Bloomps of the Desert Skies: Difference between revisions

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{{level infobox
{{level infobox
|title=Bloomps of the Desert Skies
|image=[[File:SMBW Bloomps of the Desert Skies.jpg|250px]]
|image=[[File:SMBW Bloomps of the Desert Skies.jpg|250px]]
|world=[[Sunbaked Desert]]
|world=[[Sunbaked Desert]]
|game=''[[Super Mario Bros. Wonder]]''
|game=''[[Super Mario Bros. Wonder]]''
|difficulty=★★★
|difficulty=★★★
|powerup=[[Fire Flower]]
|wonder=Turns the player character into their [[Balloon Mario|Balloon form]]
|wonder=Turns the player character into their [[Balloon Mario|Balloon form]]
|before=[[Sunbaked Desert House|<<]]
|before=[[Sunbaked Desert House|<<]]
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}}
}}
'''Bloomps of the Desert Skies''' is a course in [[Sunbaked Desert]] in ''[[Super Mario Bros. Wonder]]''. As its name suggests, it features many [[Bloomp]]s. It is unlocked after clearing [[Sunbaked Desert House]], and its own completion unlocks [[Break Time! Floating Wonder Tokens]]. This course houses two [[Wonder Seed]]s, and has a difficulty of three stars.
'''Bloomps of the Desert Skies''' is a course in [[Sunbaked Desert]] in ''[[Super Mario Bros. Wonder]]''. As its name suggests, it features many [[Bloomp]]s. It is unlocked after clearing [[Sunbaked Desert House]], and its own completion unlocks [[Break Time! Floating Wonder Tokens]]. This course houses two [[Wonder Seed]]s, and has a difficulty of three stars.
==Layout==
==Layout==
The course starts off with the player standing on a [[Semisolid Platform]], with some semisolid platforms, [[Goombrat]]s and green [[Bloomp]]s to the right. A {{conjectural|Bloomp pump}} pointing to the left that pumps out purple Bloomps follows, leading to a [[? Block]] with a [[Brick Block]] and a downhill slope with more Goombrats and another Bloomp pump facing upwards that helps the player reach the top of a hill. Above the Bloomp pump is some [[coin]]s and two [[flower coin]]s. Next is two semisolid platforms with a red [[Koopa Troopa]] and a Goombrat walking on them, before two Bloomps pumps. Below the left platform is an [[Invisible Character Block]] that only [[Yoshi (species)|Red Yoshi]] can see that contains a [[1-Up Mushroom]]. After a yellow pipe and a semisolid platform is a Bloomp pump pointing to the right, before two semisolid platforms, a Goombrat, and some green Bloomps. There is a [[Happy Flower (Super Mario Bros. Wonder)|Happy Flower]] on one of the platforms that releases a [[Lifting Shabon]] that releases coins, flower coins and a [[Talking Flower]]. Then there is one last gentle slope before the [[Checkpoint Flag]].
The course starts off with the player standing on a [[Semisolid Platform]], with some semisolid platforms, [[Goombrat]]s and green [[Bloomp]]s to the right. A {{conjectural|Bloomp pump}} pointing to the left that pumps out purple Bloomps follows, leading to a [[? Block]] with a [[Brick Block]] and a downhill slope with more Goombrats and another Bloomp pump facing upwards that helps the player reach the top of a hill. Above the Bloomp pump is some [[coin]]s and two [[flower coin]]s. Next is two semisolid platforms with a red [[Koopa Troopa]] and a Goombrat walking on them, before two Bloomps pumps. Below the left platform is a [[Hidden Character Block]] that only [[Yoshi (species)|Red Yoshi]] can see that contains a [[1-Up Mushroom]]. After a yellow pipe and a semisolid platform is a Bloomp pump pointing to the right, before two semisolid platforms, a Goombrat, and some green Bloomps. There is a [[Wow Bud]] on one of the platforms that releases a [[Lifting Shabon]] that releases coins, flower coins and a [[Talking Flower]]. Then there is one last gentle slope before the [[Checkpoint Flag]].


