Floor 3 Donkey Kong: Difference between revisions

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{{image|level intro and end screen (both with and without text) for a gallery}}
{{about|the Floor 3 boss level from ''[[Mario vs. Donkey Kong: Minis March Again!]]''|the Floor 3 boss level from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''|[[Boss Game 3]]}}
{{about|the level titled "Floor 3 Donkey Kong" in the North American version|the level titled "Floor 3 Donkey Kong" in the PAL version|[[Floor 4 Donkey Kong]]}}
{{about|the level called "Floor 3 Donkey Kong" in the American English version|the level called "Floor 3 Donkey Kong" in the British English version|[[Floor 4 Donkey Kong]]}}
{{Levelbox
{{level infobox
|title=Floor 3 Donkey Kong
|title=Floor 3 Donkey Kong
|image=[[File:ScreenshotMvsDK MMA 8.png|256px]]
|image=[[File:ScreenshotMvsDK MMA 8.png|256px]]
|code=DONKEY KONG
|code=DONKEY KONG
|world=[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]
|world=[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] (Normal Mode)
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]''
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]''
|limit=180 seconds
|limit=180 seconds
Line 11: Line 11:
|after=[[Room 3-SP|>>]]
|after=[[Room 3-SP|>>]]
}}
}}
'''Floor 3 Donkey Kong''' (listed as '''Floor 2 Donkey Kong''' in the PAL version) is the [[Donkey Kong]] level of [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. The player controls a cannon that, like in [[Floor 1 Donkey Kong]], can be moved from side to side by spinning a wheel attached to it with a belt. They have a reserve of six [[Mini Mario (toy)|Mini Marios]] used as ammo for the cannon. The object is to aim and shoot Donkey Kong with the Mini Marios to damage him while avoiding incoming obstacles.
'''Floor 3 Donkey Kong''' (titled '''Floor 2 Donkey Kong''' in the British English version) is the [[Donkey Kong]] level of [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. The player controls a cannon that, like in [[Floor 1 Donkey Kong]], can be moved from side to side by spinning an adjacent wheel. They have a reserve of six [[Mini Mario (toy)|Mini Marios]] used as ammo for the cannon. The object is to shoot Donkey Kong with the Mini Marios in order to damage him while avoiding incoming obstacles.


==Overview==
==Overview==
The course plays out almost the same as the boss level of [[Pipe Works]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. There are five upside-down [[Warp Pipe|pipes]] placed along the top screen, from which [[Fire Piranha Plant|Venus Fire Traps]] simultaneously pop out to shoot fireballs at the player. Some shoot straight down while others shoot diagonally, rebounding off the sides of the screen. Donkey Kong repeatedly appears among the Venus Fire Traps, sometimes peeking very briefly, other times coming out of them from the waist up. The player can only hit Donkey Kong when he is visible. When DK only has two more hit points, blue [[+ Clock|clocks]] will occasionally fall from the pipes, granting an additional 30 seconds to the time limit when picked up. Donkey Kong must be hit six times to defeat him.
The course plays out almost the same as [[Boss Game 3]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. There are five upside-down [[Warp Pipe|pipes]] placed along the top screen, from which [[Fire Piranha Plant|Venus Fire Traps]] simultaneously pop out to shoot fireballs at the player. Some shoot straight down while others shoot diagonally, with their fireballs rebounding off the sides of the screen. Donkey Kong repeatedly appears from the pipes along with the Venus Fire Traps, sometimes peeking very briefly, other times coming out from the waist up. The player can only hit Donkey Kong when he is visible. After a while, blue [[+ Clock|clocks]] will occasionally fall from the pipes, granting an additional 30 seconds to the time limit when picked up. Donkey Kong must be hit six times to defeat him.


===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] periodically comes in and out of the pipes after Donkey Kong is hit two times. To collect it, the player has to shoot a Mini Mario into it at the right time.
The [[Mini Mario Card]] periodically comes in and out of the pipes after Donkey Kong is hit two times. To collect it, the player has to shoot a Mini Mario into it at the right time.
{{MVDKMMA Levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]

Latest revision as of 06:06, July 23, 2022

This article is about the Floor 3 boss level from Mario vs. Donkey Kong: Minis March Again! For the Floor 3 boss level from Mario vs. Donkey Kong 2: March of the Minis, see Boss Game 3.
This article is about the level called "Floor 3 Donkey Kong" in the American English version. For the level called "Floor 3 Donkey Kong" in the British English version, see Floor 4 Donkey Kong.
Level
Floor 3 Donkey Kong
The third fight with Donkey Kong.
Level code DONKEY KONG
World Magnet Mania (Normal Mode)
Game Mario vs. Donkey Kong: Minis March Again!
Time limit 180 seconds
<< Directory of levels >>

Floor 3 Donkey Kong (titled Floor 2 Donkey Kong in the British English version) is the Donkey Kong level of Magnet Mania in Mario vs. Donkey Kong: Minis March Again!. The player controls a cannon that, like in Floor 1 Donkey Kong, can be moved from side to side by spinning an adjacent wheel. They have a reserve of six Mini Marios used as ammo for the cannon. The object is to shoot Donkey Kong with the Mini Marios in order to damage him while avoiding incoming obstacles.

Overview[edit]

The course plays out almost the same as Boss Game 3 in Mario vs. Donkey Kong 2: March of the Minis. There are five upside-down pipes placed along the top screen, from which Venus Fire Traps simultaneously pop out to shoot fireballs at the player. Some shoot straight down while others shoot diagonally, with their fireballs rebounding off the sides of the screen. Donkey Kong repeatedly appears from the pipes along with the Venus Fire Traps, sometimes peeking very briefly, other times coming out from the waist up. The player can only hit Donkey Kong when he is visible. After a while, blue clocks will occasionally fall from the pipes, granting an additional 30 seconds to the time limit when picked up. Donkey Kong must be hit six times to defeat him.

Mini Mario Card[edit]

The Mini Mario Card periodically comes in and out of the pipes after Donkey Kong is hit two times. To collect it, the player has to shoot a Mini Mario into it at the right time.