Level 1-6 (Mario vs. Donkey Kong: Tipping Stars): Difference between revisions

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{{italic title|Level 1-6 (''Mario vs. Donkey Kong: Tipping Stars'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title=Level 1-6
|image=[[File:MvsDKTS1-6.jpg|250px]]<br>Part of the level in the Nintendo 3DS version
|image=[[File:MvsDKTS1-6.jpg|250px]]
|code=1-6
|code=1-6
|world=[[Rolling Hills]]
|world=[[Rolling Hills]]
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==Overview==
==Overview==
[[File:MvDKTS1-6mapWiiU.jpg|thumb|left|200px|Level map]]
[[File:MvDKTS1-6mapWiiU.jpg|thumb|left|200px|Level map (Wii U)]]
The level is composed of an array of platforms ordered at different layers and joined by numerous Red Girder Rivets and Ladders. The Minis start at the bottom of the stage, and would have to traverse a serpented path across the level in order to reach the goal [[door]] at the top.
The level is composed of an array of platforms joined by numerous Red Girder Rivets and Ladders. The Minis start at the bottom of the stage, and would have to traverse a serpented path across the level in order to reach the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] at the top.


===M Coin===
===M Coin===
The [[M-Token|M Coin]] is located in the center of the top platform. As soon as the Minis finish climbing the Ladder on the left, instead of simply crossing the gap ahead of them, they should be led with a sloped Red Girder onto the lower platform. This platform contains a shorter Ladder which leads back to the top, and into the M Coin.
The [[M-Token|M Coin]] is located in the center of the top platform. As soon as the Minis finish climbing the Ladder on the left, instead of simply crossing the gap ahead of them, they should be led with a sloped Red Girder onto the lower platform. This platform contains a shorter Ladder which leads back to the top, and into the M Coin.


If the gap was horizontally crossed with a Red Girder, the Minis would have grabbed onto the Ladder from its top and gone lower, avoiding the M Coin.
If the gap is horizontally crossed with a Red Girder, the Minis would grab onto the Ladder from its top and go lower, avoiding the M Coin.
{{br}}
{{br}}


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==Statistics==
==Statistics==
The following data applies to both the [[Nintendo 3DS]] and the [[Wii U]] versions of the game.
The following data applies in both the [[Nintendo 3DS]] and the [[Wii U]] versions of the game.
*[[Red Girder]]s: 10
*[[Red Girder]]s: 10
*Red Girder Rivets: 14
*Red Girder Rivets: 14
*[[Ladder]]s: 4
*[[Ladder]]s: 4
*[[Coin]]s: 10
*[[Coin]]s: 10
*[[10 Gold Coin|Large Coins]]: 1
*[[10-Coin|Large Coin]]s: 1
{{MVDKTS}}
 
{{MVDKTS Levels}}
{{MVDKTS levels}}
[[Category:Mario vs. Donkey Kong: Tipping Stars Levels]]
[[Category:Mario vs. Donkey Kong: Tipping Stars levels]]

Latest revision as of 07:17, May 10, 2022

Level
Level 1-6
Level 1-6 of Rolling Hills
Part of the level in the Nintendo 3DS version
Level code 1-6
World Rolling Hills
Game Mario vs. Donkey Kong: Tipping Stars
Time limit 300 seconds
<< Directory of levels >>

Level 1-6 is the sixth course in Rolling Hills in Mario vs. Donkey Kong: Tipping Stars. It is the first level in the game to contain Ladders, which the Minis climb or descend regardless if there is more way ahead. It is also the first level to require more than the touchscreen space to navigate.

The level features a Mini Mario and a Mini Peach.

Overview[edit]

Map of Level 1-6
Level map (Wii U)

The level is composed of an array of platforms joined by numerous Red Girder Rivets and Ladders. The Minis start at the bottom of the stage, and would have to traverse a serpented path across the level in order to reach the Goal Door at the top.

M Coin[edit]

The M Coin is located in the center of the top platform. As soon as the Minis finish climbing the Ladder on the left, instead of simply crossing the gap ahead of them, they should be led with a sloped Red Girder onto the lower platform. This platform contains a shorter Ladder which leads back to the top, and into the M Coin.

If the gap is horizontally crossed with a Red Girder, the Minis would grab onto the Ladder from its top and go lower, avoiding the M Coin.

High scores[edit]

Nintendo 3DS version[edit]

  • Bronze trophy: 5000 points
  • Silver trophy: 8000 points
  • Gold trophy: 14000 points

Wii U version[edit]

  • Bronze trophy: 5500 points
  • Silver trophy: 8500 points
  • Gold trophy: 14500 points

Statistics[edit]

The following data applies in both the Nintendo 3DS and the Wii U versions of the game.