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[[File:MLBIS Defense.png|thumb|240px|An explanation of '''Defense''' in ''[[Mario & Luigi: Bowser's Inside Story]]''.]]
[[File:MLBIS Defense.png|thumb|240px|An explanation of defense power in ''[[Mario & Luigi: Bowser's Inside Story]]'']]
[[File:Stat DEF MLPiT.png|thumb|left]]
{{quote2|{{color|DEF|blue}} shows a character's defense. The bigger that number is, the less damage the character will receive in battle.|Guide|[[Mario & Luigi: Superstar Saga + Bowser's Minions]]}}
'''Defense''', often shortened to '''DEF''', is a stat that appears in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and every entry in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series and ''[[Paper Mario (series)|Paper Mario]]'' series. It it used by every playable character in these RPGs (excluding the [[partner]]s in ''[[Paper Mario]]'') and affects how much damage that the player takes from attacks in battle. Occasionally, enemies also use defense, which decides how much damage they take from the player's attacks. In the ''Paper Mario'' series, the player's defense cannot be increased permanently (the Defense of [[partner]]s could not be increased at all until ''[[Paper Mario: The Thousand-Year Door]]''), while in other games, Defense directly increases as each character [[Level up|levels up]] and, in ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]'', through [[Bean|Defense Bean]]s. Temporary boosts to Defense can be obtained by equipping certain equipment, such as the [[Defend Plus]] [[Badge]] or the [[List of clothing in Mario & Luigi: Partners in Time#Block Trousers|Block Trousers]], or by using certain items, such as the [[Courage Shell]] or the [[Green Pepper]]; when using items, [[DEF-Up]] is displayed to show that the effect is nonpermanent. Conversely, enemies can also use attacks that temporarily decrease the player's Defense, which is displayed with [[DEF-Down]].
[[File:Stat DEF MLPiT.png|frame|left]]
 
[[File:MLSSBMDef.png|frame|left]]
{{Super Mario RPG}}
'''Defense''', often shortened to '''DEF''', is a stat that appears in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and every entry in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series and ''[[Paper Mario (series)|Paper Mario]]'' series. It is used by every playable character in these RPGs (excluding the [[partner]]s in ''[[Paper Mario]]'') and affects how much damage the player takes from attacks in battle. Occasionally, enemies also use Defense, which decides how much damage they take from the player's attacks. In the ''Mario & Luigi'' series and ''Super Mario RPG'', damage dealt is based on a formula, whereas in the ''Paper Mario'' series, damage dealt is simply [[Power|attack power]] directly subtracted by defense power. In the ''Paper Mario'' series, the player's Defense cannot be increased permanently (the Defense of [[partner]]s could not be increased at all until ''[[Paper Mario: The Thousand-Year Door]]''), while in other games, Defense directly increases as each character [[Level up|levels up]] and, in ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]'', through [[Bean|Defense Bean]]s. Temporary boosts to Defense can be obtained by equipping certain equipment, such as the [[Defend Plus]] [[Badge]] or the [[List of clothing in Mario & Luigi: Partners in Time#Block Trousers|Block Trousers]], or by using certain items, such as the [[Courage Shell]] or the [[Green Pepper]]; when using items, [[DEF-Up]] is displayed to show that the effect is nonpermanent. Conversely, enemies can also use attacks that temporarily decrease the player's Defense, which is displayed with [[DEF-Down]].
==Names in other languages==
{{foreign names
|Jap=ぼうぎょ
|JapR=Bōgyo
|JapM=Defense
|ChiS=防御
|ChiSR=Fángyù
|ChiSM=Defense
|ChiT=防禦
|ChiTR=Fángyù
|ChiTM=Defense
|Dut=verdediging
|DutM=defense
|Fre=DÉF
|FreM=Abbreviation of ''défense'' ("defense")
|Fre2=défense
|Fre2M=defense
|FreA=Défense
|FreAM=Defense
|Ger=Verteidigung
|GerM=Defense
|Ger2=VERT.
|Ger2M=Abbreviation of ''Verteidigung'' ("Defense")
|Ger3=Abwehrkraft
|Ger3M=Defense Power
|Ita=Difesa
|ItaM=Defense
|Ita2=difesa
|Ita2M=defense
|Kor=방어
|KorR=Bang-eo
|KorM=Defense
|Spa=Defensa
|SpaM=Defense
|Spa2=DEF
|Spa2M=Abbrebiation of ''Defensa'' ("Defense")
}}
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{{PMTTYD}}
{{PMTTYD}}
{{MLPIT}}
{{M&LPIT}}
{{SPM}}
{{SPM}}
{{M&LBIS}}
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[[Category:Mario & Luigi: Bowser's Inside Story Stats]]
[[Category:Mario & Luigi: Bowser's Inside Story stats]]
[[Category:Mario & Luigi: Dream Team Stats]]
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey stats]]
[[Category:Mario & Luigi: Paper Jam Stats]]
[[Category:Mario & Luigi: Dream Team stats]]
[[Category:Mario & Luigi: Partners in Time Stats]]
[[Category:Mario & Luigi: Paper Jam stats]]
[[Category:Mario & Luigi: Superstar Saga Stats]]
[[Category:Mario & Luigi: Partners in Time stats]]
[[Category:Paper Mario Stats]]
[[Category:Mario & Luigi: Superstar Saga stats]]
[[Category:Paper Mario: The Thousand-Year Door Stats]]
[[Category:Mario & Luigi: Superstar Saga + Bowser's Minions stats]]
[[Category:Super Mario RPG: Legend of the Seven Stars Stats]]
[[Category:Paper Mario stats]]
[[Category:Super Paper Mario Stats]]
[[Category:Paper Mario: The Thousand-Year Door stats]]
[[Category:Super Mario RPG: Legend of the Seven Stars stats]]
[[Category:Super Paper Mario stats]]
[[it:Difesa]]

