Editing Tundra Blunda

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'''Tundra Blunda''' is the seventeenth level in ''[[Donkey Kong Land III]]''. and the fifth level of [[Blackforest Plateau]]. As a snow-themed level, Tundra Blunda features an icy path and slopes. Like [[Lemguin Lunge]] from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', Tundra Blunda features [[Lemguin]]s, which spawn from the holes in the ground indefinitely then belly slide toward [[Dixie Kong]] and [[Kiddy Kong]]. There are a few [[pit]]s that the [[Kong]]s can go across by jumping from Niknaks. "Blunda" in the level's name is derived from "blunder", changed to rhyme with "tundra".  
'''Tundra Blunda''' is the seventeenth level in ''[[Donkey Kong Land III]]''. and the fifth level of [[Blackforest Plateau]]. As a snow-themed level, Tundra Blunda features an icy path and slopes. Like [[Lemguin Lunge]] from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', Tundra Blunda features [[Lemguin]]s, which spawn from the holes in the ground indefinitely then belly slide toward [[Dixie Kong]] and [[Kiddy Kong]]. There are a few [[pit]]s that the [[Kong]]s can go across by jumping from Niknaks. "Blunda" in the level's name is derived from "blunder", changed to rhyme with "tundra".  
==Layout==
==Layout==
When the level begins, the Kongs head down a small slope to find [[KONG Letters|the letter K]]. While walking down the pathway at this point, they spot numerous enemies, and also jump over a few snow-bound houses. After passing many Skiddas and Krimps, they make their way down another slope and cross a small gap. Shortly after that, they are greeted by the first group of Lemguins. The heroes have to dodge the penguin-like enemies and head over a snow capped house. Once they pass a small gap, they need to make their way up the path, getting over a few small chasms and hopping over some house tops. Eventually, they pass a second tribe of Lemguins to find the [[Star Barrel]].
When the level begins, the Kongs head down a small slope to find [[KONG Letters|the letter K]]. While walking down the pathway at this point, they spot numerous enemies, and also jump over a few snow-bound houses. After passing many Skiddas and Krimps, they make their way down another slope and cross a small gap. Shortly after that, they are greeted by the first group of Lemguins. The heroes have to dodge the penguin-like enemies and head over a snow capped house. Once they pass a small gap, they need to make their way up the path, getting over a few small chasms and hopping over some house tops. Eventually, they pass a second tribe of Lemguins to find the [[Star Barrel]].
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
The following items and objects appear in the following quantities:
*[[DK Barrel]]: 3
*[[DK Barrel]]: 3
===K-O-N-G Letters===
===K-O-N-G Letters===
*'''K:''' Underneath the first Skidda encountered.
*'''K:''' Underneath the first Skidda encountered.
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At the very end, the Kongs must jump over the End of Level Flag to find the [[Koin]]. They must pick up a nearby [[Iron Barrel|Steel Barrel]] and throw it at the wall on the right, either from the left side of Koin or on top of it. The Steel Barrel ricochets into Koin, defeating him, and the Kongs obtain the [[DK Coin]].
At the very end, the Kongs must jump over the End of Level Flag to find the [[Koin]]. They must pick up a nearby [[Iron Barrel|Steel Barrel]] and throw it at the wall on the right, either from the left side of Koin or on top of it. The Steel Barrel ricochets into Koin, defeating him, and the Kongs obtain the [[DK Coin]].
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==Bonus Levels==
==Bonus Levels==
{{multiframe|[[File:Tundra Blunda DKL3 Bonus Level 1.png]] [[File:Tundra Blunda DKL3 Bonus Level 2.png]]|size=340|The first and second Bonus Levels respectively}}
{{multiframe|[[File:Tundra Blunda DKL3 Bonus Level 1.png]] [[File:Tundra Blunda DKL3 Bonus Level 2.png]]|size=340|The first and second Bonus Levels respectively}}
*'''''Bash the Baddies!''''': At the very start of the level, the Kongs must go left and pass a Knocka. They must jump on the center on the roof of a chalet to land into a hidden [[Bonus Barrel]]. In the [[Bonus Level]], Dixie or Kiddy have to defeat three Buzzes, each from using one of the three barrels. When the Kongs defeat every Buzz, the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears on the rightmost part of the Bonus Level.
*'''''Bash the Baddies!''''': At the very start of the level, the Kongs must go left and pass a Knocka. They must jump on the center on the roof of a chalet to land into a hidden [[Bonus Barrel]]. In the [[Bonus Level]], Dixie or Kiddy have to defeat three Buzzes, each from using one of the three barrels. When the Kongs defeat every Buzz, the [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] appears on the rightmost part of the Bonus Level.
*'''''Find the Token!''''': After the letter K, there is a Niknak flying in the air. Dixie or Kiddy must bounce from it to the left to land in another hidden Blast Barrel, which blasts them up to a Bonus Barrel. In the Bonus Level, the Kongs to get to the Bonus Coin on the right end of the Bonus Levels. They must avoid the Lemguins that indefinitely pop out from the holes in the ground.
*'''''Find the Token!''''': After the letter K, there is a Niknak flying in the air. Dixie or Kiddy must bounce from it to the left to land in another hidden Blast Barrel, which blasts them up to a Bonus Barrel. In the Bonus Level, the Kongs to get to the Bonus Coin on the right end of the Bonus Levels. They must avoid the Lemguins that indefinitely pop out from the holes in the ground.


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