Editing Krocodile Kore

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
'''Krocodile Kore''' can refer to either:
{{levelbox
*[[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]], a level in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.
|image=[[File:Krocodile Kore Animated.gif|256px]]
*[[Krocodile Kore (Donkey Kong Land 2)|Krocodile Kore]], a level in ''[[Donkey Kong Land 2]]''.
|code=8 - BOSS
{{disambig}}
|world=[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|boss=[[Kaptain K. Rool]]
|notes=
|before=[[Animal Antics|<<]]
|after=>>
}}
'''Krocodile Kore''' is a large volcano with an entrance shaped like a [[Kremling]] head. It appears in the centered crater lake of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''.
 
Krocodile Kore's interior appears to be a shrine, featuring artifacts such as ancient statues and weaponry. Krocodile Kore is the power source of [[Crocodile Isle]], which is caused by a geyser of pink and blue energy emitting out of its volcano crater.
 
The Krocodile Kore head is originally closed, but its mouth opens after [[Diddy Kong|Diddy]] and [[Dixie Kong]] complete every level of the game. This allows the [[Kong]]s to enter the location where they have their second and final battle against [[King K. Rool|Kaptain K. Rool]].
 
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Krocodile Kore DKC2.png|thumb|left|Diddy and Dixie encounter K. Rool in Krocodile Kore.]]
When the Kongs enter the location, Kaptain K. Rool's battle theme from [[K. Rool Duel]] plays, which signifies a rematch against him. Diddy and Dixie are shocked to find him in the location. Kaptain K. Rool is drenched from his landing in [[Krem Quay|his swamp]], and he shakes off some seaweed and empties fish from his blunderbuss.
 
The battle is significantly different from K. Rool's first match in [[The Flying Krock]]. In Krocodile Kore, Kaptain K. Rool fires a very long onslaught of spiked [[Kannonball]]s and energy projectiles, all of which the Kongs must dodge. The last object that K. Rool fires out is a [[Barrel]], which contains a [[Kannonball]]. Like the previous battle, K. Rool attempts to vacuum the Kongs toward him via his blunderbuss. The Kongs must pick up the Kannonball and toss it in his blunderbuss, which he then fires out rapidly. K. Rool is only defeated from a single hit in this battle.
 
Upon firing out the Kannonball, Kaptain K. Rool's blunderbuss explodes, hurling him into the air. K. Rool lands on the power source, where he gets stuck. He blocks the energy flow, which starts an earthquake. The power source explodes, and the entirety of Crocodile Isle is destroyed. The Kongs and K. Rool manage to escape as the Isle sinks underwater.
 
===''Donkey Kong Land 2''===
[[File:Krocodile Kore DKL2.png|thumb|The battle in ''Donkey Kong Land 2'']]
Krocodile Kore returns as the final confrontation with Kaptain K. Rool in ''[[Donkey Kong Land 2]]''. Unlike its previous appearance, Krocodile Kore takes place inside a generic volcanic region, reminiscent to the lava stages of [[Krem Cauldron]]. The battle retains its similarities except that K. Rool only fires out regular and spiked Kannonballs, sometimes both simultaneously. After the onslaught, K. Rool launches out a [[Barrel]] with the Kannonball. The active Kong must get the Kannonball and throw it into K. Rool's blunderbuss. K. Rool is only defeated from a single hit, and the Kongs are rewarded with a [[DK Coin]].
 
Although Krocodile Kore's power source is unseen, Crocodile Isle is destroyed and sinks underwater because the power source is broken after the battle ends.
 
==Gallery==
<gallery>
Lost World DKC2 Animated Unopened.gif|Krocodile Kore is centered in the Lost World
Krocodile Kore render.png|Render of Krocodile Kore
Krocodile Kore DKC2 GBA world map.png|Krocodile Kore from the world map in the [[Game Boy Advance]] remake
Krocodile Kore DKC2 GBA battle.png|The start of the battle in the Game Boy Advance remake
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ふたたび!キャプテンクルール
|JapR=Futatabi! Kyaputen Kurūru
|JapM=Again! Kaptain K. Rool
|Fra=Kanine du Kroco
|FraM=Krocodile's Kanine
}}
 
==Trivia==
*According to a drawing by Gregg Mayles, [[Klubba]] was planned as the final boss, in an encounter similar to [[Kudgel]]. Kaptain K. Rool eventually became the boss of Krocodile Kore. The events that transpire after defeating the boss of Krocodile Kore were kept—the villain flies into the power supply, the area crumbles, and the Kongs retreat away from the island.<ref>[https://twitter.com/ghoulyboy/status/669287006674010113 Tweet by Ghoulyboy (Gregg Mayles)]</ref><ref>[[Media:Krocodile Kore concept.jpg|Concept artwork]]</ref>
 
== References ==
<references/>
 
{{DKC2}}
{{DKL2}}
[[Category:Crocodile Isle]]
[[Category:Temples and Shrines]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]]
[[Category:Donkey Kong Land 2 Levels]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: