Crosshair Cranky: Difference between revisions

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→‎Stages: fixed file names
(almost all of the info was removed from the dk wiki one. this was my proudest work too.. one of the last i didd on dk wiki)
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!Summary
!Summary
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|{{anchor|Kremlings and Kongs}}[[File:Kremlings and Kongs.png]]<br>'''Kremlings and Kongs'''
|{{anchor|Kremlings and Kongs}}[[File:DKC GBC Kremlings and Kongs.png]]<br>'''Kremlings and Kongs'''
|Donkey Kong must fire coconuts at fifty [[Kritter]]s, who try to steal [[Banana]]s. DKs and Diddys also jump on the Bananas, of whom he must not fire at. If DK misses too many Kritters or misfires at too many Kongs, he loses. The stage is set in a temple and therefore has the temple theme.
|Donkey Kong must fire coconuts at fifty [[Kritter]]s, who try to steal [[Banana]]s. DKs and Diddys also jump on the Bananas, of whom he must not fire at. If DK misses too many Kritters or misfires at too many Kongs, he loses. The stage is set in a temple and therefore has the temple theme.
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|{{anchor|Barrel o' Kremlings}}[[File:Barrel o Kremlings.png]]<br>'''Barrel o' Kremlings'''
|{{anchor|Barrel o' Kremlings}}[[File:DKC GBC Barrel O Kremlings.png]]<br>'''Barrel o' Kremlings'''
|Kritters randomly pop out of barrels, and they must be shot with coconuts. The counter is set at "100" at the beginning of this stage. The counter decreases based on which color Kritter DK shoots--green ones are worth a point, blue ones are worth two, and red ones are worth five. If DK fails to shot too many Kritters, he loses the stage. This stage is heavily based on the ''[[Donkey Kong 64]]'' Bonus Stage, [[Kremling Kosh]].<br><br>This stage erroneously plays the forest theme even though it is situated on a wooden platform in the Island's shore.
|Kritters randomly pop out of barrels, and they must be shot with coconuts. The counter is set at "100" at the beginning of this stage. The counter decreases based on which color Kritter DK shoots--green ones are worth a point, blue ones are worth two, and red ones are worth five. If DK fails to shot too many Kritters, he loses the stage. This stage is heavily based on the ''[[Donkey Kong 64]]'' Bonus Stage, [[Kremling Kosh]].<br><br>This stage erroneously plays the forest theme even though it is situated on a wooden platform in the Island's shore.
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|{{anchor|Kremling Krackdown}}[[File:Kremling Krackdown.png]]<br>'''Kremling Krackdown'''
|{{anchor|Kremling Krackdown}}[[File:DKC GBC Kremling Krackdown.png]]<br>'''Kremling Krackdown'''
|Donkey Kong must shoot 70 Kritters, all of whom try attempt to steal the Bananas again. The stage has a jungle setting, and the background music is "DK Island Swing".
|Donkey Kong must shoot 70 Kritters, all of whom try attempt to steal the Bananas again. The stage has a jungle setting, and the background music is "DK Island Swing".
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|{{anchor|Buddies Beware}}[[File:Buddies Beware.png]]<br>'''Buddies Beware'''
|{{anchor|Buddies Beware}}[[File:DKC GBC Buddies Beware.png]]<br>'''Buddies Beware'''
|In this stage, big [[Gnawty]]s (who resemble [[Very Gnawty]] and [[Really Gnawty]]) chase [[Expresso the Ostrich|Expresso]]s, [[Rambi the Rhinoceros|Rambi]]s, and [[Winky the Frog|Winky]]s across three different pathways, each with two holes in them. DK must help 25 [[Animal Buddy|Animal Buddies]] safely cross each pathway by firing coconuts at the holes, to prevent them from falling down. Each fired coconut will darken a half of the counter, which no longer has lines to divide it into four sections. The coconuts only temporarily patch the holes and disappear after an Animal Buddy crosses over it. The counter, originally set at 25, decreases by a number after an Animal Buddy exits from the right side of the third and bottommost path. The stage's difficulty increases halfway through (when the counter is down at 12), as more Animal Buddies start to spawn from the paths and even run faster. DK loses if too many of the Animal Buddies fall down the holes. This mini-game is similar to the Bonus Stage [[Peril Path Panic]] from ''Donkey Kong 64''. Just like Kremling Krackdown, this stage is set in a jungle and plays the DK Island Swing theme.