The course continues with purple Bloomps that go down as well as some gaps. After the first gap is a ? Block in between Brick Blocks and a Goombrat below it. Then there are three semisolid platforms with Goombrats on them, where the top one has an Invisible Character Block that only [[Yellow Toad and Blue Toad|Blue Toad]] can see that contains a flower coin. The course follows with a section that has a {{Conjectural|[[Big Goombrat]]}} and a green Bloomp that has the course's [[Wonder Flower]] inside, with more semisolid platforms and yellow pipes that send out Goombrats afterwards. This leads to a green Bloomp with a [[Super Mushroom]] inside, and a set of green Bloomps and yellow pipes that each send out a Goombrat. Three green Bloomps follow, taking the player to the [[Goal Pole]].
The course continues with purple Bloomps that go down as well as some gaps. After the first gap is a ? Block in between Brick Blocks and a Goombrat below it. Then there are three semisolid platforms with Goombrats on them, where the top one has a Hidden Character Block that only [[Yellow Toad and Blue Toad|Blue Toad]] can see that contains a flower coin. The course follows with a section that has a [[Kodeka Kakibō]] and a green Bloomp that has the course's [[Wonder Flower]] inside, with more semisolid platforms and yellow pipes that send out Goombrats afterwards. This leads to a green Bloomp with a [[Super Mushroom]] inside, and a set of green Bloomps and yellow pipes that each send out a Goombrat. Three green Bloomps follow, taking the player to the [[Goal Pole]].


After collecting the Wonder Flower, the course's background darkens and turns the player(s) into their [[Balloon Mario|Balloon form]]. A row of purple Bloomps pointing upwards appear from below, guiding the player to go up whilst encountering Goombrats with dandelion pappi attached to them and some [[Super Star]]s. As the player goes up they encounter three Bloomp pumps on the sides, a spinning circle of coins and small flower coins, a section with some green Bloomps and more Goombrats including a big one, a split path with gray Bloomps to the left, two spinning wheels with gray Bloomps attached to them, a section with green and cyan Bloomps, and the effect's [[Wonder Seed]] surrounded by small flower coins. Collecting it ends the effect, sending the player back to where the Wonder Flower was. The effect lasts for 130 seconds.
After collecting the Wonder Flower, the course's background darkens and turns the player(s) into their [[Balloon Mario|Balloon form]]. A row of purple Bloomps pointing upwards appear from below, guiding the player to go up whilst encountering Goombrats with dandelion pappi attached to them and some [[Super Star]]s. As the player goes up they encounter three Bloomp pumps on the sides, a spinning circle of coins and small flower coins, a section with some green Bloomps and more Goombrats including a big one, a split path with gray Bloomps to the left, two spinning wheels with gray Bloomps attached to them, a section with green and cyan Bloomps, and the effect's [[Wonder Seed]] surrounded by small flower coins. Collecting it ends the effect, sending the player back to where the Wonder Flower was. The effect lasts for 130 seconds.
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*'''10-flower coin 3''': In between two semisolid platforms after the Checkpoint Flag, requiring a timed jump from one of the purple Bloomps.
*'''10-flower coin 3''': In between two semisolid platforms after the Checkpoint Flag, requiring a timed jump from one of the purple Bloomps.


==Primary power-up==
<gallery>
* [[Fire Flower]]
SMBW Bloomps of the Desert Skies first 10-flower coin.jpg|First 10-flower coin
SMBW Bloomps of the Desert Skies second 10-flower coin.jpg|Second 10-flower coin
SMBW Bloomps of the Desert Skies third 10-flower coin.jpg|Third 10-flower coin
</gallery>


==Enemies==
==Enemies==
* [[Goombrat]]
*[[Goombrat]]
* [[Bloomp]]
*[[Bloomp]]
* [[Koopa Troopa]] (red)
*[[Koopa Troopa]] (red)
* {{conjectural|[[Big Goombrat]]}}
*[[Kodeka Kakibō]]


==Talking Flower quotes==
==Talking Flower quotes==
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**"''Hello there!''" (second time onwards)
**"''Hello there!''" (second time onwards)
**"''Ta-daaa! The sequel!''" (after being pushed off by a Bloomp)
**"''Ta-daaa! The sequel!''" (after being pushed off by a Bloomp)
*"''Homestretch!''" (found near the set of yellow pipes near the goal pole)
*"''Homestretch!''" (found near the set of yellow pipes near the Goal Pole)


==Gallery==
==Gallery==
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|JapR=Būsuke oyogu shiro sabaku
|JapR=Būsuke oyogu shiro sabaku
|JapM=White desert with swimming Bloomps
|JapM=White desert with swimming Bloomps
|Fra=Vallon des Globallons
|Dut=Bloomps bij maanlicht
|FraM=Bloomps' small valley
|DutM=Bloomps at moonlight
|Fre=Vallon des Globallons
|FreM=Bloomps' small valley
|Ger=Nächtlicher Balloink-Schwarm
|Ger=Nächtlicher Balloink-Schwarm
|GerM=Nocturnal swarm of Bloomps
|GerM=Nocturnal swarm of Bloomps
|Rus=Плывёт сдуля по пустыне...
|RusR=Plyvyot sdulya po pustyne...
|RusM=A Bloomp swims through the desert...
}}
}}
{{SMBW levels}}
{{SMBW levels}}
[[Category:Deserts]]
[[Category:Deserts]]
[[Category:Super Mario Bros. Wonder levels]]
[[Category:Super Mario Bros. Wonder levels]]

