Editing Topsail Trouble (Donkey Kong Land 2)

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|after=[[Krow's Nest (Donkey Kong Land 2)|>>]]
|after=[[Krow's Nest (Donkey Kong Land 2)|>>]]
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'''Topsail Trouble''' is the fifth [[level]] in ''[[Donkey Kong Land 2]]'' and of the first world, [[Gangplank Galleon (world)|Gangplank Galleon]]. It takes place on a ship mast. At the start, there is an [[Animal Barrel]] of [[Rattly]], whom [[Diddy Kong]] and [[Dixie Kong]] can transform into until they cross the [[No Animal Sign]]. After crossing it, the level becomes similar to [[Mainbrace Mayhem (Donkey Kong Land 2)|Mainbrace Mayhem]], as the Kongs must climb up [[rope]]s, jump from masts, and avoid enemies.
'''Topsail Trouble''' is the fifth [[level]] in ''[[Donkey Kong Land 2]]'' and of the first world, [[Gangplank Galleon (world)|Gangplank Galleon]].
==Summary==
Topsail Trouble takes place on the masts of Gangplank Galleon, which [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] must reach the top of. At the start, there is an [[Animal Barrel]] of [[Rattly]], who can easily jump from yards and reach higher areas in the level. The [[Kong]]s only transform into Rattly briefly, and after the [[No Animal Sign]], the level becomes similar to [[Mainbrace Mayhem (Donkey Kong Land 2)|Mainbrace Mayhem]]; the Kongs must climb up [[rope]]s, jump from masts, and avoid enemies. [[Neek]]s and [[Click-Clack]]s are common enemies in the level, and many [[Klinger]]s are found climbing and sliding down the ropes. [[Zinger]]s are a common, aerial enemy in the level, and they often appear in the Kongs' path.


==Layout==
==Layout==
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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
*[[Click-Clack]]: 6
*[[Click-Clack]]: 6
*[[Flitter]]: 3
*[[Flitter]]: 3
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
*[[Banana Coin]]s: 3
*[[Banana Coin]]s: 3
*[[DK Barrel]]s: 5
*[[DK Barrel]]s: 5
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===Cranky's Video Game Hero Coin===
===Cranky's Video Game Hero Coin===
[[File:Topsail Trouble DKL2 DK Coin.png|thumb|The location of the Video Game Hero Coin]]
{|class="wikitable"
Above the fourth DK Barrel, the Kongs must go to the very left of a yard. From there, they must jump off a distance to reach a [[Banana Bunch]] and the [[DK Coin|Video Game Hero Coin]] to the top-left.
!Image
{{br}}
!Location
==Bonus Level==
|-
[[File:Topsail Trouble DKL2 Bonus Level.png|thumb|The Bonus Level of Topsail Trouble]]
|[[File:Topsail Trouble DKL2 DK Coin.png]]
Topsail Trouble has only one [[Bonus room|Bonus Level]], of the following type:
|Above the fourth DK Barrel, the Kongs must go to the very left of a yard. From there, they must jump off a distance to reach a [[Banana Bunch]] and the [[DK Coin|Video Game Hero Coin]] to the top-left.
|}


*'''Destroy them All!''': Shortly before the DK Barrel is a wooden structure attached to a mast. The Kongs must jump on the platform and then into a [[Bonus Barrel]] on the left. In the Bonus Level, Diddy or Dixie has to defeat four [[Klinger]]s that are climbing up and down a large set of ropes, by picking up and throwing [[Cannonball|kannonball]]s from the circular platforms. After the Kongs defeat every Klinger, the [[Kremkoin]] appears at the bottom center of the area to be obtained.
==Secrets==
===Bonus Levels===
{|class="wikitable"
!Image
!Type and description
|-
|[[File:Topsail Trouble DKL2 Bonus Level.png]]
|Shortly before the DK Barrel is a wooden structure attached to a mast. The Kongs must jump on the platform and then into a [[Bonus Barrel]] on the left. In the [[Bonus Level]], Diddy or Dixie have 30 seconds to defeat four [[Klinger]]s that are climbing up and down a large set of ropes. To defeat the Klingers, the Kongs must pick up and throw [[Cannonball|kannonball]]s from the circular platforms. After the Kongs defeat every Klinger, the [[Kremkoin]] appears at the bottom-middle for them to obtain.
|}


==Warp Barrel==
===Warp Barrel===
To find the [[Warp Barrel]], the Kongs must jump into the Rattly Barrel and jump on a circular platform to the left. Rattly must perform a [[super move|superjump]] to land into the Warp Barrel far above. The warp room takes place on a long yard, starting with a [[No Animal Sign]], and a group of bananas shaping a right arrow is floating above the yard, pointing the direction that the Kongs must leave. Back in the main level, the Kongs start beneath a [[Barrel Cannon]] on a yard with the [[End of Level Target]].
To find the [[Warp Barrel]], the Kongs must jump into the Rattly Barrel and jump on a circular platform to the left. Rattly must perform a [[super move|superjump]] to land into the Warp Barrel far above. The warp room takes place on a long yard, starting with a [[No Animal Sign]], and a group of bananas shaping a right arrow is floating above the yard, pointing the direction that the Kongs must leave. Back in the main level, the Kongs start beneath a [[Barrel Cannon]] on a yard with the [[End of Level Target]].


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