Arrow Space: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
There is a ninja standing in front of a building. Various arrows fly up in the background, then fall down in the foreground. The player must maneuver the ninja (using the {{button|gba|Pad}}) into the space between the arrows, otherwise, the game will be lost. | There is a ninja standing in front of a building. Various arrows fly up in the background, then fall down in the foreground. The player must maneuver the ninja (using the {{button|gba|Pad}}) into the space between the arrows, otherwise, the game will be lost. | ||
*'''1st level difficulty:''' There are 11 arrows and the gap is 5 arrows wide. | |||
*'''2nd level difficulty:''' There are 12 arrows and the gap is 4 arrows wide. | |||
*'''3rd level difficulty:''' There are 13 arrows and the gap is only 3 arrows wide, making it difficult to avoid the arrows. | |||
==Appearance in ''Super Smash Bros. Brawl''== | ==Appearance in ''Super Smash Bros. Brawl''== | ||
[[File:WarioWare-Sidestep-SSBB.png|210px|thumb|left|'''Arrow Space''' in ''Super Smash Bros. Brawl''.]] | [[File:WarioWare-Sidestep-SSBB.png|210px|thumb|left|'''Arrow Space''' in ''Super Smash Bros. Brawl''.]] |
Revision as of 02:51, July 23, 2014
Arrow Space is a microgame in the Sci-Fi folder in WarioWare, Inc.: Mega Microgame$!. The name is a pun on Aerospace.
Gameplay
There is a ninja standing in front of a building. Various arrows fly up in the background, then fall down in the foreground. The player must maneuver the ninja (using the ) into the space between the arrows, otherwise, the game will be lost.
- 1st level difficulty: There are 11 arrows and the gap is 5 arrows wide.
- 2nd level difficulty: There are 12 arrows and the gap is 4 arrows wide.
- 3rd level difficulty: There are 13 arrows and the gap is only 3 arrows wide, making it difficult to avoid the arrows.
Appearance in Super Smash Bros. Brawl
This microgame makes a reappearance in the game Super Smash Bros. Brawl, as part of the WarioWare, Inc. stage. Like in the actual microgame, fighters must avoid the arrows to win.
Template:WWIMM Microgames