Revision as of 22:50, May 2, 2024

Defense in Mario & Luigi: Bowser's Inside Story.
An explanation of defense power in Mario & Luigi: Bowser's Inside Story

Template:Quote2

Defense from Mario & Luigi: Partners in Time
MLSSBMDef.png

Defense, often shortened to DEF, is a stat that appears in Super Mario RPG: Legend of the Seven Stars and every entry in the Mario & Luigi series and Paper Mario series. It is used by every playable character in these RPGs (excluding the partners in Paper Mario) and affects how much damage the player takes from attacks in battle. Occasionally, enemies also use Defense, which decides how much damage they take from the player's attacks. In the Mario & Luigi series and Super Mario RPG, damage dealt is based on a formula, whereas in the Paper Mario series, damage dealt is simply attack power directly subtracted by defense power. In the Paper Mario series, the player's Defense cannot be increased permanently (the Defense of partners could not be increased at all until Paper Mario: The Thousand-Year Door), while in other games, Defense directly increases as each character levels up and, in Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam, through Defense Beans. Temporary boosts to Defense can be obtained by equipping certain equipment, such as the Defend Plus Badge or the Block Trousers, or by using certain items, such as the Courage Shell or the Green Pepper; when using items, DEF-Up is displayed to show that the effect is nonpermanent. Conversely, enemies can also use attacks that temporarily decrease the player's Defense, which is displayed with DEF-Down.

Names in other languages

Language Name Meaning
Japanese ぼうぎょ
Bōgyo
Defense

Chinese (simplified) 防御
Fángyù
Defense

Chinese (traditional) 防禦
Fángyù
Defense

Dutch verdediging
defense
French DÉF
défense
Abbreviation of défense ("defense")
defense
French (NOA) Défense
Defense
German Verteidigung
VERT.
Abwehrkraft
Defense
Abbreviation of Verteidigung ("Defense")
Defense Power
Italian Difesa
difesa
Defense
defense
Korean 방어
Bang-eo
Defense

Spanish Defensa
DEF
Defense
Abbrebiation of Defensa ("Defense")