Editing Squawks's Shaft (Donkey Kong Land 2)

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|after=[[Barrel Bayou (Donkey Kong Land 2)|>>]]
|after=[[Barrel Bayou (Donkey Kong Land 2)|>>]]
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'''Squawks's Shaft''', misspelled as '''Squawk's Shaft''' in an Australian ''Nintendo Magazine System'' issue,<ref>''Nintendo Magazine System'' (Australia) issue 47, page 48.</ref> is the tenth level of ''[[Donkey Kong Land 2]]'' and the fifth level in [[Krem Cauldron]]. The level takes place in a mine shaft, and for the first part, [[Diddy Kong]] and [[Dixie Kong]] must make their way upward while avoiding enemies along the way. The second part has an [[Animal Barrel]] of [[Squawks]], whom the [[Kong]]s must transform into to progress their way through the latter half.
'''Squawks's Shaft''', misspelled as '''Squawk's Shaft''' in an Australian ''Nintendo Magazine System'' issue,<ref>''Nintendo Magazine System'' (Australia) issue 47, page 48.</ref> is the tenth level of ''[[Donkey Kong Land 2]]'' and the fifth level in [[Krem Cauldron]].
==Summary==
In addition to being the first level to feature the eponymous [[Squawks the Parrot]], this is also the second level to take place in a mine shaft.
 
The level begins with a short, straightforward section. [[Diddy Kong]] and [[Dixie Kong]] must travel upward while evading or defeating enemies such as [[Klomp]]s, [[Neek]]s, and [[Krook]]s, blasting out of [[barrel]]s along the way until they eventually reach the top. Shortly after the [[Star Barrel]] is an [[Animal Barrel]] allowing the Kongs to transform into Squawks.
 
Both of Squawks's two main abilities are quite useful for this level. In addition to flying, he can spit coconuts from his mouth in an upwards arc, hurting any enemies found in the level, including the [[Zinger]]s. The latter half of the level involves using Squawks to get higher up the shaft while exploring for hidden collectibles such as [[Banana Coin]]s and [[KONG Letters]] and avoiding Zingers, Krooks, and a [[Kannon]]. At the very top of the level is a [[No Animal Sign]], and just to the right of the sign is the exit.


==Layout==
==Layout==
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If the primates jump into the Blast Barrel, they are shot towards many Barrel Cannons, which can shoot them to some bananas and to a Banana Coin. If they jump into the Barrel Cannon to the left of this Blast Barrel, they can shoot to another Barrel Cannon, which can then be used to fire them towards a few Blast Barrels. The Blast Barrels are only able to blast them upwards, so they must shift to the right after shooting out of them to reach the next barrel. The third Blast Barrel, found next to a Zinger, can blast the heroes onto a platform that holds a Banana Bunch and a DK Barrel. A small platform is above it that can assist the duo in reaching a Barrel Cannon, which they must use to shoot to a longer platform with a Krook on it. To the right of this foe in the air, the primates can find a hook with the letter O and a Banana Bunch near it against the side of the area. An additional Barrel Cannon follows the Krook, and it must be used to shoot to another Barrel Cannon, which can then blast them to a stationary barrel that they must activate themselves. If the do so, they are shot to a Blast Barrel, which then fires them northwest into a Barrel Cannon that they must use to shoot past a Zinger and to an additional Barrel Cannon. They must use this cannon to shoot them to another Barrel Cannon, which can then send them onto a platform slightly under the level's [[Star Barrel]].
If the primates jump into the Blast Barrel, they are shot towards many Barrel Cannons, which can shoot them to some bananas and to a Banana Coin. If they jump into the Barrel Cannon to the left of this Blast Barrel, they can shoot to another Barrel Cannon, which can then be used to fire them towards a few Blast Barrels. The Blast Barrels are only able to blast them upwards, so they must shift to the right after shooting out of them to reach the next barrel. The third Blast Barrel, found next to a Zinger, can blast the heroes onto a platform that holds a Banana Bunch and a DK Barrel. A small platform is above it that can assist the duo in reaching a Barrel Cannon, which they must use to shoot to a longer platform with a Krook on it. To the right of this foe in the air, the primates can find a hook with the letter O and a Banana Bunch near it against the side of the area. An additional Barrel Cannon follows the Krook, and it must be used to shoot to another Barrel Cannon, which can then blast them to a stationary barrel that they must activate themselves. If the do so, they are shot to a Blast Barrel, which then fires them northwest into a Barrel Cannon that they must use to shoot past a Zinger and to an additional Barrel Cannon. They must use this cannon to shoot them to another Barrel Cannon, which can then send them onto a platform slightly under the level's [[Star Barrel]].


