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{{DKC level infobox
{{DKClevelbox
|image=[[File:Torchlight Trouble SNES 3.png]]
|title=Torchlight Trouble
|code=4 - 5 (SNES & GBC)<br>4 - 6 (GBA)
|image=[[File:Torchlight Trouble SNES 3.png|256px]]
|code=4 - 5 (SNES)<br>4 - 6 (GBA)
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
|before2=[[Croctopus Chase|<<]]
|notes=All of Torchlight Trouble takes place in a dark cave, so players need the aid of Squawks and his lantern to navigate through the cave.
|after2=[[Rope Bridge Rumble|>>]]
|before=[[Croctopus Chase|<<]]
|before3=[[Rope Bridge Rumble|<<]]
|after=[[Rope Bridge Rumble|>>]]
|after3=[[Really Gnawty Rampage|>>]]
|before2=[[Rope Bridge Rumble|<<]]
|track=Cave Dweller Concert
|after2=[[Oil Drum Alley|>>]]
|song=Cave Dweller Concert
}}
}}
'''Torchlight Trouble''', also spelled '''Torch Light Trouble''',<ref>''Nintendo Magazine System'' (UK) issue 28, page 58.</ref> is the twenty-first [[level]] of ''[[Donkey Kong Country]]'' and the fifth level of [[Gorilla Glacier]]. In the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]], Torchlight Trouble was instead made sixth and last regular level of Gorilla Glacier, as it swapped places with [[Rope Bridge Rumble]], making it the twenty-second level overall. Torchlight Trouble takes place in a dark cavern, and it is the only level with [[Squawks]], whose [[animal crate]] is at the start (though the Game Boy Advance version has him appear the moment the level begins). Upon being freed, Squawks follows behind the Kongs, holding a flashlight to light the path ahead. Even if the Kongs did not open the Squawks Crate, Squawks still appears with his flashlight if the Kongs either reach the [[Star Barrel|Continue Barrel]] and lose a life afterward or after they leave a Bonus Level.
'''Torchlight Trouble''' is the twenty-first [[level]] of the [[Super Nintendo Entertainment System]] game ''[[Donkey Kong Country]]'' and twenty-second in the [[Game Boy Advance]] remake. It is also the fifth level of the [[Gorilla Glacier]] area and the sixth and final level of the same world in the remake (having switched places with [[Rope Bridge Rumble]]). It is the only level in ''Donkey Kong Country'' to feature [[Squawks the Parrot]].


==Layout==
This is one of the most unique cave levels in the game, as it welcomes a new hazard: darkness. Throughout the whole level, the area is pitch black, too dark for the Kongs to see. Luckily, the [[Animal Friend]], Squawks the Parrot appears with his bright torchlight to shed light around the cave. When this is done, the primates are able to see some of the cave, although the areas behind and above them remain dark, causing quite a challenge to the level. As the heroes are guided by a narrow ray of light, they are greeted by the enemies, [[Klump]]s, [[Krusha]]s, and [[Mincer]]s. Alongside all these foes are [[Oil Drum]]s, which serve as obstacles due to their flames.
{{multiframe|[[File:Torchlight Trouble GBC.png]] [[File:TorchlightTrouble-GBA-2.png|180px]]|Torchlight Trouble's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom|align=left|size=200}}
==Level Layout==
The Kongs can find a [[DK Barrel]] above them as soon as they enter the level. Squawks joins them as they walk in, lighting their path. A Klump marches to the left of a small gap with the [[KONG Letters|letter K]] in it, which is surrounded by two oil drums. A lower platform holding another Klump is located on the right side of the abyss. Another platform carrying two additional oil drums and a third Klump is just ahead after a slightly larger pit. This is followed by a wide abyss that can only be crossed with the use of a platform that moves in a horizontal path across the pit. The letter O floats above it. A larger platform is on the opposite side of the abyss with two oil drums on the outside of it. A Klump patrols the area between them. Another small platform moves within an abyss nearby, but it moves in a vertical path. The Kongs must jump on it to reach a much larger piece of land with two more oil drums and a Klump on it. If the primates continue, they can find another platform moving in a vertical path above a pit. It can help them reach a higher piece of land with another pair of oil drums on it. There is an additional oil drum in a lower area after a nearby gap. The level's [[Star Barrel|Continue Barrel]] waits next to it.
The Kongs can find a [[DK Barrel]] above them as soon as they enter the level. Squawks joins them as they walk in, lighting their path. A Klump marches to the left of a small gap with the [[K-O-N-G Letters|letter K]] in it, which is surrounded by two Oil Drums. A lower platform holding another Klump is located on the right side of the abyss. Another platform carrying two additional Oil Drums and a third Klump is just ahead after a slightly larger pit. This is followed by a wide abyss that can only be crossed with the use of a platform that moves in a horizontal path across the pit. The letter O floats above it. A larger platform is on the opposite side of the abyss with two Oil Drums on the outside of it. A Klump patrols the area between them. Another small platform moves within an abyss nearby, but it moves in a vertical path. The Kongs must jump on it to reach a much larger piece of land with two more Oil Drums and a Klump on it. If the primates continue, they can find another platform moving in a vertical path above a pit. It can help them reach a higher piece of land with another pair of Oil Drums on it. There is an additional Oil Drum in a lower area after a nearby gap. The level's [[Star Barrel]] waits next to it.


