Editing Mine Cart

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====''Donkey Kong Country''====
====''Donkey Kong Country''====
[[File:MineCartCarnage-SNES-2.png|thumb|left|The Kongs riding a Mine Cart in Mine Cart Carnage from ''Donkey Kong Country'']]
[[File:MineCartCarnage-SNES-2.png|thumb|left|The Kongs riding a Mine Cart in Mine Cart Carnage from ''Donkey Kong Country'']]
In ''[[Donkey Kong Country]]'', Mine Carts are the main feature of two [[level]]s, [[Mine Cart Carnage]] and [[Mine Cart Madness]]. Mine Carts in this game are made of metal, unlike later games. After jumping into a Mine Cart, [[Donkey Kong]] and [[Diddy Kong]] lose control of the Mine Cart's speed and can only jump with it, having to cautiously dodge any obstacle, [[pit]], or enemy along the way, including abandoned tipped Mine Carts. In Mine Cart Carnage, only one Mine Cart is ever used, with them carrying it with them when they jump. Due to the Mine Cart's weight, the jumps are lower and harder to control than normal. In Mine Cart Madness, the [[Kong]]s instead use several Mine Carts throughout the level, meaning that they leave the Mine Cart when they jump. As such, they must land back into the same Mine Cart or into the following Mine Cart at the start of the next railing, though the jump physics are normal and there are no track obstacles aside from pits. Both levels feature [[Krash]]es, a type of [[Kremling]] that rides a Mine Cart. In the former stage, they ride in the opposite direction of the Kongs to try and ram into them. In the latter stage, they sit motionlessly at the starting point of the rail during a few instances of jumping over pits to the next Mine Cart. By jumping on the Krash, the Kongs can hijack its Mine Cart and ride it.
In ''[[Donkey Kong Country]]'', Mine Carts are the main feature of two [[level]]s, [[Mine Cart Carnage]] and [[Mine Cart Madness]]. Mine Carts in this game are made of metal, unlike later games. After jumping into a Mine Cart, [[Donkey Kong]] and [[Diddy Kong]] lose control of the Mine Cart's speed and can only jump with it, having to cautiously dodge any obstacle, [[pit]], or enemy along the way, including abandoned tipped Mine Carts. In Mine Cart Carnage, only one Mine Cart is ever used, with them carrying it with them when they jump. Due to the Mine Cart's weight, the jumps are lower and harder to control than normal. In Mine Cart Madness, the [[Kong]]s instead use several Mine Carts throughout the level, meaning that they leave the Mine Cart when they jump. As such, they must land back into the same Mine Cart or into the following Mine Cart at the start of the next railing, though the jump physics are normal and there are no track obstacles beyond pits. Both levels feature [[Krash]]es, a type of [[Kremling]] that rides a Mine Cart. In the former stage, they ride in the opposite direction of the Kongs to try and ram into them. In the latter stage, they sit motionlessly at the starting point of the rail during a few instances of jumping over pits to the next Mine Cart. By jumping on the Krash, the Kongs can hijack its Mine Cart and ride it.


According to designer [[Gregg Mayles]], the Mine Cart levels were inspired by the minecart scene from ''{{wp|Indiana Jones and the Temple of Doom}}''.<ref>[https://twitter.com/Ghoulyboy/status/1197538865432711170 ''Gregg Mayles'' in Twitter (November 21, 2019)]</ref>
According to designer [[Gregg Mayles]], the Mine Cart levels were inspired by the minecart scene from ''{{wp|Indiana Jones and the Temple of Doom}}''.<ref>[https://twitter.com/Ghoulyboy/status/1197538865432711170 ''Gregg Mayles'' in Twitter (November 21, 2019)]</ref>

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