Latest revision as of 07:07, April 3, 2024

Level
Bloomps of the Desert Skies
Fire Yellow Toad in the level Bloomps of the Desert Skies in Super Mario Bros. Wonder
World Sunbaked Desert
Game Super Mario Bros. Wonder
Difficulty ★★★
Primary power-up Fire Flower
Wonder Effect Turns the player character into their Balloon form
<< Directory of levels >>

Bloomps of the Desert Skies is a course in Sunbaked Desert in Super Mario Bros. Wonder. As its name suggests, it features many Bloomps. It is unlocked after clearing Sunbaked Desert House, and its own completion unlocks Break Time! Floating Wonder Tokens. This course houses two Wonder Seeds, and has a difficulty of three stars.

Layout[edit]

The course starts off with the player standing on a Semisolid Platform, with some semisolid platforms, Goombrats and green Bloomps to the right. A Bloomp pump pointing to the left that pumps out purple Bloomps follows, leading to a ? Block with a Brick Block and a downhill slope with more Goombrats and another Bloomp pump facing upwards that helps the player reach the top of a hill. Above the Bloomp pump is some coins and two flower coins. Next is two semisolid platforms with a red Koopa Troopa and a Goombrat walking on them, before two Bloomps pumps. Below the left platform is a Hidden Character Block that only Red Yoshi can see that contains a 1-Up Mushroom. After a yellow pipe and a semisolid platform is a Bloomp pump pointing to the right, before two semisolid platforms, a Goombrat, and some green Bloomps. There is a Wow Bud on one of the platforms that releases a Lifting Shabon that releases coins, flower coins and a Talking Flower. Then there is one last gentle slope before the Checkpoint Flag.

The course continues with purple Bloomps that go down as well as some gaps. After the first gap is a ? Block in between Brick Blocks and a Goombrat below it. Then there are three semisolid platforms with Goombrats on them, where the top one has a Hidden Character Block that only Blue Toad can see that contains a flower coin. The course follows with a section that has a Kodeka Kakibō and a green Bloomp that has the course's Wonder Flower inside, with more semisolid platforms and yellow pipes that send out Goombrats afterwards. This leads to a green Bloomp with a Super Mushroom inside, and a set of green Bloomps and yellow pipes that each send out a Goombrat. Three green Bloomps follow, taking the player to the Goal Pole.

After collecting the Wonder Flower, the course's background darkens and turns the player(s) into their Balloon form. A row of purple Bloomps pointing upwards appear from below, guiding the player to go up whilst encountering Goombrats with dandelion pappi attached to them and some Super Stars. As the player goes up they encounter three Bloomp pumps on the sides, a spinning circle of coins and small flower coins, a section with some green Bloomps and more Goombrats including a big one, a split path with gray Bloomps to the left, two spinning wheels with gray Bloomps attached to them, a section with green and cyan Bloomps, and the effect's Wonder Seed surrounded by small flower coins. Collecting it ends the effect, sending the player back to where the Wonder Flower was. The effect lasts for 130 seconds.

10-flower coins[edit]

  • 10-flower coin 1: Found to the right of the second Bloomp pump.
  • 10-flower coin 2: Found up high in between some clouds. It can be reached by jumping on the purple Bloomps which are pumped out from the two Bloomp pumps.
  • 10-flower coin 3: In between two semisolid platforms after the Checkpoint Flag, requiring a timed jump from one of the purple Bloomps.

Enemies[edit]

Talking Flower quotes[edit]

  • "Flyyyy!" (found on top of the hill)
  • "Just hangin' out. No reason." (found below a semisolid platform after the hill)
    • "Augh!" (after the player has hit a nearby hidden block containing a 1-Up Mushroom)
    • "My mushroom!"
  • "A full moon..." (found near the second 10-flower coin)
    • "Could be quite a night!"
  • "Ta-daaaa!" (found after popping the Lifting Shabon)
    • "Hello there!" (second time onwards)
    • "Ta-daaa! The sequel!" (after being pushed off by a Bloomp)
  • "Homestretch!" (found near the set of yellow pipes near the Goal Pole)

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ブースケおよしろ砂漠さばく
Būsuke oyogu shiro sabaku
White desert with swimming Bloomps

Dutch Bloomps bij maanlicht
Bloomps at moonlight
French Vallon des Globallons
Bloomps' small valley
German Nächtlicher Balloink-Schwarm
Nocturnal swarm of Bloomps
Russian Плывёт сдуля по пустыне...
Plyvyot sdulya po pustyne...
A Bloomp swims through the desert...