[[File:Torchlight Trouble SNES 2.png|thumb|left|190px|Donkey Kong crouches under the wall after the Star Barrel.]]
A low ceiling hangs in front of the heroes to the right of the barrel. They must crawl under it to pass it. As they crawl, they run into a DK Barrel and a few [[banana]]s. On the long, raised area of ground, the heroes can find a bumpy path leading past several Mincers. A Krusha marches between each Mincer, and a barrel also sits at the beginning of the area. A higher piece of land is after the third Mincer with two Krushas on it. After crossing a small gap, the two friends make their way onto a solid piece of land with two Mincers and a Krusha on it. A sign indicating that the level is almost over stands in the center of the platform. Once the Kongs jump over another small gap near here, they find themselves on a platform with a lone Mincer on it. This is followed by an abyss with a small, moving platform in it. It moves in a vertical path, so it can lift them up onto a higher area nearby. The letter N floats near the platform. Once the higher area is reached, the primates can find many Mincers ahead of them. A lone Krusha marches between the first two Mincers, while the final Mincer moves slightly up and down at the edge of a ledge. If the heroes drop down the ledge, they can find a wooden exit sign, indicating that the passage ahead leads out of the level.
A low ceiling hangs in front of the heroes to the right of the barrel. They must crawl under it to pass it. As they crawl, they run into a DK Barrel and a few [[banana]]s. On the long, raised area of ground, the heroes can find a bumpy path leading past several Mincers. A Krusha marches between each Mincer, and a barrel also sits at the beginning of the area. A higher piece of land is after the third Mincer with two Krushas on it. After crossing a small gap, the two friends make their way onto a solid piece of land with two Mincers and a Krusha on it. A sign indicating that the level is almost over stands in the center of the platform. Once the Kongs jump over another small gap near here, they find themselves on a platform with a lone Mincer on it. This is followed by an abyss with a small, moving platform in it. It moves in a vertical path, so it can lift them up onto a higher area nearby. The letter N floats near the platform. Once the higher area is reached, the primates can find many Mincers ahead of them. A lone Krusha marches between the first two Mincers, while the final Mincer moves slightly up and down at the edge of a ledge. If the heroes drop down the ledge, they can find a wooden exit sign, indicating that the passage ahead leads out of the level.
{{br}}
==Hidden Collectibles and Objects==
==Enemies and obstacles==
The following enemies appear in the following quantities:
 
<gallery>
Klaptrap DKC.png|[[Klaptrap]] (1, Bonus Level only)
Klump DKC sprite.png|[[Klump]] (5)
Krusha_DKC_blue.png|[[Krusha]] (6)
Mincer.png|[[Mincer]] (9)
Oil Drum DKC.png|[[Oil drum]] (11)
</gallery>
 
==Items and objects==
The following items and objects appear in the following quantities:
 
<gallery>
Banana DKC SNES.png|[[Banana]] (29)
Barrel DKC.png|[[Barrel]] (2)
DK Barrel DKC.png|[[DK Barrel]] (2)
</gallery>
 
===K-O-N-G Letters===
===K-O-N-G Letters===
*'''K:''' A gap with the letter K in it is immediately after the first oil drum in the level. A super-jump is required to grab it safely.
*K: A gap with the letter K in it is immediately after the first Oil Drum in the level. A super-jump is required to grab it safely.
*'''O:''' The letter O is in the second abyss in the level, which must be crossed with the use of a moving platform.
*O: The letter O is in the second abyss in the level, which must be crossed with the use of a moving platform.
*'''N:''' The letter N is in the last abyss before the final area of Mincers and Krushas. A super-jump must be used to reach it safely.
*N: The letter N is in the last abyss before the final area of Mincers and Krushas. A super-jump must be used to reach it safely.
*'''G:''' In the second Bonus Level, the letter G can be seen hidden at the side of the area above the entrance.
*G: In the second Bonus Level, the letter G can be seen hidden at the side of the area above the entrance.
 
===Bonus Levels===
===Key items===
*Shortly after the Star Barrel, the Kongs can find a lone barrel sitting next to a Krusha. They should pick up the barrel and throw it against the wall below to reveal an opening. They must walk into it to enter the first [[Bonus Level]]. Here, they have to hit three barrels so each picture on them matches. Once the match is made, the Kongs are awarded and then exit the stage.
*'''[[Photograph]]''' (Game Boy Advance version): The photograph is above the level exit. By collecting it, the Kongs obtain a picture of Squawks for the ninth page of the [[Scrapbook (Donkey Kong Country series)|scrapbook]].
*At the end of the level, the primates can discover another barrel. They must pick it up and jump over the Mincer to the right to land near the exit sign. There, they should blast away the wall to the left and enter the passage they create. They enter a Bonus Level, where they must jump on a Klaptrap to earn many [[Banana|Banana Bunch]]es. When the Klaptrap is defeated, the Kongs are able to exit the bonus. If the enemy hits them, they are forced out of it without all of the Banana Bunches.
 
