High-Voltage Gauntlet: Difference between revisions

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{{level infobox
{{level infobox
|title=High-Voltage Gauntlet
|image=[[File:High-Voltage Gauntlet.jpg|250px]]
|image=[[File:High-Voltage Gauntlet.jpg|250px]]
|world=[[Petal Isles]]
|world=[[Petal Isles]]
|game=''[[Super Mario Bros. Wonder]]''
|game=''[[Super Mario Bros. Wonder]]''
|difficulty=★★★★
|difficulty=★★★★
|powerup=[[Bubble Flower]]
|wonder=Transforms Mario into [[Metal Mario]]
|wonder=Transforms Mario into [[Metal Mario]]
|before_alt=
|before=[[Missile Meg Mayhem|<<]]
|before=[[Missile Meg Mayhem|<<]]
|after=[[Evade the Seeker Bullet Bills!|>>]]
|after=[[Evade the Seeker Bullet Bills!|>>]]
|secret=
|sample=[[File:SMBW Factory.wav]]
}}
}}
'''High-Voltage''' is a course in [[Petal Isles]] of ''[[Super Mario Bros. Wonder]]''. It is the second level of Bowser's Castle. It is unlocked after completing [[Missile Meg Mayhem]] and its own completion unlocks the level [[Evade the Seeker Bullet Bills!]]. This course houses two [[Wonder Seed]]s.
{{quote|Gwahahaha! Did you enjoy my army's hospitality? Well, that's just the beginning! This next performance is really amazing. You'll be SHOCKED at how good it is! Gwahah, enough preamble. Prepare yourself for a dazzling light show... It's time for the High-Voltage Gauntlet!|Castle Bowser|Super Mario Bros. Wonder}}
 
'''High-Voltage Gauntlet''' is a course in [[Petal Isles]] of ''[[Super Mario Bros. Wonder]]''. It is the second level of [[Castle Bowser]]. It is unlocked after completing [[Missile Meg Mayhem]] and its own completion unlocks the level [[Evade the Seeker Bullet Bills!]]. This course houses two [[Wonder Seed]]s.
==Layout==
==Layout==
This level takes place in a [[dark]] factory. The main obstacles here are electric currents generated by {{Conjectural|Electricity blocks}}, which also provide the only source of light. If a [[Takebo]] walks into a current, it is electrified and becomes impervious to stomp attacks or fireballs, though the electricity will dissipate after a while. The currents turn on and off at regular intervals, necessitating the player time their movements to pass when they are inactive.
This level takes place in a [[dark]] factory. The main obstacles here are electric currents generated by [[Electricity Block]]s, which also provide the only source of light. If an enemy walks into a current, it is electrified and becomes impervious to stomp attacks or fireballs, though the electricity will dissipate after a while. The currents turn on and off at regular intervals, necessitating the player time their movements to pass when they are inactive.


The level opens with single currents, then rows of them which the player must quickly run through. After the first [[Checkpoint Flag]] they take on more complex spiral patterns. After a large eight-direction current there is a split path. To the right is a pipe that leads to the [[Goal Pole]], but to the left is a second Checkpoint Flag and a [[Zip Track]] that leads to the Wonder Flower.
The level opens with single currents, then rows of several which the player must quickly run through. Following the first [[Checkpoint Flag]] they take on more complex spiral patterns. After a large eight-directional current there is a split path. To the right is a pipe that leads to the [[Goal Pole]], but to the left is a second Checkpoint Flag and a [[Zip Track]] that leads to the Wonder Flower.


==Wonder Flower==
==Wonder Flower==
The Wonder Flower transforms Mario into [[Metal Mario]]. In this state, the player is invincible as if they had a [[Super Star]], and can electrify themselves by passing through a current; this lights the area and magnetises [[coins]] and [[Flower coins]] to their location. However, the player also becomes twice as heavy. The [[Wonder Seed]] is at the top of a passage of moving platforms which the player must time jumps carefully to proceed across.
The Wonder Flower transforms Mario into [[Metal Mario]]. In this state, the player is invincible as if they had a [[Super Star]], and can electrify themselves by passing through a current; this lights the area and magnetises [[coins]] and [[Flower coin]]s to their location. However, the player also becomes twice as heavy. The [[Wonder Seed]] is at the top of a passage of moving platforms which the player must carefully time their jumps across.


==10-flower coins==
==10-flower coins==
*'''[[10-flower coin]] 1''': Shortly into the level, there is a pit with a horizontal {{Conjectural|Electricity blocks}} and a stacke of three Takebos. The 10-flower coin is on the right side of the pit and must be reached while the current is inactive.
*'''[[10-flower coin]] 1''': Shortly into the level, there is a pit with a horizontal Electricity Blocks and a stack of three Gamboos. The 10-flower coin is on the right side of the pit and must be reached while the current is inactive.
*'''10-flower coin 2''': Immediately afterward is a row of vertical {{Conjectural|Electricity blocks}} with the second 10-flower coin on top. The player should wall-jump up a nearby shaft to jump on top of it.
*'''10-flower coin 2''': Immediately afterward is a row of vertical Electricity Blocks with the second 10-flower coin on top. The player should wall-jump up a nearby shaft to get on top of it.
*'''10-flower coin 3''': The Zip Track on the ceiling passes over an electric current. There is a platform in the middle of the current with the 10-flower coin.
*'''10-flower coin 3''': The Zip Track on the ceiling passes over an electric current. There is a platform in the middle of the current with the 10-flower coin.
<gallery>
SMBW High-Voltage Gauntlet first 10-flower coin.jpg|First 10-flower coin
SMBW High-Voltage Gauntlet second 10-flower coin.jpg|Second 10-flower coin
SMBW High-Voltage Gauntlet third 10-flower coin.jpg|Third 10-flower coin
</gallery>
==Enemies and obstacles==
==Enemies and obstacles==
* [[Takebo]]
*[[Gamboo]]
* [[Mecha Koopa Mk 2]]
*[[Flying Mechakoopa]]s
* {{Conjectural|Electricity blocks}}
*[[Electricity Block]]s


