Level 1-8 (Mario vs. Donkey Kong: Tipping Stars): Difference between revisions

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{{italic title|Level 1-8 (''Mario vs. Donkey Kong: Tipping Stars'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title=Level 1-8
|image=[[File:MvsDKTS1-8.jpg|250px]]<br>Nintendo 3DS version
|image=[[File:MvsDKTS1-8.jpg|250px]]
|code=1-8
|code=1-8
|world=[[Rolling Hills]]
|world=[[Rolling Hills]]
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==Overview==
==Overview==
[[File:MvDKTS1-8mapWiiU.jpg|thumb|left|200px|Level map]]
[[File:MvDKTS1-8mapWiiU.jpg|thumb|left|200px|Level map (Wii U)]]
The level is made of several passages where navigation is assured by Red Girder Rivets. There are also two [[Warp Pipe|Split Pipes]] at the right side of the screen, positioned at the bottom and at the top. Initially, the Cursed Mini Mario crosses some spikes, goes in the bottom pipe and exits the other, then falls into a long gap and bumps into a Red Girder wall, repeating the process.
The level is made of several passages where navigation is assured by Red Girder Rivets. There are also two [[Warp Pipe|Split Pipes]] at the right side of the screen, positioned at the bottom and at the top. Initially, the Cursed Mini Mario crosses some spikes, goes in the bottom pipe and exits the other, then falls into a long gap and bumps into a Red Girder wall, repeating the process.


The normal Mini Mario has to be lured to the stairs behind its starting position, which help reach the Hammers that amend the Cursed Mini Mario. There are a few areas where the Cursed Mini Mario can be trapped in beforehand with Red Girder walls. After it is freed, both Mini Marios should head for the goal [[door]] by taking Red Girders.  
The normal Mini Mario has to be lured to the stairs behind its starting position, which help reach the Hammers that amend the Cursed Mini Mario. There are a few areas where the Cursed Mini Mario can be trapped in beforehand with Red Girder walls. After it is freed, both Mini Marios should head for the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] by taking Red Girders.  


===M Coin===
===M Coin===
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*Red Girder Rivets: 9
*Red Girder Rivets: 9
*[[Coin]]s: 3
*[[Coin]]s: 3
*[[10 Gold Coin|Large Coins]]: 2
*[[10-Coin|Large Coin]]s: 2


===Wii U version===
===Wii U version===
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*Coins: 9
*Coins: 9
*Large Coins: 2
*Large Coins: 2
{{MVDKTS}}
 
{{MVDKTS Levels}}
{{MVDKTS levels}}
[[Category:Mario vs. Donkey Kong: Tipping Stars Levels]]
[[Category:Mario vs. Donkey Kong: Tipping Stars levels]]

Latest revision as of 07:21, May 10, 2022

Level
Level 1-8
Level 1-8 of Rolling Hills
Nintendo 3DS version
Level code 1-8
World Rolling Hills
Game Mario vs. Donkey Kong: Tipping Stars
Time limit 300 seconds
<< Directory of levels >>

Level 1-8 is the eighth and last course in Rolling Hills in Mario vs. Donkey Kong: Tipping Stars. It marks the overall debut of Cursed Mini Mario, a Mini Mario turned into a harmful, zombified version of its own self.

Aside from the Cursed Mini Mario, the level features a single Mini Mario that must revert the other one to its normal state by attacking it with Hammers.

Overview[edit]

Map of Level 1-8
Level map (Wii U)

The level is made of several passages where navigation is assured by Red Girder Rivets. There are also two Split Pipes at the right side of the screen, positioned at the bottom and at the top. Initially, the Cursed Mini Mario crosses some spikes, goes in the bottom pipe and exits the other, then falls into a long gap and bumps into a Red Girder wall, repeating the process.

The normal Mini Mario has to be lured to the stairs behind its starting position, which help reach the Hammers that amend the Cursed Mini Mario. There are a few areas where the Cursed Mini Mario can be trapped in beforehand with Red Girder walls. After it is freed, both Mini Marios should head for the Goal Door by taking Red Girders.

M Coin[edit]

The M Coin is floating on the platform just above the normal Mini Mario. To reach it, the player should lead the Mini Mario into the bottom pipe so that it exits from the other at the top, then use a Red Girder to cross the gap ahead to the M Coin.

High scores[edit]

Nintendo 3DS version[edit]

  • Bronze trophy: 6000 points
  • Silver trophy: 9000 points
  • Gold trophy: 15000 points

Wii U version[edit]

  • Bronze trophy: 6500 points
  • Silver trophy: 9500 points
  • Gold trophy: 15500 points

Statistics[edit]

Nintendo 3DS version[edit]

Wii U version[edit]

  • Red Girders: 12
  • Red Girder Rivets: 11
  • Coins: 9
  • Large Coins: 2