King K. Rool: Difference between revisions

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In ''Donkey Kong Country 3'', K. Rool have no magic powers. The dark and powerful magic spell that sealed the barrier was contained in a crystal key.
(In ''Donkey Kong Country 3'', K. Rool have no magic powers. The dark and powerful magic spell that sealed the barrier was contained in a crystal key.)
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*In ''Donkey Kong Country'', King K. Rool boasts the ability to summon a barrage of large cannonballs to rain down on Donkey Kong and Diddy Kong.
*In ''Donkey Kong Country'', King K. Rool boasts the ability to summon a barrage of large cannonballs to rain down on Donkey Kong and Diddy Kong.
*In ''Donkey Kong Country 2'', K. Rool can teleport.
*In ''Donkey Kong Country 2'', K. Rool can teleport.
*In ''Donkey Kong Country 3'', Baron K. Roolenstein is capable of using sorcery. He demonstrates his magical prowess on the Queen Banana Bird, who states, "that rotten yellow belly K.Rool imprisoned me... ...behind this evil barrier, which he sealed with a dark and powerful magic spell."
*In ''Donkey Kong Country 3'', Baron K. Roolenstein simply use a remote control to active the gadgets and weaponry in battle.  
*Aside from simple strength, King K. Rool displays very few powers until ''Donkey Kong 64'', originally simply using gadgets and weaponry in battle. In ''Donkey Kong 64'', though, King K. Rool displays the ability to create multiple shockwaves by slamming the ground (although as demonstrated with Tiny Kong, doing this too many times will cause him to injure his posterior, leaving an opening for Tiny to inflict damage to his toes). He can also perform a powerful uppercut after charging at the Kongs, which can knock Chunky Kong high into in the air, even when he is the same size as K. Rool.
*In ''Donkey Kong 64'', though, King K. Rool displays the ability to create multiple shockwaves by slamming the ground (although as demonstrated with Tiny Kong, doing this too many times will cause him to injure his posterior, leaving an opening for Tiny to inflict damage to his toes). He can also perform a powerful uppercut after charging at the Kongs, which can knock Chunky Kong high into in the air, even when he is the same size as K. Rool.
*In ''Donkey Kong Country 2'' and ''Donkey Kong 64'', King K. Rool displays his ability to turn invisible. This is first seen in ''Donkey Kong Country 2'', where his blunderbuss leaves a trail of smoke puffs, revealing where he is, and in ''Donkey Kong 64'', where only his shadow can be seen on the ground when he is invisible.
*In ''Donkey Kong Country 2'' and ''Donkey Kong 64'', King K. Rool displays his ability to turn invisible. This is first seen in ''Donkey Kong Country 2'', where his blunderbuss leaves a trail of smoke puffs, revealing where he is, and in ''Donkey Kong 64'', where only his shadow can be seen on the ground when he is invisible.
*In ''DK: Jungle Climber'', King K. Rool, after being damaged in battle, can turn temporarily invincible (gaining a reddish coloration) and the ability to assume a ball shape and bounce off surfaces rapidly. After being empowered by a Crystal Banana, King K. Rool gains a multitude of different powers, such as manipulating the weather, summoning meteors, breathing a barrage of fireballs and exploding mines.
*In ''DK: Jungle Climber'', King K. Rool, after being damaged in battle, can turn temporarily invincible (gaining a reddish coloration) and the ability to assume a ball shape and bounce off surfaces rapidly. After being empowered by a Crystal Banana, King K. Rool gains a multitude of different powers, such as manipulating the weather, summoning meteors, breathing a barrage of fireballs and exploding mines.