Donkey Kong Country Returns (microgame): Difference between revisions

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==Gameplay==
==Gameplay==
The player has to defeat all of the enemies on-screen using the character's move. The player does not lose the microgame if their character come into contact with an enemy. Each level features different enemies and takes place in different levels of the original game, with the corresponding music playing (in level 2's case, the music that plays outside of the chase segments, "Tree Top Rock Returns"). After clearing the microgame, either [[Donkey Kong]] or [[Diddy Kong]] appears.
The player has to defeat all of the enemies on-screen using the character's move. The player does not lose the microgame if their character come into contact with an enemy. Each level features different enemies that can appear in two different layouts per difficulty level, and takes place in different levels of the original game, with the corresponding music playing (in level 2's case, the music that plays outside of the chase segments, "Tree Top Rock Returns"). After clearing the microgame, either [[Donkey Kong]] or [[Diddy Kong]] appears, deepening on which enemy layout is used.


*'''Level 1:''' The microgame takes place in [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]] near the [[Mugly]] statues. The player has to defeat one [[Tiki Goon]].
*'''Level 1:''' The microgame takes place in [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]] near the [[Mugly]] statues. The player has to defeat either one [[Tiki Goon]] or one [[Tiki Buzz]] flying back and forth.
*'''Level 2:''' The microgame takes place in [[Muncher Marathon]]. The player has to defeat a [[Frogoon]] and a purple [[Skittler]], which are located on each side of the screen.
*'''Level 2:''' The microgame takes place in [[Muncher Marathon]]. The player has to defeat either a [[Frogoon]] and a purple [[Skittler]] or a Skittler and a Tiki Goon. Both combinations feature one enemy on each side of the screen.
*'''Level 3:''' The microgame takes place at the end of the [[Golden Temple]]. The player has to defeat three [[Tiki Buzz]]es flying back and forth.
*'''Level 3:''' The microgame takes place at the end of the [[Golden Temple]]. The player has to defeat three Tiki Buzzes, which are either flying back and forth or up and down.


{{9-Volt and 18-Volt's Microgames}}
{{9-Volt and 18-Volt's Microgames}}

Revision as of 11:06, September 13, 2021

Template:Minigame-infobox Donkey Kong Country Returns is one of the microgames in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the Wii game of the same name.

Gameplay

The player has to defeat all of the enemies on-screen using the character's move. The player does not lose the microgame if their character come into contact with an enemy. Each level features different enemies that can appear in two different layouts per difficulty level, and takes place in different levels of the original game, with the corresponding music playing (in level 2's case, the music that plays outside of the chase segments, "Tree Top Rock Returns"). After clearing the microgame, either Donkey Kong or Diddy Kong appears, deepening on which enemy layout is used.

  • Level 1: The microgame takes place in Jungle Hijinxs near the Mugly statues. The player has to defeat either one Tiki Goon or one Tiki Buzz flying back and forth.
  • Level 2: The microgame takes place in Muncher Marathon. The player has to defeat either a Frogoon and a purple Skittler or a Skittler and a Tiki Goon. Both combinations feature one enemy on each side of the screen.
  • Level 3: The microgame takes place at the end of the Golden Temple. The player has to defeat three Tiki Buzzes, which are either flying back and forth or up and down.

Template:9-Volt and 18-Volt's Microgames Template:WWGIT Microgames