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'''Kudgel''' is a large, muscular, club-wielding [[Kremling]] and a boss in the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. His name is derived from "cudgel," meaning "club" or "to beat with a club."
'''Kudgel''' is a large, muscular, club-wielding [[Kremling]] and a boss in the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. His name is derived from "cudgel," meaning "club" or "to beat with a club."


Kudgel is the boss of the third area of [[Crocodile Isle]], Krem Quay. Kudgel is fought in the level "[[Kudgel's Kontest]]." Kudgel attacks [[Diddy Kong]] and [[Dixie Kong]] by leaping through the air and trying to smash down on them. The [[Kong]]s must carefully dodge Kudgel's jumps.
Kudgel is the boss of the third area of [[Crocodile Isle]], Krem Quay. Kudgel is fought in the level "[[Kudgel's Kontest]]." Kudgel attacks [[Diddy Kong]] and [[Dixie Kong]] by leaping through the air and trying to smash down on them; his landings (which make shockwaves in the GBA version) will also stun the Kongs if they are not in midair.


After a few jumps, Kudgel will land and swing his club. He then performs a short jump that causes a [[TNT Barrel]] to appear. The TNT Barrel must be thrown at Kudgel quickly or he will jump away; if the Kongs try to throw the TNT Barrel at Kudgel after he jumps away, or get too close while carrying the TNT Barrel, he'll block the TNT Barrel with his club. Every time Kudgel is hit with a TNT Barrel, he will jump increasingly lower and faster.
Kudgel first attacks by leaping off-screen and landing where the Kongs are. After three such jumps, Kudgel will land and swing his club. He then performs a short jump that causes a [[TNT Barrel]] to appear. The TNT Barrel must be thrown at Kudgel quickly or he will jump away; if the Kongs try to throw the TNT Barrel at Kudgel after he jumps away, or get too close while carrying the TNT Barrel, he'll block the TNT Barrel with his club. Kudgel will speed up each time he gets hit by a TNT Barrel.


After being hit by three TNT Barrels, Kudgel's jumps will start creating shockwaves that stun the Kongs if they get hit. These shockwave jumps are followed by a short jump that causes another TNT Barrel to appear. Kudgel will speed up each time he gets hit by a TNT Barrel.
After being hit by three TNT Barrels, Kudgel will instead jump in an arc to stomp the Kongs. These jumps are followed by a short jump that causes another TNT Barrel to appear. Every time Kudgel is hit with a TNT Barrel, he will jump increasingly lower and faster.


After being hit by six TNT Barrels, Kudgel will be blasted into [[Krem Quay]]'s swamp water.
After being hit by six TNT Barrels, Kudgel will be blasted into [[Krem Quay]]'s swamp water.
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