Editing Kasplat

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{{species infobox
{{species infobox
|image=[[File:DK64 Kasplat.png|250px|]]
|image=[[File:DK64 Kasplat.png|250px|]]
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'''Kasplats''' are enemies appearing only in ''[[Donkey Kong 64]]''. They are large, muscular [[Kremling]]s, similar to [[Krusha]]s (which they are mistakenly referred to as by the [[Prima Games]] guide<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide. Page 16.</ref>) from ''[[Donkey Kong Country]]''. They are [[King K. Rool]]'s bodyguards, of whom he entrusted to guard the [[blueprint]]s from [[Snide]] and the [[Kong]]s. All Kasplats wear a leather jacket, sunglasses, and have a tuft of hair on their head.
'''Kasplats''' are enemies appearing only in ''[[Donkey Kong 64]]''. They are large, muscular [[Kremling]]s, similar to [[Krusha]]s (which they are mistakenly referred to as by the [[Prima Games]] guide<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide. Page 16.</ref>) from ''[[Donkey Kong Country]]''. They are [[King K. Rool]]'s bodyguards, of whom he entrusted to guard the [[blueprint]]s from [[Snide]] and the [[Kong]]s. All Kasplats wear a leather jacket, sunglasses, and have a tuft of hair on their head.


When encountered, Kasplats attack by slamming on the ground, unleashing a shockwave in the process. They can also punch the active [[Kong]] if they approach them. The Kongs are required to defeat Kasplats, as each one drops a [[blueprint]] upon being defeated (this does not occur if [[Chunky Kong]] flattens a Kasplat while in [[Hunky Chunky]] mode). Every Kasplat has a different hair color, which is linked to a certain Kong. It also determines the color of both their blueprints and their produced shockwaves. If the appropriate Kong obtains the Kasplat's blueprint and later revisits the revived Kasplat, its hair color turns white. However, its shockwaves retain the color that it previously had. Kasplats are quite resilient, often requiring players to deliver multiple hits to defeat them. However, the Kongs can defeat a Kasplat in a single hit by using their [[Super Slam|shockwave attack]] or musical instrument move. Alternatively, five [[Orange]]s can defeat one. On a side note, some direct attacks can cause a Kasplat to fall down, but it will get back up afterward.
==Description==
[[File:Kasplat and Diddy DK64 screenshot.jpg|thumb|left|Diddy encounters a Kasplat in Jungle Japes.]]
Kasplats attack by slamming on the ground, unleashing a shockwave in the process. They can also punch the active [[Kong]] if they approach them. The Kongs are required to defeat Kasplats, as each one drops a [[blueprint]] upon being defeated (this does not occur if [[Chunky Kong]] flattens a Kasplat while in [[Hunky Chunky]] mode). Every Kasplat has a different hair color, which is linked to a certain Kong. It also determines the color of both their blueprints and their produced shockwaves. If the appropriate Kong obtains the Kasplat's blueprint and later revisits the revived Kasplat, its hair color turns white. However, its shockwaves retain the color that it previously had.


In the "Castle Intro," a cutscene played just before [[Creepy Castle]] is accessed the first time, a purple-haired Kasplat is shown attempting to flee out of [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], hoping that K. Rool (whom it calls "fatso") does not discover it losing many of the blueprints. Through a surveillance system, K. Rool hears Kasplat, and as Kasplat is running through the hallway, it runs into a large, red [[Klaptrap]] (presumably sent out by K. Rool), which munches its jaws, possibly eating the Kasplat afterward.
Kasplats are quite resilient, often requiring players to deliver multiple hits to defeat them. However, the Kongs can defeat a Kasplat in a single hit by using their [[Super Slam|shockwave attack]] or musical instrument move. Alternatively, five [[Orange]]s can defeat one. On a side note, some direct attacks can cause a Kasplat to fall down, but it will get back up afterward.
 
In the "Castle Intro" (a cutscene that plays just before the Kongs enter [[Creepy Castle]]), a purple-haired Kasplat is shown attempting to flee out of [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], hoping that K. Rool (whom it calls "fatso") does not discover it losing many of the blueprints. Through a surveillance system, K. Rool hears Kasplat, and as Kasplat is running through the hallway, it runs into a large, red [[Klaptrap]] (presumably sent out by K. Rool), which munches its jaws, possibly eating the Kasplat afterward.


Kasplats appear in some of the [[Battle Arena Pad|Battle Arena]]s except for those in [[Jungle Japes]], [[Angry Aztec]], and [[Gloomy Galleon]], as well as in the minigames [[Mad Maze Maul]] and [[Stash Snatch]]. They are also an enemy in multiplayer, where their attack can occasionally be used by a Kong if they collect a question mark or an Orange.
Kasplats appear in some of the [[Battle Arena Pad|Battle Arena]]s except for those in [[Jungle Japes]], [[Angry Aztec]], and [[Gloomy Galleon]], as well as in the minigames [[Mad Maze Maul]] and [[Stash Snatch]]. They are also an enemy in multiplayer, where their attack can occasionally be used by a Kong if they collect a question mark or an Orange.
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==Gallery==
==Gallery==
<gallery>
<gallery>
Kasplat and Diddy DK64 screenshot.jpg|Diddy encounters a Kasplat in Jungle Japes
Kasplat Castle Intro DK64 screenshot.png|A Kasplat encounters a large, red Klaptrap at the end of the Castle Intro.
Kasplat Castle Intro DK64 screenshot.png|A Kasplat encounters a large, red Klaptrap at the end of the Castle Intro.
Kasplat DK64 image.jpg|Pre-release screenshot of a Kasplat attacking Donkey Kong with its shockwaves. Despite its red hair color, the Kasplat produces green shockwaves.
Kasplat DK64 image.jpg|Pre-release screenshot of a Kasplat attacking Donkey Kong with its shockwaves. Despite its red hair color, the Kasplat produces green shockwaves.

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