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{{more images|At least one image to go with the layout section}}
{{level infobox
{{level infobox
|image=[[File:Swoopy Salvo.png]]
|image={{tabber|title1=Original|content1=[[File:Swoopy Salvo.png]]|title2=Remake|content2=[[File:Swoopy Salvo GBA Buzzes.png]]<br>Squawks avoiding two Buzzes, as seen in the Game Boy Advance version}}
|code=8 - 4 (SNES)<br>9 - 4 (GBA)
|code=8 - 4 (SNES)<br>9 - 4 (GBA)
|world=[[Krematoa]]
|world=[[Krematoa]]
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|after=[[Rocket Rush (level)|>>]]
|after=[[Rocket Rush (level)|>>]]
}}
}}
'''Swoopy Salvo''' is the thirty-ninth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fourth level of [[Krematoa]]. In the [[Game Boy Advance]] remake, Swoopy Salvo is the forty-fifth level. It takes place inside of two interconnected hollow trees. As suggested by the level's name, [[Swoopy|Swoopies]] are the main enemy and feature. An indefinite number of Swoopies fly in through a hole in a tree and out another one. For the first half, the [[Kong]]s transform into [[Squawks]], who must fly up the area and spit coconuts at the Swoopies and [[Buzz (enemy)|Buzz]]es that he encounters along the way. Just before the [[Star Barrel]] is the [[No Animal Sign]], and from there onward, the Kongs must go through the level themselves. There are some individual Swoopies that try to charge into the Kongs directly. If the Kongs dodge the Swoopy, it gets its beak stuck in the tree bark, and the Kongs can jump on it as a platform.
'''Swoopy Salvo''' is the thirty-ninth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fourth level of [[Krematoa]]. In the [[Game Boy Advance]] remake, Swoopy Salvo is the forty-fifth level. It takes place inside of two interconnected hollow trees. As suggested by the level's name, [[Swoopy|Swoopies]] are the main enemy and feature. An indefinite number of Swoopies fly in through a hole in a tree and out another one. For the first half, the [[Kong]]s transform into [[Squawks the Parrot|Squawks]], who must fly up the area and spit coconuts at the Swoopies and [[Buzz (enemy)|Buzz]]es that he encounters along the way. Just before the [[Star Barrel]] is the [[No Animal Sign]], and from there onward, the Kongs must go through the level themselves. There are some individual Swoopies that try to charge into the Kongs directly. If the Kongs dodge the Swoopy, it gets its beak stuck in the tree bark, and the Kongs can jump on it as a platform.
 
==Layout==
==Layout==
[[File:Swoopy Salvo GBA Buzzes.png|thumb|left|Swoopy Salvo in the Game Boy Advance version]]
[[File:Swoopy Salvo DKC3 Swoopies.png|thumb|left|Dixie jumping on a Swoopy]]
At the beginning of the level, the Kongs will find a branch stretching outside of the first tree. While on the branch, a Swoopy will shoot out from above them and serve as a plat form to reach a higher branch. Climbing up the area, the apes will find an [[Animal Barrel]]. Jumping in, they will turn into Squawks, who will need to defeat the green Buzz blocking his path. After entering the second tree, the bird will fly upwards and dodge a long red Buzz before exiting the tree. Outside of its trunk, he will find a straight pathway leading back into the first tree. While flying upwards in this tree, he will avoid several Swoopies, flying in and out of the tree. Soon, the parrot will spot a small hole to exit the tree with. If he chooses to travel farther, he will grab [[KONG Letters|the letter K]] and head into the second tree again. Heading north in the tree will take past a few red Buzz, and later to the tree's exit. He should get out of the tree and cross into the neighboring tree. In this part of the tree, the bird will simply fly upwards to a small hole. Going through it, Squawks will find himself in a large, open area. Many Swoopies will dive from tree to tree here, so he will have to dodge each one, until he makes his way to another one of the first tree's entrances. Once he safely manages to get in the tree, Squawks will find a hole above him leading outside of the tree. There, he will find another passage into a different tree, blocked by a Buzz. After he defeats the Buzz and gets back into the second tree, the parrot will fly farther upwards a avoid one group of Swoopies until he reaches an opening. It will lead him onto a strong branch outside, where he will pass the No Squawks sign. It will turn him back into the Kongs, who will then need to jump into the above [[Blast Barrel|Auto-Fire Barrel]]. The barrel will blast them near a passage leading into the second tree. The heroes should get in the tree to find the [[Star Barrel]], as well as a [[rope]].
At the beginning of the level, the Kongs will find a branch stretching outside of the first tree. While on the branch, a Swoopy will shoot out from above them and serve as a plat form to reach a higher branch. Climbing up the area, the apes will find an [[Animal Barrel]]. Jumping in, they will turn into Squawks, who will need to defeat the green Buzz blocking his path. After entering the second tree, the bird will fly upwards and dodge a long red Buzz before exiting the tree. Outside of its trunk, he will find a straight pathway leading back into the first tree. While flying upwards in this tree, he will avoid several Swoopies, flying in and out of the tree. Soon, the parrot will spot a small hole to exit the tree with. If he chooses to travel farther, he will grab [[KONG Letters|the letter K]] and head into the second tree again. Heading north in the tree will take past a few red Buzz, and later to the tree's exit. He should get out of the tree and cross into the neighboring tree. In this part of the tree, the bird will simply fly upwards to a small hole. Going through it, Squawks will find himself in a large, open area. Many Swoopies will dive from tree to tree here, so he will have to dodge each one, until he makes his way to another one of the first tree's entrances. Once he safely manages to get in the tree, Squawks will find a hole above him leading outside of the tree. There, he will find another passage into a different tree, blocked by a Buzz. After he defeats the Buzz and gets back into the second tree, the parrot will fly farther upwards a avoid one group of Swoopies until he reaches an opening. It will lead him onto a strong branch outside, where he will pass the No Squawks sign. It will turn him back into the Kongs, who will then need to jump into the above [[Blast Barrel|Auto-Fire Barrel]]. The barrel will blast them near a passage leading into the second tree. The heroes should get in the tree to find the [[Star Barrel]], as well as a [[rope]].


