Room 1-7+: Difference between revisions

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{{image}}
{{about|the level designated "1-7+" in American and Japanese regions|the level designated "1-7+" in other regions|[[Room 2-7+]]}}
{{about|the level designated "1-7+" in American and Japanese regions|the level designated "1-7+" in other regions|[[Room 2-7+]]}}
{{Levelbox
{{level infobox
|title=Room 1-7+
|title=Room 1-7+
|image=
|image=[[File:Room1-7+ MvsDK MMA.png|256px]]
|code=1-7+
|code=1-7+
|world=[[Mini Mayhem]] (Plus Mode)
|world=[[Mini Mayhem]] (Plus Mode)
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'''Room 1-7+''' (titled '''Room G-7+''' in the British English version) is the seventh Plus Mode course of [[Mini Mayhem]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''.
'''Room 1-7+''' (titled '''Room G-7+''' in the British English version) is the seventh Plus Mode course of [[Mini Mayhem]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''.


The course features two [[mini]] toys.
The course features two [[Mini]] toys.
 
==Overview==
==Overview==
The minis start on different levels on the right side of the stage, facing left. To the top left, beyond a grid for [[Pink Block]]s and a span of ground with a [[Shy Guy (toy)|Shy Guy]], lies the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]. Before the minis approach the door, the player has to lure the Shy Guy atop some Pink Blocks, then remove them to drop the Shy Guy onto the [[Spike Trap|spikes]] below, trapping it. The minis can then cross some Pink Blocks to reach the exit.
The minis start on different levels on the right side of the stage, facing left. To the top left, beyond a grid for [[Pink Block]]s and a span of ground with a [[Spear Guy]], lies the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]. Before the minis approach the door, the player has to lure the Shy Guy atop some Pink Blocks, then remove them to drop the Spear Guy onto the [[Spike Trap|spikes]] below, trapping it. The minis can then cross some Pink Blocks to reach the exit.
 
===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] is in a tight space on the left side of the stage, along with a trail of [[Coin]]s. The space is also occupied by a Shy Guy. The player should first trap the Shy Guy somewhere away by luring it onto some Pink Blocks and removing them, then use Pink Blocks again to guide the minis to the Mini Mario Card.
The [[Mini Mario Card]] is in a tight space on the left side of the stage, along with a trail of [[Coin]]s. The space is also occupied by a Spear Guy. The player should first trap the Spear Guy somewhere away by luring it onto some Pink Blocks and removing them, then use Pink Blocks again to guide the minis to the Mini Mario Card.


===M-Token===
===M-Token===
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*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: 1 (cyan)
*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: 1 (cyan)
*[[Coin]]s: 4
*[[Coin]]s: 4
*[[10 Gold Coin|Large Coins]]: 1
*[[10-Coin|Large Coin]]s: 1
*Enemies:
*Enemies:
**[[Shy Guy (toy)|Shy Guys]]: 2
**[[Spear Guy]]s: 2
{{MVDKMMA Levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]

Latest revision as of 08:39, March 29, 2024

This article is about the level designated "1-7+" in American and Japanese regions. For the level designated "1-7+" in other regions, see Room 2-7+.
Level
Room 1-7+
Room1-7+ MvsDK MMA.png
Level code 1-7+
World Mini Mayhem (Plus Mode)
Game Mario vs. Donkey Kong: Minis March Again!
Time limit 300 seconds
<< Directory of levels >>

Room 1-7+ (titled Room G-7+ in the British English version) is the seventh Plus Mode course of Mini Mayhem in Mario vs. Donkey Kong: Minis March Again!.

The course features two Mini toys.

Overview[edit]

The minis start on different levels on the right side of the stage, facing left. To the top left, beyond a grid for Pink Blocks and a span of ground with a Spear Guy, lies the Goal Door. Before the minis approach the door, the player has to lure the Shy Guy atop some Pink Blocks, then remove them to drop the Spear Guy onto the spikes below, trapping it. The minis can then cross some Pink Blocks to reach the exit.

Mini Mario Card[edit]

The Mini Mario Card is in a tight space on the left side of the stage, along with a trail of Coins. The space is also occupied by a Spear Guy. The player should first trap the Spear Guy somewhere away by luring it onto some Pink Blocks and removing them, then use Pink Blocks again to guide the minis to the Mini Mario Card.

M-Token[edit]

The M-Token is in the bottom left, where a cyan Split Pipe leads. The minis should either follow a path from their starting positions to the token, or climb to the Split Pipe at the top right to be warped directly to the token.

Statistics[edit]