Wii DK Summit: Difference between revisions

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(A) Mario Kart 10 has yet to exist. B) Not really noteworthy anyway)
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*A shortcut can be performed after the player has passed the moguls where there is a large chasm, and the player can drift and jump across the first chasm. The player can also slow down to cancel their drift, clear the first chasm and and then drive off of the raised section ahead to clear the second.
*A shortcut can be performed after the player has passed the moguls where there is a large chasm, and the player can drift and jump across the first chasm. The player can also slow down to cancel their drift, clear the first chasm and and then drive off of the raised section ahead to clear the second.
*Time can be saved on the last turn of the course by going up the half-pipe and wrapping around the corner, sticking to the invisible wall.
*Time can be saved on the last turn of the course by going up the half-pipe and wrapping around the corner, sticking to the invisible wall.
*There are three shortcuts on this course only possible to perform with the aid of computer tools (slowdowns, save states etc.). Each shortcut involves bypassing a blue half-pipe to save time.<ref>https://www.google.co.uk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&ved=2ahUKEwjv0PyphcbuAhVLUxUIHdThB14QuAIwA3oECAcQBQ&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DmXmhqPMqSCE&usg=AOvVaw38E3JrwFB4MTLxCq68OtZM A tool-assisted speerun (TAS) using the shortcuts<ref>


==Tournaments==
==Tournaments==

Revision as of 07:16, January 31, 2021

Template:Racecourse DK Summit (known as DK's Snowboard Cross in the Japanese and PAL releases) is the third race course of the Flower Cup in Mario Kart Wii. The track takes place on a snowy mountain winter sports resort which appears to be popular among Shy Guys. This is the first race course in the Mario Kart series to have a different name in the NTSC and PAL regions.

The stage is somewhat a combination of DK Mountain from Mario Kart: Double Dash!! and DK Pass from Mario Kart DS. Like DK Mountain, it has a Barrel Cannon aimed at a mountain and a zigzagging, crevice-filled path to the goal line, and like DK Pass, it is covered in snow and has various small snow piles that slow the player down if they run into them, as well as numerous Dash Panels.

When a player is playing as a Mii, the head of the wooden statue of Mario snowboarding will be replaced with a Mii's head.

Description

The race takes place in a mountain filled with snow and some skiing Shy Guys. This course introduces the half-pipe ramps in this game. There is a cannon that blasts the player to the top of the mountain. Later on, the player will have to descend from the summit, using ramps and bumpy hills to gain speed. After descending, the player sees Shy Guy Snowboarders, which act like obstacles for the players, making any player who hits them spin out. After the half-pipe filled with Shy Guys, the player will soon end up back at the start of the course.

During the first lap of the course, snow is falling heavily, and the background and distant objects cannot be seen. By the third lap, snowfall clears up and all scenery can be clearly seen. This concept is reused for DS DK Pass in Mario Kart 7.

Course layout

The cannon entrance

The course starts with a right turn towards a set of automatic barriers and Item Boxes, which lead towards the Cannon. After landing form the cannon, the track makes a U-turn to the left along a half-pipe. The track then approaches a set of ramps, each featuring Item Boxes, with a larger single ramp with a Dash Panel on the right and three smaller ramps on the left. After this, the track takes a slight left past two areas of pink-striped deep snow, which will slow the player down if driven through, before approaching a set of moguls that form ramps. The mogul area also features three ramps with Dash Panels and Item Boxes. The course then makes a sharp right turn with a half-pipe on the left around one side of the chasm, and then a sharp left turn around the other side, before approaching a pair of Dash Panels in another half pipe. The half-pipe features two drifts of deep snow, which cover up sections do not prevent their use. Item Boxes are located on either side of the track with the deep snow, and Shy Guy Snowboarders appear on the halfpipe, with a single one between the two snow drifts and a pair after the second one. The course then turns to the right as the halfpipe slopes downwards and approaches the Finish Line.

Shortcuts

  • The first shortcut is not an intentionally designed shortcut, but is a faster alternative to clearing the second turn of the course, and is mentioned in the Prima Guide for Mario Kart Wii. The player can jump over the left side of the hill by using a ramp, where they can perform a trick.
  • A Mushroom can be used to cut across the thick snow on the turn before the moguls.
  • A shortcut can be performed after the player has passed the moguls where there is a large chasm, and the player can drift and jump across the first chasm. The player can also slow down to cancel their drift, clear the first chasm and and then drive off of the raised section ahead to clear the second.
  • Time can be saved on the last turn of the course by going up the half-pipe and wrapping around the corner, sticking to the invisible wall.
  • There are three shortcuts on this course only possible to perform with the aid of computer tools (slowdowns, save states etc.). Each shortcut involves bypassing a blue half-pipe to save time.Cite error: Closing </ref> missing for <ref> tag However, players can get to the item boxes by using the No Boundary Check hack.[1]

References

Template:Racecourses