Blackout Basement: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{image}}
{{level
{{level
|title = Blackout Basement
|title = Blackout Basement
|image = [[Image:Blaba.png{{!}}230px]]
|code = 5 - 6
|code = 5 - 6
|game = ''[[Donkey Kong Country]]''
|game = ''[[Donkey Kong Country]]''
Line 13: Line 13:


This level takes place in a factory where the lights are broken. With the lights blinking on and off, it is hard to see where [[enemies]], [[ropes]], moving platforms and pitfalls are. The Kongs must use the short moments of light they get to their advantage. This factory is guarded by [[Kritter]]s, [[Klump]]s and [[Klaptrap]]s.
This level takes place in a factory where the lights are broken. With the lights blinking on and off, it is hard to see where [[enemies]], [[ropes]], moving platforms and pitfalls are. The Kongs must use the short moments of light they get to their advantage. This factory is guarded by [[Kritter]]s, [[Klump]]s and [[Klaptrap]]s.


{{DK Isles}}
{{DK Isles}}

Revision as of 03:55, July 8, 2008

Template:Level

Blackout Basement is the twenty-eighth level of Donkey Kong Country, and the sixth and final level of the Kremkroc Industries, Inc. area.

This level takes place in a factory where the lights are broken. With the lights blinking on and off, it is hard to see where enemies, ropes, moving platforms and pitfalls are. The Kongs must use the short moments of light they get to their advantage. This factory is guarded by Kritters, Klumps and Klaptraps.





Template:DK Isles Template:Kremkroc Industries