Editing Swoopy Salvo

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'''Swoopy Salvo''' is the thirty-ninth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fourth level of [[Krematoa]]. In the [[Game Boy Advance]] remake, Swoopy Salvo is the forty-fifth level. It takes place inside of two interconnected hollow trees. As suggested by the level's name, [[Swoopy|Swoopies]] are the main enemy and feature. An indefinite number of Swoopies fly in through a hole in a tree and out another one. For the first half, the [[Kong]]s transform into [[Squawks]], who must fly up the area and spit coconuts at the Swoopies and [[Buzz (enemy)|Buzz]]es that he encounters along the way. Just before the [[Star Barrel]] is the [[No Animal Sign]], and from there onward, the Kongs must go through the level themselves. There are some individual Swoopies that try to charge into the Kongs directly. If the Kongs dodge the Swoopy, it gets its beak stuck in the tree bark, and the Kongs can jump on it as a platform.
'''Swoopy Salvo''' is the thirty-ninth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fourth level of [[Krematoa]]. In the [[Game Boy Advance]] remake, Swoopy Salvo is the forty-fifth level. It takes place inside of two interconnected hollow trees. As suggested by the level's name, [[Swoopy|Swoopies]] are the main enemy and feature. An indefinite number of Swoopies fly in through a hole in a tree and out another one. For the first half, the [[Kong]]s transform into [[Squawks the Parrot|Squawks]], who must fly up the area and spit coconuts at the Swoopies and [[Buzz (enemy)|Buzz]]es that he encounters along the way. Just before the [[Star Barrel]] is the [[No Animal Sign]], and from there onward, the Kongs must go through the level themselves. There are some individual Swoopies that try to charge into the Kongs directly. If the Kongs dodge the Swoopy, it gets its beak stuck in the tree bark, and the Kongs can jump on it as a platform.
 
==Layout==
==Layout==
[[File:Swoopy Salvo GBA Buzzes.png|thumb|left|Swoopy Salvo in the Game Boy Advance version]]
[[File:Swoopy Salvo GBA Buzzes.png|thumb|left|Swoopy Salvo in the Game Boy Advance version]]
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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
The following enemies appear in the following quantities:
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<gallery>
Booty Bird DKC3.png|[[Booty Bird]] (1)
Booty Bird DKC3.png|[[Booty Bird]] (1)
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
The following items and objects appear in the following quantities:
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<gallery>
Squawks Barrel sprite.png|[[Animal Barrel]] ([[Squawks]]) (1)
Squawks Barrel sprite.png|[[Animal Barrel]] ([[Squawks]]) (1)
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NoAnimalSign-Squawks-DKC2.png|[[No Animal Sign]] (Squawks) (3)
NoAnimalSign-Squawks-DKC2.png|[[No Animal Sign]] (Squawks) (3)
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</gallery>
===K-O-N-G Letters===
===K-O-N-G Letters===
[[File:Swoopy Salvo GBA N.png|thumb|The letter N, as seen in the Game Boy Advance version]]
[[File:Swoopy Salvo GBA N.png|thumb|The letter N, as seen in the Game Boy Advance version]]
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After exiting the second Bonus Level, Squawks must pass the nearby No Animal Sign, which releases a Steel Barrel when he goes across it. The [[Koin]] is below the No Animal Sign, and the Kongs have only a single chance to use the Steel Barrel against it. While standing on Koin's shield, Dixie or Kiddy must throw the Steel Barrel to the left, causing it bounce off the wall then roll back into Koin and defeat him. The Kongs are rewarded with its [[DK Coin]].
After exiting the second Bonus Level, Squawks must pass the nearby No Animal Sign, which releases a Steel Barrel when he goes across it. The [[Koin]] is below the No Animal Sign, and the Kongs have only a single chance to use the Steel Barrel against it. While standing on Koin's shield, Dixie or Kiddy must throw the Steel Barrel to the left, causing it bounce off the wall then roll back into Koin and defeat him. The Kongs are rewarded with its [[DK Coin]].
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== Bonus Levels==
==Bonus Levels==
[[File:Swoopy Salvo DKC3 Bonus Area 2.png|thumb|The second Bonus Level of Swoopy Salvo]]
[[File:Swoopy Salvo DKC3 Bonus Area 2.png|thumb|The second Bonus Level of Swoopy Salvo]]
Swoopy Salvo has four Bonus Levels, listed by type:
Swoopy Salvo has four Bonus Levels, listed by type:
*'''Find the Coin!''': Right after the letter K, Squawks flies into the second tree. If he goes down the tree, Squawks can find and enter a [[Bonus Barrel]]. In the [[Bonus Level]], Squawks passes a No Animal Sign to turn back into the Kongs. Dixie and Kiddy have fifteen seconds to jump from three Swoopys, and each one swoops into the tree bark and gets stuck, and enter an [[Blast Barrel|Auto-Fire Barrel]] that blasts them northeast onto a branch with the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]].
 