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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
The following enemies appear in the following quantities:
<gallery>
<gallery>
Booty Bird DKC3.png|[[Booty Bird]] (1)
Booty Bird DKC3.png|[[Booty Bird]] (1)
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
The following items and objects appear in the following quantities:
<gallery>
<gallery>
Squawks Barrel sprite.png|[[Animal Barrel]] ([[Squawks]]) (1)
Squawks Barrel sprite.png|[[Animal Barrel]] ([[Squawks]]) (1)
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NoAnimalSign-Squawks-DKC2.png|[[No Animal Sign]] (Squawks) (3)
NoAnimalSign-Squawks-DKC2.png|[[No Animal Sign]] (Squawks) (3)
</gallery>
</gallery>
===K-O-N-G Letters===
===K-O-N-G Letters===
[[File:Swoopy Salvo GBA N.png|thumb|The letter N, as seen in the Game Boy Advance version]]
[[File:Swoopy Salvo GBA N.png|thumb|The letter N, as seen in the Game Boy Advance version]]
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After exiting the second Bonus Level, Squawks must pass the nearby No Animal Sign, which releases a Steel Barrel when he goes across it. The [[Koin]] is below the No Animal Sign, and the Kongs have only a single chance to use the Steel Barrel against it. While standing on Koin's shield, Dixie or Kiddy must throw the Steel Barrel to the left, causing it bounce off the wall then roll back into Koin and defeat him. The Kongs are rewarded with its [[DK Coin]].
After exiting the second Bonus Level, Squawks must pass the nearby No Animal Sign, which releases a Steel Barrel when he goes across it. The [[Koin]] is below the No Animal Sign, and the Kongs have only a single chance to use the Steel Barrel against it. While standing on Koin's shield, Dixie or Kiddy must throw the Steel Barrel to the left, causing it bounce off the wall then roll back into Koin and defeat him. The Kongs are rewarded with its [[DK Coin]].
{{br}}
{{br}}
 
== Bonus Levels==
==Bonus Levels==
[[File:Swoopy Salvo DKC3 Bonus Area 2.png|thumb|The second Bonus Level of Swoopy Salvo]]
[[File:Swoopy Salvo DKC3 Bonus Area 2.png|thumb|The second Bonus Level of Swoopy Salvo]]
Swoopy Salvo has four Bonus Levels, listed by type:
Swoopy Salvo has four Bonus Levels, listed by type:
*'''Find the Coin!''': Right after the letter K, Squawks flies into the second tree. If he goes down the tree, Squawks can find and enter a [[Bonus Barrel]]. In the [[Bonus Level]], Squawks passes a No Animal Sign to turn back into the Kongs. Dixie and Kiddy have fifteen seconds to jump from three Swoopys, and each one swoops into the tree bark and gets stuck, and enter an [[Blast Barrel|Auto-Fire Barrel]] that blasts them northeast onto a branch with the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]].
 
