Editing Level B-16

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The level is made up of a system of platforms with [[Red Girder]] and [[Blue Lift]] Rivet arrangements. There are also several pairs of [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipes]] that warp the [[Mini]]s between different locations within the course. Also present in this course are several [[Cannon Kong]]s and [[Capture Kong]]s.
The level is made up of a system of platforms with [[Red Girder]] and [[Blue Lift]] Rivet arrangements. There are also several pairs of [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipes]] that warp the [[Mini]]s between different locations within the course. Also present in this course are several [[Cannon Kong]]s and [[Capture Kong]]s.


The Key Mini Mario starts facing the locked [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] at the top left, which it can unlock using its key. However, a Capture Kong immediately snatches the toy and carries it around on its back. The Mini Toad starts on a platform lower down, while the Mini Peach and the Mini DK are located even lower to the left. The first objective of the level is to rescue the Key Mini Mario from the Capture Kong by luring the enemy with a Red Girder over a gap, withdrawing the girder at the right moment to make it fall onto the platform beneath; the Minis can then blast from a Cannon Kong on the left and stun the Capture Kong. With the Key Mini Mario rescued, all toys should then head for the Goal Door, arranged so that the Mini Mario has access to it first to unlock it.
The Key Mini Mario starts facing the locked goal [[door]] at the top left, which it can unlock using its key. However, a Capture Kong immediately snatches the toy and carries it around on its back. The Mini Toad starts on a platform lower down, while the Mini Peach and the Mini DK are located even lower to the left. The first objective of the level is to rescue the Key Mini Mario from the Capture Kong by luring the enemy with a Red Girder over a gap, withdrawing the girder at the right moment to make it fall onto the platform beneath; the Minis can then blast from a Cannon Kong on the left and stun the Capture Kong. With the Key Mini Mario rescued, all toys should then head for the goal door, arranged so that the Mini Mario has access to it first to unlock it.


===M Coin===
===M Coin===

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