Editing Donkey Kong Country: Tropical Freeze
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The game can be played with either the [[Wii U#Wii U GamePad|Wii U GamePad]], the [[Wii#Wii Remote|Wii Remote]] alone and held horizontally, or the Wii Remote held vertically and connected to a [[Wii#Nunchuk|Nunchuk]]. | The game can be played with either the [[Wii U#Wii U GamePad|Wii U GamePad]], the [[Wii#Wii Remote|Wii Remote]] alone and held horizontally, or the Wii Remote held vertically and connected to a [[Wii#Nunchuk|Nunchuk]]. | ||
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!style="background:#bb8855" colspan=5|Solo and co-op modes | !style="background:#bb8855" colspan=5|Solo and co-op modes | ||
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===Playable characters=== | ===Playable characters=== | ||
''Donkey Kong Country: Tropical Freeze'' has four playable characters (five in the Nintendo Switch port), making it the ''Donkey Kong Country'' game with the most playable characters. | ''Donkey Kong Country: Tropical Freeze'' has four playable characters (five in the Nintendo Switch port), making it the ''Donkey Kong Country'' game with the most playable characters. | ||
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!Character | !Character | ||
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===Supporting characters=== | ===Supporting characters=== | ||
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!style="width:20%"|Character | !style="width:20%"|Character | ||
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===Bosses=== | ===Bosses=== | ||
Each boss of this game is faced at the end of one of the six main [[world]]s. The Kongs have to deliver nine hits to a boss enemy in order to defeat him; after every three hits, the boss will anger and morph into another phase, usually changing color to reflect this. As the final blow is struck, the player is given the chance to punch the boss and knock him out violently by repeatedly pressing the buttons shown on screen. | Each boss of this game is faced at the end of one of the six main [[world]]s. The Kongs have to deliver nine hits to a boss enemy in order to defeat him; after every three hits, the boss will anger and morph into another phase, usually changing color to reflect this. As the final blow is struck, the player is given the chance to punch the boss and knock him out violently by repeatedly pressing the buttons shown on screen. | ||
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!Image | !Image | ||
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===Enemies=== | ===Enemies=== | ||
====Snowmads==== | ====Snowmads==== | ||
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Tucks''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Tucks''' | ||
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====Domestic enemies and other obstacles==== | ====Domestic enemies and other obstacles==== | ||
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''General enemies''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''General enemies''' | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
Several ''Donkey Kong Country Returns'' enemies, such as [[Big Squeekly]], [[Skittler]]s, and [[Mugly]], make cameo appearances frozen in ice. The former two are found in the levels [[Blurry Flurry]] and [[Forest Folly]] respectively, while Mugly can be seen at the bottom of the [[Donkey Kong Island (world)|Donkey Kong Island]] diorama. In addition, a [[Snippys]] can be seen on the title screen. | Several ''Donkey Kong Country Returns'' enemies, such as [[Big Squeekly]], [[Skittler]]s, and [[Mugly]], make cameo appearances frozen in ice. The former two are found in the levels [[Blurry Flurry]] and [[Forest Folly]] respectively, while Mugly can be seen at the bottom of the [[Donkey Kong Island (world)|Donkey Kong Island]] diorama. In addition, a [[Snippys]] can be seen on the title screen. | ||
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Below is a table containing notable objects found in the game. A collectible is a gameplay element that can be collected and stored to a specific counter. Usually, when this counter reaches a certain number or magnitude, a special gameplay-related event will take place. A projectile represents an item that can be picked up and thrown at enemies or other elements. Vehicles refer to certain apparatuses that are used as mandatory ways of locomotion during select levels of the game. | Below is a table containing notable objects found in the game. A collectible is a gameplay element that can be collected and stored to a specific counter. Usually, when this counter reaches a certain number or magnitude, a special gameplay-related event will take place. A projectile represents an item that can be picked up and thrown at enemies or other elements. Vehicles refer to certain apparatuses that are used as mandatory ways of locomotion during select levels of the game. | ||
===Collectables=== | ===Collectables=== | ||
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!Image | !Image | ||
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===Projectiles=== | ===Projectiles=== | ||
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===Miscellaneous=== | ===Miscellaneous=== | ||
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===Vehicles=== | ===Vehicles=== | ||
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!Image | !Image |