Button (Mario & Luigi series): Difference between revisions

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{{italic title|Button (''Mario & Luigi'' series)}}
{{italic title|Button (''Mario & Luigi'' series)}}
{{about|the object in the Mario & Luigi series|other uses|[[Button]]}}
{{about|the object in the Mario & Luigi series|other uses|[[Button]]}}
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Buttons appear throughout the modern series as well with the aforementioned purposes.
Buttons appear throughout the modern series as well with the aforementioned purposes.
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==Reference==
==Reference==

Revision as of 01:04, January 4, 2021

A Lakitu holding a Spotlight from Mario & Luigi: Superstar Saga This article has been chosen to be a focus for this month's edition of The 'Shroom Spotlight, and our goals have been completed. If there are further improvements that can be made, make them.
This article is about the object in the Mario & Luigi series. For other uses, see Button.
The button in Mario & Luigi: Superstar Saga

Buttons[1] are objects found throughout the Mario & Luigi series. Whenever struck, usually via a hammer, a minor or immediate event occurs in the nearby area. Although their exact functions vary throughout the series, the gimmick follows. Aside from this, buttons display other uses in the series, such as triggering an event required for progression or removing an obstacle for the same intention.

Buttons first appear in Mario & Luigi: Superstar Saga, throughout various locations in the Beanbean Kingdom. They function as switches with numerous purposes, each one revealed when the button is hit. This usually results in opening nearby gates, doors, or other barriers, though occasionally nearby elements in the environment are affected, such as having a barrel appear.

Buttons return in Mario & Luigi: Partners in Time, functioning in the same manner. They can now be struck and activated with anyone's hammer, and are usually meant to help the player progress when activated.

Notably, in Mario & Luigi: Bowser's Inside Story, peculiar buttons known as Nubbins appear commonly throughout Bowser's body, and function in the same way as regular buttons, typically triggering some sort of event or unlocking a nearby area.

Buttons appear throughout the modern series as well with the aforementioned purposes.

Reference

  1. ^ Stratton, Stephen, and Levi Buchanan. Mario & Luigi: Superstar Saga Prima Official Strategy Guide. Page 20.