Editing Monkey Mines
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Winky's Walkway SNES 5.png|'''[[Winky's Walkway]]'''<br>The first level of Monkey Mines, Winky's Walkway introduces [[Winky]], whom the level is named after. It is the shortest level in the game, though it is longer in the Game Boy Color version. The level is an odd series of walkways, | Winky's Walkway SNES 5.png|'''[[Winky's Walkway]]'''<br>The first level of Monkey Mines, Winky's Walkway introduces [[Winky]], whom the level is named after. It is the shortest level in the game, though it is longer in the Game Boy Color version. The level is an odd series of walkways, riddled with [[Kritter]]s, [[Gnawty]]s, and some [[Necky]]s. | ||
Mine Cart Carnage SNES.png|'''[[Mine Cart Carnage]]'''<br>The second level of Monkey Mines, Mine Cart Carnage involves Donkey Kong and Diddy Kong riding an unstoppable [[Mine Cart]] on numerous rail segments. There are tipped over Mine Carts that have to be jumped over along the way. [[Krash]]es are the only enemies in the level. There is a [[Warp Barrel]] around the start that allows most of the level to be skipped. | Mine Cart Carnage SNES.png|'''[[Mine Cart Carnage]]'''<br>The second level of Monkey Mines, Mine Cart Carnage involves Donkey Kong and Diddy Kong riding an unstoppable [[Mine Cart]] on numerous rail segments. There are tipped over Mine Carts that have to be jumped over along the way. [[Krash]]es are the only enemies in the level. There is a [[Warp Barrel]] around the start that allows most of the level to be skipped. | ||
Bouncy Bonanza 5.png|'''[[Bouncy Bonanza]]'''<br>The third level of Monkey Mines, Bouncy Bonanza features a lot of bouncing. There are many bouncing [[tire]]s that the Kongs can bounce on, mostly to reach higher areas. Many bouncing Kritters and [[Zinger]]s also get in the Kongs' way. | Bouncy Bonanza 5.png|'''[[Bouncy Bonanza]]'''<br>The third level of Monkey Mines, Bouncy Bonanza features a lot of bouncing. There are many bouncing [[tire]]s that the Kongs can bounce on, mostly to reach higher areas. Many bouncing Kritters and [[Zinger]]s also get in the Kongs' way. Halfway into the level, the Kongs can optionally enter a room to find Winky and utilize his high-jumping ability. | ||
Stop & Go Station tire bouncing.png|'''[[Stop & Go Station]]'''<br>The fourth level of Monkey Mines, Stop & Go Station features rapid, invulnerable [[Rock Kroc]]s. However, jumping at the Stop and Go Barrels along the way can stop the Rock Krocs' movement temporarily, but after a few seconds, the barrels revert to "GO," causing the Rock Krocs to resume their movement. | Stop & Go Station tire bouncing.png|'''[[Stop & Go Station]]'''<br>The fourth level of Monkey Mines, Stop & Go Station features rapid, invulnerable [[Rock Kroc]]s. However, jumping at the Stop and Go Barrels along the way can stop the Rock Krocs' movement temporarily, but after a few seconds, the barrels revert to "GO," causing the Rock Krocs to resume their movement. | ||
Millstone Mayhem SNES 6.png|'''[[Millstone Mayhem]]'''<br>The fifth and final regular level of Monkey Mines, Millstone Mayhem takes place in a temple-like setting. It is the first level where Krushas appear. | Millstone Mayhem SNES 6.png|'''[[Millstone Mayhem]]'''<br>The fifth and final regular level of Monkey Mines, Millstone Mayhem takes place in a temple-like setting. It is the first level where Krushas appear. |