*'''Find the Coin!''': Right after the letter K, Squawks flies into the second tree. If he goes down the tree, Squawks can find and enter a [[Bonus Barrel]]. In the [[Bonus Level]], Squawks passes a No Animal Sign to turn back into the Kongs. Dixie and Kiddy have fifteen seconds to jump from three Swoopys, and each one swoops into the tree bark and gets stuck, and enter an [[Blast Barrel|Auto-Fire Barrel]] that blasts them northeast onto a branch with the [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]].
*'''Collect 15 Bananas!''': After passing two red Buzzes circling a banana, Squawks must fly through another swarm of Swoopies. Afterward, Squawks can find a green Buzz. Instead of defeating it, Squawks must fly to the upper left, which has an opening that Swoopies are flying out from. Squawks must spit coconuts at the incoming Swoopies and go into the passage. He must then fly up to a banana circled by two Buzzes. When Squawks flies to the banana, he enters a hidden Bonus Barrel. In the Bonus Level, Squawks has 45 seconds to collect 15 green bananas in an open area while flying between two groups of Swoopies. When Squawks obtains every banana, the Bonus Coin appears below for him to collect.  
*'''Collect 15 Bananas!''': After passing two red Buzzes circling a banana, Squawks must fly through another swarm of Swoopies. Afterward, Squawks can find a green Buzz. Instead of defeating it, Squawks must fly to the upper left, which has an opening that Swoopies are flying out from. Squawks must spit coconuts at the incoming Swoopies and go into the passage. He must then fly up to a banana circled by two Buzzes. When Squawks flies to the banana, he enters a hidden Bonus Barrel. In the Bonus Level, Squawks has 45 seconds to collect 15 green bananas in an open area while flying between two groups of Swoopies. When Squawks obtains every banana, the Bonus Coin appears below for him to collect.  
*'''Collect 20 Stars!''': Some time after passing two Bristles is an open area where Swoopies fly in from the top-left and out the opening at the bottom-right. The Kongs must jump from the Swoopies to enter the third Bonus Barrel, which is left of a tree branch and just above where the Swoopies fly in from. In the Bonus Level, the Kongs have 15 seconds to collect the 20 [[star (Donkey Kong franchise)|star]]s. Kiddy must use the [[Team-up]] ability and throw Dixie up to the stars. A DK Barrel is underneath the stars in case the player is missing a Kong. When the Kongs collect every star, a Bonus Coin appears in front of the exit to the right.
*'''Collect 20 Stars!''': Some time after passing two Bristles is an open area where Swoopies fly in from the top-left and out the opening at the bottom-right. The Kongs must jump from the Swoopies to enter the third Bonus Barrel, which is left of a tree branch and just above where the Swoopies fly in from. In the Bonus Level, the Kongs have 15 seconds to collect the 20 [[Star (Donkey Kong Country series)|star]]s. Kiddy must use the [[Team-up]] ability and throw Dixie up to the stars. A DK Barrel is underneath the stars in case the player is missing a Kong. When the Kongs collect every star, a Bonus Coin appears in front of the exit to the right.
{{br}}
{{br}}
==Gallery==
==Gallery==
<gallery>
<gallery>
Swoopy Salvo DKC3 Swoopies.png|Dixie jumping on a Swoopy
Swoopy Salvo DKC3 rope.png|Dixie and Kiddy wait for a Swoopy to pass
Swoopy Salvo DKC3 rope.png|Dixie and Kiddy wait for a Swoopy to pass
Swoopy Salvo DKC3 Squawks.png|Squawks avoids Swoopies
Swoopy Salvo DKC3 Squawks.png|Squawks avoids Swoopies
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|Spa=Proyectiles Swoopy
|Spa=Proyectiles Swoopy
|SpaM=Swoopy Projectile
|SpaM=Swoopy Projectile
|Fre=Salves de Swoopy
|Fra=Salves de Swoopy
|FreM=Swoopy's Salvo
|FraM=Swoopy's Salvo
|Ger=Swoopie-Doopie
|Ger=Swoopie-Doopie
|GerM=
|GerM=

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