser's Castle
|Ger=Bowsers Festung
|GerM=Bowser´s Fortress
|Kor=쿠파 성
|KorR=Kupa Seong
|KorM=Bowser Castle
|Spa=Castillo de Bowser
|SpaM=Bowser's Castle
}}


{{BoxTop}}
{{MK race courses}}
{{racecourses}}
{{MKW}}
{{MKW}}
[[Category:Mario Kart Wii]]
[[Category:Bowser's castles]]
[[Category:Mario Kart Wii Race Courses]]
[[Category:Volcanic areas]]
[[Category:Mario Kart Wii Trading Cards]]
[[Category:Mario Kart Wii race courses]]
[[Category:Unlockables]]
[[Category:Mario Kart Wii trading cards]]
[[de:Bowsers Festung#Mario Kart Wii]]
[[it:Castello di Bowser (Wii)]]

Latest revision as of 13:13, April 28, 2024

Bowser's Castle
Bowser's Castle
Information
Appears in Mario Kart Wii (2008)
Cup(s) Special Cup
Online play No longer available (Wii)
Music sample
First/third sections

Second section

Moving hallway
Course map
Bowser's Castle
Staff ghost(s)
Wii Nin★YABUKI
3:04.836 Sprite of BowserThe model for Bowser's Piranha Prowler from Mario Kart Wii
Wii Expert Nin★Masa
2:42.098 Sprite of BowserThe model for Bowser's Flame Runner from Mario Kart Wii

Bowser's Castle is the third course of the Special Cup in Mario Kart Wii. It resembles the Mario Kart: Double Dash!! iteration of Bowser's Castle, as it has Thwomps, the same castle entrance designed to resemble Bowser's face, and Bowser's laugh playing upon entry into the castle.

The music for this course is based on that of Maple Treeway, albeit rearranged into a slower, lower-pitched, and more sinister version. Additionally, elements of the castle music from the original Super Mario Bros. can be heard in the beginning portion of this course's music.

This is the only course in Mario Kart Wii's Special Cup to not appear in Mario Kart Tour, as well as the only course in the Special Cup that has yet to reappear as a classic course in a future Mario Kart game.

Course layout[edit]

Bowser's Castle (Wii)
The start of the track

The course begins outside the castle, on a dirt road with off-road and dead trees on both sides of the track. There is first a brief straightaway followed by a drawbridge which quickly curves downwards and then curves upwards before ending in a ramp; the bridge also has two dash panels on it and the first set of Item Boxes lies atop the ramp. After going off the ramp and getting across the lava, racers continue driving straight and enter the castle as Bowser's laugh is heard and an alternate version of the music starts playing. They first encounter a straight corridor which is inexplicably wavy but otherwise symmetrical; the corridor has several pillars in the middle and two more item sets on both sides. Racers can also perform tricks off of the wavy floor. After the corridor, racers go down a staircase and take a 90° turn to the left. There is then a right 90° turn and two more left 90° turns, all of which have a Thwomp in the middle. Like in N64 Bowser's Castle, if racers are crushed by a Thwomp, it will utter a laugh. Racers also go down additional staircases in between each turn. Between the two left turns, there is another set of Item Boxes, and the castle wall is missing on the right which allows racers to fall into the lava. After the last turn there is a dash panel ramp which leads racers into a large room filled with lava.

Here, the track is quite wide at first, with Kanaami Road that curves upward on the sides. As racers land, they initially can continue driving straight and encounter a few dash panels but are quickly guided to the sides of the track where there are small half-pipes. Atop the half-pipes on each side are more Item Boxes as well as very small Fire Chains. Upon landing from the first pair of half-pipes, racers reach a similar part of the track which guides them up to another pair of half-pipes with more Item Boxes and Fire Chains. During this whole process, a Mecha Bowser launches giant fireballs down the middle of the track which explode where the track first splits, as indicated by a large marking on the track. After racers land from the second pair of half-pipes, the track splits into two symmetrical narrow paths that curve around the Mecha Bowser. Each path contains a Fire Bar followed by a dash panel ramp and another item set. Where the two paths join, racers are led into a separate area that's partially outside.

In this area, racers gradually gain height as they make a 360° loop clockwise, going around another large pool of lava. Initially, the inside of the turn is composed of Kanaami Road and there are several Lava Geysers that occasionally erupt through it. Racers then climb up a staircase, pass a lone Thwomp, and climb up a second staircase. At the end of the loop, there are three Thwomps next to each other that take up the entire width of the track; they alternate between the middle Thwomp falling and the other two Thwomps falling at the same time. After the Thwomps there is a slight left turn followed by a huge dash panel ramp made of Kanaami Road. Atop the ramp is one last set of Item Boxes, but there is also a giant Fire Bar that can hit racers as they go off the ramp. Upon landing, racers go straight down some more stairs and exit the castle. Upon exiting the castle, racers make another 90° turn to the left before going down one last staircase and returning to the dirt road that the course began on. The road makes a slight left turn and widens, leading racers into a straightaway littered with Lava Geysers that erupt from the ground, although racers are able to perform tricks off of the mounds that the active Lava Geysers create. After this straightaway, racers reach the finish line.

Shortcuts[edit]

Funky Kong clips through the wall in Bowser's Castle.
Funky Kong clips through the wall.

The first notable shortcut can be found at the pairs of half-pipes. If the player uses a Mushroom, they can drive through a patch of thick mud in the middle of the track, skipping the first pair of half-pipes. The process can be repeated via a second patch of mud, though there is a simple ramp that allows the player to cross the second patch of mud without speed items, so long as they avoid the fireballs from the Mecha Bowser.

Additionally, a glitch shortcut can be found at the split path to the right of the Mecha Bowser. By stopping at the dash panel ramp and aiming to the right where the end of the track curves upwards the most, the player can launch themselves through a part of the wall that does not have proper collision. If performed correctly, the player can land on the part of the track above and skip the entire 360° loop. It is possible to perform this without a Mushroom, but using one is recommended.

Tournaments[edit]

A Mario Kart Wii Tournament
The August 2009 Tournament 2

August 2009's second tournament required players to complete a Time Trial on a version of Bowser's Castle with more obstacles: There are now more Lava Geysers, Swoop swarms above the wavy corridor, more Thwomps in more threatening locations, and some unbreakable crates. Additionally, all Fire Chains are larger, and all Fire Chains and Fire Bars spin faster. Players start the Time Trial with a set of Triple Mushrooms. The tournament was later repeated as the first tournament of July 2011, the second tournament of September 2012, and the first tournament of December 2013.

Profiles[edit]

Mario Kart Wii[edit]

  • European website bio: "Only some skilful stunt driving will enable you to dodge the huge fireballs spat out by the stone statue of Bowser. Moving hallways, a river of lava, and eleven other racers gunning for first place make the task even trickier."

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese クッパキャッスル
Kuppa Kyassuru
Bowser Castle

French Château de Bowser
Bowser's Castle
German Bowsers Festung
Bowser´s Fortress
Korean 쿠파 성
Kupa Seong
Bowser Castle

Spanish Castillo de Bowser
Bowser's Castle