===Photograph (Game Boy Advance version only)===
==Bonus Levels==
*The Kongs can find a camera icon above the level's exit. If they grab it, they earn a picture of Squawks in the ninth page of their [[scrapbook]].
[[File:Torchlight Trouble SNES 5.png|thumb|The second Bonus Level]]
Torchlight Trouble has two Bonus Levels, listed by their type in the Game Boy Advance version:
 
*'''''Stop the Barrel!''''': After the Continue Barrel, the Kongs can find a barrel next to a Krusha. They must pick it up and throw it against the wall below to reveal an opening leading to the first [[Bonus Level]]. In the area, there are three barrels which quickly cycle between a banana, then a [[Banana Bunch]], and a [[Red Balloon|Life Balloon]]. The Kongs must match the picture on each barrel to win the depicted prize. After collecting the prize, the Kongs return to the main level.
*'''''Bash the Baddies!''''': Another barrel appears after the letter N. The Kongs must pick it up and jump over the Mincer to fall to an area below with the level exit. They must blast away the wall to the left and enter the opening to enter a Bonus Level, where the Kongs must jump on a Klaptrap to earn many Banana Bunches. When the Kongs first jump on a Klaptrap, the Banana Bunch represents a single banana. For each hit that Klaptrap takes, the next Banana Bunch rewards an additional banana. The Klaptrap is defeated when it takes ten hits, causing it to release a whole Banana Bunch (10 bananas) when defeated. In addition, a [[Rambi]] [[animal token|Token]] also appears when Klaptrap is defeated, and the Kongs can collect it to return into the main level.
 
==Gallery==
==Gallery==
<gallery>
<gallery>
Torchlight Trouble SNES 4.png|Donkey Kong finds the Squawks Crate
Torchlight Trouble SNES 3.png|[[Donkey Kong]] and [[Diddy Kong]] travel at the beginning of the level.
Donkey Kong Country (U) (V1.2) !004.png|The location of the letter K
Torchlight Trouble SNES 2.png|Donkey Kong crouches under a wall.
Torchlight Trouble SNES.png|Diddy jumping on a [[Klump]]
Torchlight Trouble SNES.png|Diddy jumps on a [[Klump]].
Torchlight Trouble SNES 2.png|Donkey Kong crouches under the wall after the Continue Barrel
Torchlight Trouble GBC.png|Torchlight Trouble in the [[Game Boy Color]] version.
Donkey Kong Country (U) (V1.2) -!-005.png|The letter N
Torchlight Trouble SNES 5.png|The letter G
Torchlight Trouble GBC 2.png|The nearby exit sign in the [[Donkey Kong Country (Game Boy Color)|Game Boy Color version]]
TorchlightTrouble-GBA-1.png|The first Bonus Level in the Game Boy Advance version
TorchlightTrouble-GBA-3.png|Squawks pointing his flashlight at an Oil drum in the Game Boy Advance version
TorchlightTrouble-GBA-4.png|The location of the photograph in the Game Boy Advance version
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names|
|Jap=トーチライト トンネル
|Jap=トーチライト トンネル
|JapR=Tōchiraito tonneru
|JapR=Tōchiraito ton neru
|JapM=Torchlight Tunnel
|JapM=Torchlight Tunnel
|Fra=Flambeau Fêlé
|FraM=Cracked Torchlight
|Ger=Gühbirnen-Drama (SNES)<br />Fackel-Fiasko (GBC)
|GerM=Light Bulb Drama<br />Flashlight Fiasco
|Spa=Dilema de Antorchas
|Spa=Dilema de Antorchas
|SpaM=Torch Dilemma
|SpaM=Torch Dilemma}}
|Fre=Flambeau Fêlé (SNES)<br>Spot Troublé (GBC)
|FreM=Cracked Torchlight<br>Troubled Spotlight
|Ger=Gühbirnen-Drama (SNES)<br>Fackel-Fiasko (GBC)
|GerM=Light Bulb Drama<br>Torch Fiasco
|Ita=Trottola di Torce
|ItaM=Top of Torches
}}


==Trivia==
==Trivia==
*The flash that occurs when Squawks faces the screen was removed from [[Virtual Console]] ports of the game, presumably to reduce the risk of seizures.
*If the player did not break open Squawks's Animal Crate at the beginning of the level, he will still show up with his flashlight if the player had reached the checkpoint barrel and lost a life afterwards or if they entered a bonus level.
 
*The blinding flash that occurs when Squawks faces the screen was removed from the [[Virtual Console]] rereleases of ''Donkey Kong Country'', presumably to reduce the risk of seizure.  
==References==
<references/>


{{NIWA|DKWiki=1}}
{{DKC}}
{{DKC}}
{{DKC levels}}
{{DKC Levels}}
[[Category:Underground areas]]
[[Category:Levels with Squawks]]
[[Category:Subterranean Areas]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Country levels]]
[[Category:Donkey Kong Country Levels]]

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