Keeping Count: Difference between revisions

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==Gameplay==
==Gameplay==
The object of the game is to press the button on the clickers to count the number of fish that appear. Each counter must be equal to the amount of fish that correspond to that counter to clear the microgame. If the player counts too high on either counter, they cannot correct them to lower the number and will lose.
The object of the game is to press the button on the clickers to count the number of fish that appear. The counters can only go up to 99. Each counter must be equal to the amount of fish that correspond to that counter to clear the microgame. If the player counts too high on either counter, they cannot correct them to lower the number and will lose.
* '''Level 1''': Both types of fish differ in shape and color. The fish are stationary.
* '''Level 1''': Both types of fish differ in shape and color. The fish are stationary.
* '''Level 2''': Both types of fish have similar shape and differ in color. The fish swim around slightly.
* '''Level 2''': Both types of fish have similar shape and differ in color. The fish swim around slightly.

Revision as of 16:31, November 24, 2023

This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting. This notice should be removed after a month has passed since the game was first released.

Keeping Count
Keeping Count from WarioWare: Move it!
Appears in WarioWare: Move It!
Type Dribble & Spitz
Command(s) Count them!
Info "We're doing a survey of underwater life. Use the ZL and ZR buttons to count each type of creature. Be sure you know what you're counting by checking the silhouettes and colors."
Controls L Button/ZL Button – Click left clicker
R Button/ZR Button – Click right clicker
Form(s) Choo Choo, Button Sign

Keeping Count is one of Dribble & Spitz's microgames in WarioWare: Move It!

Gameplay

The object of the game is to press the button on the clickers to count the number of fish that appear. The counters can only go up to 99. Each counter must be equal to the amount of fish that correspond to that counter to clear the microgame. If the player counts too high on either counter, they cannot correct them to lower the number and will lose.

  • Level 1: Both types of fish differ in shape and color. The fish are stationary.
  • Level 2: Both types of fish have similar shape and differ in color. The fish swim around slightly.
  • Level 3: Both types of fish have similar color and differ by either shape or pattern. The fish swim a lot.

In multiplayer, some factors change. The fish keep the same movement patterns as their single-player counterpart for each level.

  • Level 1: Each player counts different colors of a specific type of fish.
  • Level 2: Same as Level 1, but the fish swim around slightly.
  • Level 3: Each player counts two types of fish of the same color, and some fish may not appear.

Gallery

Names in other languages

Language Name Meaning