Metroid-Samus: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image=[[File:MetroidSamusWWT.png‎]]
|image=[[File:MetroidSamusWWT.png|250px]]<br>''WarioWare: Twisted!''<br>[[File:MetroidSamus WarioWareGold.png|250px]]<br>''WarioWare Gold''
|appeared_in=''[[WarioWare: Twisted!]]
|appears_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]''
|type=[[9-Volt]]
|type=[[9-Volt]] (''Twisted!'')<br>[[18-Volt]] (''Gold'')
|info=''"Use the arm cannon to shoot all the enemies."''
|intro=''Shoot!'' (Levels 1 and 2)<br>''Repel!'' (Level 3)
|controls='''Tilt''' &ndash; Move arm<br>'''A''' &ndash; Shoot
|info="''Use the arm cannon to shoot all the enemies.''" (''Twisted!'')<br>"''Fire the beam from Samus's arm, and drive back the enemy! <font color="green">Super Metroid was released for the SNES in 1994.</font>''" (''Gold'')
|controls={{Button|gba|Tilt}} &ndash; Move arm<br>{{Button|gba|A}} &ndash; Shoot
|clear=15
}}  
}}  
'''Metroid-Samus''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''.
'''Metroid-Samus''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]'' It is set in the [[Nintendo Entertainment System|NES]] game ''[[metroidwiki:Metroid (game)|Metroid]]'', specifically the original [[Family Computer Disk System]] version. It returns in ''[[WarioWare Gold]]'' as one of [[18-Volt]]'s microgames, with updated visuals based on the [[Super Nintendo Entertainment System|SNES]] game ''[[metroidwiki:Super Metroid|Super Metroid]]''.
 
==Gameplay==
==Gameplay==
The purpose of the game is to tilt the [[GBA]] to have [[Samus]] aim her arm cannon to shoot the enemy.
The player must tilt the [[Game Boy Advance]] or [[Nintendo 3DS]] to have [[metroidwiki:Samus Aran|Samus]] aim her [[metroidwiki:Arm Cannon|Arm Cannon]] to shoot the enemies. Samus has infinite ammunition, so if she misses, she can fire again. If she fails to kill them, the player loses.
*'''Level 1:''' Samus must defeat a slow-moving [[metroidwiki:Ripper|Ripper]] (''Twisted!'') or [[metroidwiki:Zeela|Zeela]] (''Gold''). These enemies take relatively linear paths.
*'''Level 2:''' Samus must defeat a fast-moving [[metroidwiki:Waver|Waver]] (''Twisted!'') or two stationary [[metroidwiki:Mero|Meros]] (''Gold''). Wavers will zig-zag their path.
*'''Level 3:''' Samus must keep a [[metroidwiki:Metroid (species)|Metroid]] from reaching her until time runs out.


*'''1st level difficulty:''' The enemy moves in a straight line.
==Names in other languages==
*'''2nd level difficulty:''' The enemy zigzags as it moves.
{{foreign names
*'''3rd level difficulty:''' The metroid moves erratically.
|Jap=メトロイド/サムス (''Twisted!'')<br>''Metoroido/Samusu''<br>スーパーメトロイド (''Gold'')<br>''Sūpā Metoroido''
|JapM=Metroid/Samus<br><br>[[metroidwiki:Super Metroid|Super Metroid]]
|Fre=Metroid-Samus
|FreM=-
}}


A minimum of 15 points must be earned to clear this microgame.
{{9-Volt & 18-Volt's microgames}}
<br clear=all>
{{WarioWare: Twisted! microgames}}
{{WarioWare: Twisted! Microgames}}
{{WWG microgames}}
[[Category:Microgames]]
[[Category:WarioWare: Twisted! microgames]]
[[Category:WarioWare Gold microgames]]
[[Category:Metroid series]]

Latest revision as of 20:02, October 28, 2023

Metroid-Samus
MetroidSamusWWT.png
WarioWare: Twisted!
MetroidSamus WarioWareGold.png
WarioWare Gold
Appears in WarioWare: Twisted!
WarioWare Gold
Type 9-Volt (Twisted!)
18-Volt (Gold)
Command(s) Shoot! (Levels 1 and 2)
Repel! (Level 3)
Info "Use the arm cannon to shoot all the enemies." (Twisted!)
"Fire the beam from Samus's arm, and drive back the enemy! Super Metroid was released for the SNES in 1994." (Gold)
Controls Tilt motion control – Move arm
A Button – Shoot
Points to clear 15

Metroid-Samus is one of 9-Volt's microgames in WarioWare: Twisted! It is set in the NES game Metroid, specifically the original Family Computer Disk System version. It returns in WarioWare Gold as one of 18-Volt's microgames, with updated visuals based on the SNES game Super Metroid.

Gameplay[edit]

The player must tilt the Game Boy Advance or Nintendo 3DS to have Samus aim her Arm Cannon to shoot the enemies. Samus has infinite ammunition, so if she misses, she can fire again. If she fails to kill them, the player loses.

  • Level 1: Samus must defeat a slow-moving Ripper (Twisted!) or Zeela (Gold). These enemies take relatively linear paths.
  • Level 2: Samus must defeat a fast-moving Waver (Twisted!) or two stationary Meros (Gold). Wavers will zig-zag their path.
  • Level 3: Samus must keep a Metroid from reaching her until time runs out.

Names in other languages[edit]

Language Name Meaning
Japanese メトロイド/サムス (Twisted!)
Metoroido/Samusu
スーパーメトロイド (Gold)
Sūpā Metoroido

Metroid/Samus

Super Metroid

French Metroid-Samus
-