|In this stage, big [[Gnawty]]s (who resemble [[Very Gnawty]] and [[Really Gnawty]]) chase [[Expresso the Ostrich|Expresso]]s, [[Rambi the Rhinoceros|Rambi]]s, and [[Winky the Frog|Winky]]s across three different pathways, each with two holes in them. DK must help 25 [[Animal Buddy|Animal Buddies]] safely cross each pathway by firing coconuts at the holes, to prevent them from falling down. Each fired coconut will darken a half of the counter, which no longer has lines to divide it into four sections. The coconuts only temporarily patch the holes and disappear after an Animal Buddy crosses over it. The counter, originally set at 25, decreases by a number after an Animal Buddy exits from the right side of the third and bottommost path. The stage's difficulty increases halfway through (when the counter is down at 12), as more Animal Buddies start to spawn from the paths and even run faster. DK loses if too many of the Animal Buddies fall down the holes. This mini-game is similar to the Bonus Stage [[Peril Path Panic]] from ''Donkey Kong 64''. Just like Kremling Krackdown, this stage is set in a jungle and plays the DK Island Swing theme.
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|{{anchor|Wanted}}[[File:Wanted.png]]<br>'''Wanted'''
|{{anchor|Wanted}}[[File:DKC GBC Wanted.png]]<br>'''Wanted'''
|This stage's objective is similar to "Barrel o' Kremlings" except that DK has to fire at specific Kritters in the barrels, known as the "wanted" ones. After DK accesses the stage, the lights go out and a Kritter (either red, blue, green, purple, or black) pokes its head out a barrel; this Kritter is the "wanted" one, as indicated by its color. The Kritter then retreats in its barrel, the lights turn on, and many Kritters start to pop their heads out of barrels. DK must only shoot a coconut at the "wanted" Kritter. The cycle repeats, and the number of wanted Kritters increases (thus increasing the difficulty) as the stage progresses. DK loses if he hits the incorrect Kritter four times or misses too many of the wanted ones. The stage is set inside a cave and plays the cavern theme.
|This stage's objective is similar to "Barrel o' Kremlings" except that DK has to fire at specific Kritters in the barrels, known as the "wanted" ones. After DK accesses the stage, the lights go out and a Kritter (either red, blue, green, purple, or black) pokes its head out a barrel; this Kritter is the "wanted" one, as indicated by its color. The Kritter then retreats in its barrel, the lights turn on, and many Kritters start to pop their heads out of barrels. DK must only shoot a coconut at the "wanted" Kritter. The cycle repeats, and the number of wanted Kritters increases (thus increasing the difficulty) as the stage progresses. DK loses if he hits the incorrect Kritter four times or misses too many of the wanted ones. The stage is set inside a cave and plays the cavern theme.
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|{{anchor|Galleon Gunner}}[[File:Galleon Gunner.png]]<br>'''Galleon Gunner'''
|{{anchor|Galleon Gunner}}[[File:DKC GBC Galleon Gunner.png]]<br>'''Galleon Gunner'''
|DK must shoot coconuts at [[Gangplank Galleon]]'s six cannons, all of which are at the side of the ship. [[King K. Rool]] is on-board the ship in this minigame and operates the cannons. The counter is set at 36, and DK must destroy every cannon by firing at each one six times. The counter decreases by one for every cannon that is shot. DK can only shoot a cannon after K. Rool pulls it out; he has to quickly fire coconuts at the cannons before they fire first. After he shoots a cannon, it retracts into the ship. DK loses at the stage if he gets hit by cannonballs four times. After DK destroys every cannon, K. Rool furiously jumps around in his ship. The player then completes the mini-game. If the mini-game is completed for the first time, the player will unlock the Banner Creator, accessible from the Selection menu. Galleon Gunner plays the Gangplank Galleon theme.
|DK must shoot coconuts at [[Gangplank Galleon]]'s six cannons, all of which are at the side of the ship. [[King K. Rool]] is on-board the ship in this minigame and operates the cannons. The counter is set at 36, and DK must destroy every cannon by firing at each one six times. The counter decreases by one for every cannon that is shot. DK can only shoot a cannon after K. Rool pulls it out; he has to quickly fire coconuts at the cannons before they fire first. After he shoots a cannon, it retracts into the ship. DK loses at the stage if he gets hit by cannonballs four times. After DK destroys every cannon, K. Rool furiously jumps around in his ship. The player then completes the mini-game. If the mini-game is completed for the first time, the player will unlock the Banner Creator, accessible from the Selection menu. Galleon Gunner plays the Gangplank Galleon theme.
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