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The '''{{wp|Game & Watch}}''' series is a series of handheld games developed by [[Nintendo]] from 1980 to 1991. Each Game & Watch had its own game built in, in addition to a clock and an alarm. The units are based on a 4-bit CPU from the Sharp SM5xx family, and they include a small ROM and RAM area and an LCD screen driver circuit.<ref>[https://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp MAME emulator source code], retrieved 3/21/2019</ref> Some of the titles available in Game & Watch format were games as random as ''[[Ball]]'', a simple juggling game, to well-known games such as ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' The Game & Watch was Nintendo's earliest product to be very successful,<ref>[https://iwataasks.nintendo.com/interviews/wii/mario25th/1/0/ Iwata Asks: Super Mario Bros. 25th Anniversary], retrieved April 30, 2023.</ref> with the series selling a combined 43.4 million units worldwide.<ref>[https://iwataasks.nintendo.com/interviews/clubn/game-and-watch-ball-reward/0/3/ Iwata Asks: Game & Watch], retrieved April 30, 2023.</ref> Commemorative editions of [[Egg (Game & Watch)|''Egg'']] and ''[[Greenhouse|Green House]]'' were given to Nintendo employees for reaching the 10 million and 20 million milestones, respectively.<ref>[https://www.happy-today.org/nintendo/wanted.html Nintendo Archive Project], retrieved October 31, 2021</ref> Nintendo also let the Game & Watch games be used as promotional items for businesses that put their own logos on them.<ref>[https://www.gameandwatch.ch/en/faq-questions-answers/promo-advertising-game-watch.html Promotional (Advertising) Game&Watch Games], retrieved 3/10/2021</ref> | The '''{{wp|Game & Watch}}''' series is a series of handheld games developed by [[Nintendo]] from 1980 to 1991. Each Game & Watch had its own game built in, in addition to a clock and an alarm. The units are based on a 4-bit CPU from the Sharp SM5xx family, and they include a small ROM and RAM area and an LCD screen driver circuit.<ref>[https://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp MAME emulator source code], retrieved 3/21/2019</ref> Some of the titles available in Game & Watch format were games as random as ''[[Ball]]'', a simple juggling game, to well-known games such as ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' The Game & Watch was Nintendo's earliest product to be very successful,<ref>[https://iwataasks.nintendo.com/interviews/wii/mario25th/1/0/ Iwata Asks: Super Mario Bros. 25th Anniversary], retrieved April 30, 2023.</ref> with the series selling a combined 43.4 million units worldwide.<ref>[https://iwataasks.nintendo.com/interviews/clubn/game-and-watch-ball-reward/0/3/ Iwata Asks: Game & Watch], retrieved April 30, 2023.</ref> Commemorative editions of [[Egg (Game & Watch)|''Egg'']] and ''[[Greenhouse|Green House]]'' were given to Nintendo employees for reaching the 10 million and 20 million milestones, respectively.<ref>[https://www.happy-today.org/nintendo/wanted.html Nintendo Archive Project], retrieved October 31, 2021</ref> Nintendo also let the Game & Watch games be used as promotional items for businesses that put their own logos on them.<ref>[https://www.gameandwatch.ch/en/faq-questions-answers/promo-advertising-game-watch.html Promotional (Advertising) Game&Watch Games], retrieved 3/10/2021</ref> | ||
Most Game & Watch titles have two modes: Game A and Game B. Game B is usually a faster, more difficult version of Game A. In the Micro VS. System series | Most Game & Watch titles have two modes: Game A and Game B. Game B is usually a faster, more difficult version of Game A. In the Micro VS. System series games, such as ''[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]'' and ''[[Donkey Kong Hockey]]'', Game B is the two-player mode. A few games like ''[[Super Mario Bros. (Game & Watch)|Super Mario Bros.]]'' do not have a Game B. | ||
The Game & Watch games normally become harder as the player progresses, but the gameplay usually slows down every 100 [[point]]s the player receives. The games usually end when the player receives three misses (generally meaning "lives that are lost"). In most games, misses can be removed if the player reaches a certain number of points; in some games, doing so with no misses starts a period called Chance Time, in which the score increases either temporarily or until a miss is made. The maximum score the player can get in most games is 999 points. Getting a higher score resets the score tally to zero points. | The Game & Watch games normally become harder as the player progresses, but the gameplay usually slows down every 100 [[point]]s the player receives. The games usually end when the player receives three misses (generally meaning "lives that are lost"). In most games, misses can be removed if the player reaches a certain number of points; in some games, doing so with no misses starts a period called Chance Time, in which the score increases either temporarily or until a miss is made. The maximum score the player can get in most games is 999 points. Getting a higher score resets the score tally to zero points. |