Room 1-6 (Mario vs. Donkey Kong 2: March of the Minis): Difference between revisions

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(Created page with "{{italic title|id=y}} {{about|the level designated "1-6" in American and Japanese regions|the level designated "1-6" in other regions|Room 2-6}} {{level infobox |title=Room 1-6 |image=256px |code=1-6 |world=Mushroom Mayhem |game=''Mario vs. Donkey Kong 2: March of the Minis'' |limit=600 seconds |before=<< |after=Room...")
 
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|after=[[Room 1-7 (Mario vs. Donkey Kong 2: March of the Minis)|>>]]
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'''Room 1-6''' (titled '''Room G-6''' in the British English version) is the sixth course of [[Mushroom Mayhem]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. It introduces a new enemy called a [[Circus Kong]], which is the first type of [[monkey robot]].
'''Room 1-6''' (titled '''Room G-6''' in the British English version) is the sixth course of [[Mushroom Mayhem]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. It introduces a new enemy called a [[Circus Kong]], which is the first type of [[Donkey Kong's robot|monkey robot]].
 
The course features three Mini Marios.


The course features three [[Mini Mario (toy)|Mini Mario]]s.
==Overview==
==Overview==
The level is split into two elevations, with two Mini Marios starting at the top and one starting at the bottom. A single Circus Kong stands at the center of the level. The Circus Kong juggles any Mini Marios which run into it, leaving them suspended in the air until [[Pink Block]]s are placed underneath them. There are also pits of [[Spike Trap|spike]]s on either side of the level. The [[Goal Door (Mario vs. Donkey Kong series)|exit]] is to the right of the Circus Kong.
The level is split into two elevations, with two Mini Marios starting at the top and one starting at the bottom. A single Circus Kong stands at the center of the level. The Circus Kong juggles any Mini Marios which run into it, leaving them suspended in the air until [[Pink Block]]s are placed underneath them. There are also pits of [[Spike Trap|spike]]s on either side of the level. The [[Goal Door (Mario vs. Donkey Kong series)|exit]] is to the right of the Circus Kong.
===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] is in the top left corner of the level. To obtain the card as quickly as possible, the player can place Pink Blocks below the card and direct the Mini Mario next to the card to move to the left.
The [[Mini Mario Card]] is in the top left corner of the level. To obtain the card as quickly as possible, the player can place Pink Blocks below the card and direct the Mini Mario next to the card to move to the left.
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*[[File: Gold Star.svg|16px]] '''Gold star:''' 27200 points
*[[File: Gold Star.svg|16px]] '''Gold star:''' 27200 points


===Enemies===
==Enemies==
*[[Circus Kong]]
*[[Circus Kong]]
{{MVDKMOTM levels}}
{{MVDKMOTM levels}}
[[Category:Mario vs. Donkey Kong 2: March of the Minis levels]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis levels]]

Latest revision as of 10:20, March 8, 2024

This article is about the level designated "1-6" in American and Japanese regions. For the level designated "1-6" in other regions, see Room 2-6.
Level
Room 1-6
A screenshot of Room 1-6 from Mario vs. Donkey Kong 2: March of the Minis.
Level code 1-6
World Mushroom Mayhem
Game Mario vs. Donkey Kong 2: March of the Minis
Time limit 600 seconds
<< Directory of levels >>

Room 1-6 (titled Room G-6 in the British English version) is the sixth course of Mushroom Mayhem in Mario vs. Donkey Kong 2: March of the Minis. It introduces a new enemy called a Circus Kong, which is the first type of monkey robot.

The course features three Mini Marios.

Overview[edit]

The level is split into two elevations, with two Mini Marios starting at the top and one starting at the bottom. A single Circus Kong stands at the center of the level. The Circus Kong juggles any Mini Marios which run into it, leaving them suspended in the air until Pink Blocks are placed underneath them. There are also pits of spikes on either side of the level. The exit is to the right of the Circus Kong.

Mini Mario Card[edit]

The Mini Mario Card is in the top left corner of the level. To obtain the card as quickly as possible, the player can place Pink Blocks below the card and direct the Mini Mario next to the card to move to the left.

Star scores[edit]

  • A bronze star symbol. Used as the cleanest possible way to represent bronze stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Bronze star: 10950 points
  • A silver star symbol. Used as the cleanest possible way to represent silver stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Silver star: 12950 points
  • A gold star symbol. Used as the cleanest possible way to represent gold stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Gold star: 27200 points

Enemies[edit]