*'''Find the Coin!''': Right after the letter K, Squawks flies into the second tree. If he goes down the tree, Squawks can find and enter a [[Bonus Barrel]]. In the [[Bonus Level]], Squawks passes a No Animal Sign to turn back into the Kongs. Dixie and Kiddy have fifteen seconds to jump from three Swoopys, and each one swoops into the tree bark and gets stuck, and enter an [[Blast Barrel|Auto-Fire Barrel]] that blasts them northeast onto a branch with the [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]].
*'''Collect 15 Bananas!''': After passing two red Buzzes circling a banana, Squawks must fly through another swarm of Swoopies. Afterward, Squawks can find a green Buzz. Instead of defeating it, Squawks must fly to the upper left, which has an opening that Swoopies are flying out from. Squawks must spit coconuts at the incoming Swoopies and go into the passage. He must then fly up to a banana circled by two Buzzes. When Squawks flies to the banana, he enters a hidden Bonus Barrel. In the Bonus Level, Squawks has 45 seconds to collect 15 green bananas in an open area while flying between two groups of Swoopies. When Squawks obtains every banana, the Bonus Coin appears below for him to collect.  
*'''Collect 15 Bananas!''': After passing two red Buzzes circling a banana, Squawks must fly through another swarm of Swoopies. Afterward, Squawks can find a green Buzz. Instead of defeating it, Squawks must fly to the upper left, which has an opening that Swoopies are flying out from. Squawks must spit coconuts at the incoming Swoopies and go into the passage. He must then fly up to a banana circled by two Buzzes. When Squawks flies to the banana, he enters a hidden Bonus Barrel. In the Bonus Level, Squawks has 45 seconds to collect 15 green bananas in an open area while flying between two groups of Swoopies. When Squawks obtains every banana, the Bonus Coin appears below for him to collect.  
*'''Collect 20 Stars!''': Some time after passing two Bristles is an open area where Swoopies fly in from the top-left and out the opening at the bottom-right. The Kongs must jump from the Swoopies to enter the third Bonus Barrel, which is left of a tree branch and just above where the Swoopies fly in from. In the Bonus Level, the Kongs have 15 seconds to collect the 20 [[star (Donkey Kong franchise)|star]]s. Kiddy must use the [[Team-up]] ability and throw Dixie up to the stars. A DK Barrel is underneath the stars in case the player is missing a Kong. When the Kongs collect every star, a Bonus Coin appears in front of the exit to the right.
*'''Collect 20 Stars!''': Some time after passing two Bristles is an open area where Swoopies fly in from the top-left and out the opening at the bottom-right. The Kongs must jump from the Swoopies to enter the third Bonus Barrel, which is left of a tree branch and just above where the Swoopies fly in from. In the Bonus Level, the Kongs have 15 seconds to collect the 20 [[Star (Donkey Kong Country series)|star]]s. Kiddy must use the [[Team-up]] ability and throw Dixie up to the stars. A DK Barrel is underneath the stars in case the player is missing a Kong. When the Kongs collect every star, a Bonus Coin appears in front of the exit to the right.
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==Gallery==
==Gallery==
<gallery>
<gallery>

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