==Gallery==
==Gallery==
Line 35: Line 40:
</gallery>
</gallery>


==Names in other languages==
{{foreign names
|Jap=ビリビリループバリケード
|JapR=Biribiri Rūpu Barikēdo
|JapM=Electrifying Loop Barricade
|ChiS=电流乱窜回路障碍
|ChiSR=Diànliú luàn cuàn huílù zhàng'ài
|ChiSM=Electrifying loop barricade
|ChiT=電流亂竄回路障礙
|ChiTR=Diànliú luàn cuàn huílù zhàng'ài
|ChiTM=Electrifying loop barricade
|Dut=Heisa onder hoogspanning
|DutM=High voltage fuss
|Fre=Haute tension
|FreM=High voltage
|Ger=Funkeln im Dunkeln
|GerM=Sparkle in the dark
|Ita=Scosse e percosse ad alta tensione
|ItaM=Shocks and beats on high voltage
|Kor=찌릿찌릿 루프 바리케이드
|KorR=Jjirit-jjirit rupeu barikeideu
|KorM=Electrifying loop barricade
|PorA=Alta tensão na fortaleza eletrizante!
|PorAM=High-tension in the electrifying fortress!
|PorE=Fortaleza eletrizante
|PorEM=Electrifying fortress
|Rus=Электробаррикады: шок-н-ролл!
|RusR=Elektrobarrikady: shok-n-roll!
|RusM=Electric barricades: shock and roll!
|Spa=Entramado de barricadas eléctricas
|SpaM=Network of Electric Barriers
}}
{{SMBW levels}}
{{SMBW levels}}
[[Category:Factories]]
[[Category:Factories]]
[[Category:Super Mario Bros. Wonder levels]]
[[Category:Super Mario Bros. Wonder levels]]

Latest revision as of 11:31, May 12, 2024

Level
High-Voltage Gauntlet
High Voltage Gauntlet
World Petal Isles
Game Super Mario Bros. Wonder
Difficulty ★★★★
Primary power-up Bubble Flower
Wonder Effect Transforms Mario into Metal Mario
Music sample
<< Directory of levels >>
“Gwahahaha! Did you enjoy my army's hospitality? Well, that's just the beginning! This next performance is really amazing. You'll be SHOCKED at how good it is! Gwahah, enough preamble. Prepare yourself for a dazzling light show... It's time for the High-Voltage Gauntlet!”
Castle Bowser, Super Mario Bros. Wonder

High-Voltage Gauntlet is a course in Petal Isles of Super Mario Bros. Wonder. It is the second level of Castle Bowser. It is unlocked after completing Missile Meg Mayhem and its own completion unlocks the level Evade the Seeker Bullet Bills!. This course houses two Wonder Seeds.

Layout[edit]

This level takes place in a dark factory. The main obstacles here are electric currents generated by Electricity Blocks, which also provide the only source of light. If an enemy walks into a current, it is electrified and becomes impervious to stomp attacks or fireballs, though the electricity will dissipate after a while. The currents turn on and off at regular intervals, necessitating the player time their movements to pass when they are inactive.

The level opens with single currents, then rows of several which the player must quickly run through. Following the first Checkpoint Flag they take on more complex spiral patterns. After a large eight-directional current there is a split path. To the right is a pipe that leads to the Goal Pole, but to the left is a second Checkpoint Flag and a Zip Track that leads to the Wonder Flower.

Wonder Flower[edit]

The Wonder Flower transforms Mario into Metal Mario. In this state, the player is invincible as if they had a Super Star, and can electrify themselves by passing through a current; this lights the area and magnetises coins and Flower coins to their location. However, the player also becomes twice as heavy. The Wonder Seed is at the top of a passage of moving platforms which the player must carefully time their jumps across.

10-flower coins[edit]

  • 10-flower coin 1: Shortly into the level, there is a pit with a horizontal Electricity Blocks and a stack of three Gamboos. The 10-flower coin is on the right side of the pit and must be reached while the current is inactive.
  • 10-flower coin 2: Immediately afterward is a row of vertical Electricity Blocks with the second 10-flower coin on top. The player should wall-jump up a nearby shaft to get on top of it.
  • 10-flower coin 3: The Zip Track on the ceiling passes over an electric current. There is a platform in the middle of the current with the 10-flower coin.

Enemies and obstacles[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ビリビリループバリケード
Biribiri Rūpu Barikēdo
Electrifying Loop Barricade

Chinese (simplified) 电流乱窜回路障碍
Diànliú luàn cuàn huílù zhàng'ài
Electrifying loop barricade

Chinese (traditional) 電流亂竄回路障礙
Diànliú luàn cuàn huílù zhàng'ài
Electrifying loop barricade

Dutch Heisa onder hoogspanning
High voltage fuss
French Haute tension
High voltage
German Funkeln im Dunkeln
Sparkle in the dark
Italian Scosse e percosse ad alta tensione
Shocks and beats on high voltage
Korean 찌릿찌릿 루프 바리케이드
Jjirit-jjirit rupeu barikeideu
Electrifying loop barricade

Portuguese (NOA) Alta tensão na fortaleza eletrizante!
High-tension in the electrifying fortress!
Portuguese (NOE) Fortaleza eletrizante
Electrifying fortress
Russian Электробаррикады: шок-н-ролл!
Elektrobarrikady: shok-n-roll!
Electric barricades: shock and roll!

Spanish Entramado de barricadas eléctricas
Network of Electric Barriers