[[File:Squawks Shaft DKL2 shot 3.png|thumb|160px|Squawks approaches the final DK Barrel in the level.]]
[[File:Squawks Shaft DKL2 shot 3.png|thumb|160px|left|Squawks approaches the final DK Barrel in the level.]]
To the left of here, the primates can discover a Barrel Cannon that is guarded by a Zinger. They can use this Barrel Cannon to shoot to a Blast Barrel that can send them to an additional Barrel Cannon that is positioned under a Flitter. They must shoot past this foe to reach a Barrel Cannon that can fire them onto a platform. A platform that supports two Klomps and a Krook is to the right of here, and an [[Animal Barrel]] containing Squawks is above it. When the heroes enter this barrel, they are turned into Squawks, who must then fly northwest to progress. Here, he can find a Zinger, a Banana Coin, and a small opening between two platforms that he must fly through. On the other side of the platforms, he can find a trail of bananas leading up to two more Zingers. To the left of these foes, the parrot can discover a platform that is guarded by another two Zingers. The letter N is above this platform. If Squawks heads north from the previous pair of Zingers, he can find a gap between two platforms that he must head through to find a passage between another set of long, wooden platforms. In the passage, there is a Zinger and a Banana Bunch, along with two gaps that the bird can fly up through to progress. The first gap is placed near a group of bananas that form that shape of an arrow pointing upwards, while the second gap is located around a Zinger.
To the left of here, the primates can discover a Barrel Cannon that is guarded by a Zinger. They can use this Barrel Cannon to shoot to a Blast Barrel that can send them to an additional Barrel Cannon that is positioned under a Flitter. They must shoot past this foe to reach a Barrel Cannon that can fire them onto a platform. A platform that supports two Klomps and a Krook is to the right of here, and an [[Animal Barrel]] containing Squawks is above it. When the heroes enter this barrel, they are turned into Squawks, who must then fly northwest to progress. Here, he can find a Zinger, a Banana Coin, and a small opening between two platforms that he must fly through. On the other side of the platforms, he can find a trail of bananas leading up to two more Zingers. To the left of these foes, the parrot can discover a platform that is guarded by another two Zingers. The letter N is above this platform. If Squawks heads north from the previous pair of Zingers, he can find a gap between two platforms that he must head through to find a passage between another set of long, wooden platforms. In the passage, there is a Zinger and a Banana Bunch, along with two gaps that the bird can fly up through to progress. The first gap is placed near a group of bananas that form that shape of an arrow pointing upwards, while the second gap is located around a Zinger.


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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
*[[Flitter]]: 6
*[[Flitter]]: 6
*[[Kannon]]: 1
*[[Kannon]]: 1
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
*[[Banana Coin]]s: 3
*[[Banana Coin]]s: 3
*[[DK Barrel]]s: 3
*[[DK Barrel]]s: 3


==Secrets==
===KONG Letters===
===KONG Letters===
*K: The letter K is next to the first Bonus Barrel, and it can be reached by blasting from a Barrel Cannon near the start.
*K: The letter K is next to the first Bonus Barrel, and it can be reached by blasting from a Barrel Cannon near the start.
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After exiting the first Bonus Level, the Kongs must enter a Barrel Cannon to the left to blast to a platform at the upper-left. The Kongs must drop down from it below and continue left to the [[DK Coin|Video Game Coin]].
After exiting the first Bonus Level, the Kongs must enter a Barrel Cannon to the left to blast to a platform at the upper-left. The Kongs must drop down from it below and continue left to the [[DK Coin|Video Game Coin]].


==Bonus Levels==
===Bonus Levels===
[[File:Squawks Shaft DKL2 Bonus Area 2.png|thumb|The second Bonus Level of Squawks's Shaft]]
{|class="dktable-brown"
Squawks's Shaft has two [[Bonus room|Bonus Level]]s, of the following type:
!Image
 
!Type and description
*'''Destroy Them All!''': After the Kongs shoot up from the second Barrel Cannon, they must direct their fall to the left to land into a Bonus Barrel. In the Bonus Level, the Kongs have 20 seconds to defeat six Neeks, which they can find by going across a few long platforms. The Kongs can travel from one platform to the next by using Barrel Cannons along the sides. After Diddy or Dixie defeat every Neek, the [[Kremkoin]] appears at the top of the arena.
|-
*'''Destroy them All!''': Near the end of the level, in an area shortly before the No Animal Sign, Squawks can find a Bonus Barrel to the right of a wide room. In the Bonus Level, Squawks has 20 seconds to defeat four Zingers by spitting a nut at each of them. After he defeats every Zinger, a Kremkoin appears at the top of the area.
|
|'''Destroy Them All!'''<br>After the Kongs shoot up from the second Barrel Cannon, they must direct their fall to the left to land into a Bonus Barrel. In the Bonus Level, the Kongs have 20 seconds to defeat six Neeks, which they can find by going across a few long platforms. The Kongs can travel from one platform to the next by using Barrel Cannons along the sides. After Diddy or Dixie defeat every Neek, the [[Kremkoin]] appears at the top of the arena.
|-
|[[File:Squawks Shaft DKL2 Bonus Area 2.png]]
|'''Destroy them All!'''<br>Near the end of the level, in an area shortly before the No Animal Sign, Squawks can find a Bonus Barrel to the right of a wide room. In the Bonus Level, Squawks has 20 seconds to defeat four Zingers by spitting a nut at each of them. After he defeats every Zinger, a Kremkoin appears at the top of the area.
|}


==Gallery==
==Gallery==

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