Room 7-9: Difference between revisions

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|before=[[Room 7-8|<<]]
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'''Room 7-9''' (titled '''Room 6-9''' in the British English version) is the ninth course of [[Spooky Attic]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.
'''Room 7-9''' (titled '''Room 6-9''' in the British English version) is the ninth course of [[Spooky Attic]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.
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===Mini Mario Card===
===Mini Mario Card===
The "O" [[Mini Mario Card]] is at the very top of the level, above a Yellow Color Switch and a [[Capture Kong]]'s roaming distance. A Mini must avoid the nearby Capture Kong and use the Yellow Color Switch to get to the card, this task being simplified if a powered-up Mini stuns the Capture Kong.
The "O" [[Mini Mario Card]] is at the very top of the level, above a Yellow Color Switch and a [[Capture Kong]]'s roaming distance. A Mini must avoid the nearby Capture Kong and use the Yellow Color Switch to get to the card. This task is simplified if a powered-up Mini stuns the Capture Kong.


==Enemies==
==Enemies==

Revision as of 06:21, July 23, 2022

This article is about the level designated "7-9" in American and Japanese regions. For the level designated "7-9" in other regions, see Room 8-9.
Level
Room 7-9
MvDK2 Room 7-9.png
Level code 7-9
World Spooky Attic
Game Mario vs. Donkey Kong 2: March of the Minis
Time limit 300 seconds
<< Directory of levels >>

Room 7-9 (titled Room 6-9 in the British English version) is the ninth course of Spooky Attic in Mario vs. Donkey Kong 2: March of the Minis.

The course features five Mini toys.

Overview

This level has several "floors" divided with girder platforms, and features several Donut Blocks, Conveyor Belts and Yellow Color Switches across. There is also a ? Block containing a Fire Flower that can transform a mini into its fire form. The Minis not there initially must head for the top of the level, then head to the leftmost Donut Blocks that will safely lead them to the Goal Door.

Mini Mario Card

The "O" Mini Mario Card is at the very top of the level, above a Yellow Color Switch and a Capture Kong's roaming distance. A Mini must avoid the nearby Capture Kong and use the Yellow Color Switch to get to the card. This task is simplified if a powered-up Mini stuns the Capture Kong.

Enemies