Editing Kackle
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|latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2004|2004]]) | |latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2004|2004]]) | ||
|variant_of=[[Kremling]] | |variant_of=[[Kremling]] | ||
|comparable=[[ | |subject_origin=[[Kloak]] | ||
|comparable=[[Bones]] | |||
}} | }} | ||
A '''Kackle''' is a ghostly, skeletal [[Kremling]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and [[Donkey Kong Country 2 (Game Boy Advance)|its Game Boy Advance remake]]. Kackles wear eyepatches and bandannas and hover around, not unlike [[Kloak]]s. Kackles appear in [[Haunted Hall]] only, where four appear, each in their own gated section. Every Kackle wears a differently colored bandana: the first Kackle's is blue; the second Kackle's is green; the third Kackle's is yellow; and the last Kackle's is red. All Kackles wear blue bandanas in the remake. When a Kackle's section is entered, a timer appears at the top of the screen, indicating that [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] have a limited amount of time leave the zone. The Kackles are all invincible, and will hover closer to the [[Kong]]s as the timer ticks down, but in the remake, Kackles maintain a distance. If time runs out, the Kackle becomes tangible and hurts the Kong. Nearly every [[Plus and Minus Barrels|Plus Barrel]] has to be activated to extend the timer along the way so that the Kackle does not attack, especially while avoiding Minus Barrels, since those decrease the timer. In the end credits, Kackles are classified as part of the [[Kremling Kuthroats]]. | A '''Kackle''' is a ghostly, skeletal [[Kremling]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and [[Donkey Kong Country 2 (Game Boy Advance)|its Game Boy Advance remake]]. Kackles wear eyepatches and bandannas and hover around, not unlike [[Kloak]]s. Kackles appear in [[Haunted Hall]] only, where four appear, each in their own gated section. Every Kackle wears a differently colored bandana: the first Kackle's is blue; the second Kackle's is green; the third Kackle's is yellow; and the last Kackle's is red. All Kackles wear blue bandanas in the remake. When a Kackle's section is entered, a timer appears at the top of the screen, indicating that [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] have a limited amount of time leave the zone. The Kackles are all invincible, and will hover closer to the [[Kong]]s as the timer ticks down, but in the remake, Kackles maintain a distance. If time runs out, the Kackle becomes tangible and hurts the Kong. Nearly every [[Plus and Minus Barrels|Plus Barrel]] has to be activated to extend the timer along the way so that the Kackle does not attack, especially while avoiding Minus Barrels, since those decrease the timer. In the end credits, Kackles are classified as part of the [[Kremling Kuthroats]]. |