Editing Donkey Kong Country: Tropical Freeze
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====Level map and bonuses==== | ====Level map and bonuses==== | ||
[[File:DKCTF map.jpg|thumb|250px|The Kongs progress through an island map. They head towards an incomplete level, marked by a red pad. On the bottom left lies a blue pad, the level of which has had its goal reached.]] | [[File:DKCTF map.jpg|thumb|right|250px|The Kongs progress through an island map. They head towards an incomplete level, marked by a red pad. On the bottom left lies a blue pad, the level of which has had its goal reached.]] | ||
The game features a total of 63 levels (including boss and hidden temple stages and excluding [[Funky's Fly 'n' Buy]] stations), grouped in seven island. On the world map, islands are seen from an aerial viewpoint and feature a system of routes that connect levels. Once players complete a level, they open a new path or crossroad. Paths are normally navigated on foot, but [[Blast Barrel]]s are sometimes used for taking shortcuts; [[Donkey Kong Island (world)|Donkey Kong Island]]'s map navigation, on the other hand, is entirely provided by [[Barrel Cannon]]s. Warping from an island to another is always released via Blast Barrels. | The game features a total of 63 levels (including boss and hidden temple stages and excluding [[Funky's Fly 'n' Buy]] stations), grouped in seven island. On the world map, islands are seen from an aerial viewpoint and feature a system of routes that connect levels. Once players complete a level, they open a new path or crossroad. Paths are normally navigated on foot, but [[Blast Barrel]]s are sometimes used for taking shortcuts; [[Donkey Kong Island (world)|Donkey Kong Island]]'s map navigation, on the other hand, is entirely provided by [[Barrel Cannon]]s. Warping from an island to another is always released via Blast Barrels. | ||
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====Underwater mechanics==== | ====Underwater mechanics==== | ||
[[File:Air bubbles.jpg|thumb|260px|Donkey Kong is low on air and rushes towards a column of rising air bubbles. Air bubbles gush out of various stage decorations and replenish the Kongs' air supply.]] | [[File:Air bubbles.jpg|thumb|260px|right|Donkey Kong is low on air and rushes towards a column of rising air bubbles. Air bubbles gush out of various stage decorations and replenish the Kongs' air supply.]] | ||
The game also presents underwater levels, which were absent in ''Donkey Kong Country Returns''. Rather than using the ''[[Super Mario (series)|Mario]]''-styled controls present in the original trilogy, swimming is now handled similarly to the [[New Play Control!]] version of ''[[New Play Control! Donkey Kong Jungle Beat|Donkey Kong Jungle Beat]]'', where instead of pressing the jump button to gain momentum, the player has to move the {{button|Stick}} stick / {{button|wiiu|Pad}} buttons. The Kongs are now given a gauge with limited air while underwater, requiring them to seek out air bubbles to fill it and survive. Their air gauge will also fill up if the Kongs enter an underwater [[Barrel Cannon]], and will remain filled for as long as they stay inside the barrel. A [[Corkscrew (Donkey Kong Country: Tropical Freeze)|Corkscrew]] attack has been added, which can be used to defeat certain enemies or collapse less durable structures while underwater. | The game also presents underwater levels, which were absent in ''Donkey Kong Country Returns''. Rather than using the ''[[Super Mario (series)|Mario]]''-styled controls present in the original trilogy, swimming is now handled similarly to the [[New Play Control!]] version of ''[[New Play Control! Donkey Kong Jungle Beat|Donkey Kong Jungle Beat]]'', where instead of pressing the jump button to gain momentum, the player has to move the {{button|Stick}} stick / {{button|wiiu|Pad}} buttons. The Kongs are now given a gauge with limited air while underwater, requiring them to seek out air bubbles to fill it and survive. Their air gauge will also fill up if the Kongs enter an underwater [[Barrel Cannon]], and will remain filled for as long as they stay inside the barrel. A [[Corkscrew (Donkey Kong Country: Tropical Freeze)|Corkscrew]] attack has been added, which can be used to defeat certain enemies or collapse less durable structures while underwater. | ||
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===Single-player modes=== | ===Single-player modes=== | ||
====Time Attack==== | ====Time Attack==== | ||
[[File:TimeAttack 2 DKCTF.jpg|thumb|260px|]] | [[File:TimeAttack 2 DKCTF.jpg|thumb|right|260px|]] | ||
A mode originating in ''Returns'', Time Attack of any level can be accessed only after the player has beaten the level in question at least once. It is available on single-player and is a completely optional mode, meaning it does not unlock extra content in the game, nor contribute to its completion percentage. | A mode originating in ''Returns'', Time Attack of any level can be accessed only after the player has beaten the level in question at least once. It is available on single-player and is a completely optional mode, meaning it does not unlock extra content in the game, nor contribute to its completion percentage. | ||
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Before entering Time Attack, players are given the option to select a type of [[DK Barrel|Kong Barrel]] for the course of the chosen stage. During Time Attack, players have to guide the Kongs to the level's finish barrel in the fastest time possible. Three-time limits are set during the course, each corresponding to one of the gold, silver, and bronze medals. Should the Kongs reach their destination within one of these time limits, they are rewarded with the medal accordingly. A special shiny gold medal can be obtained if the Kongs finish the level at a particular time within the standard gold medal time limit. The milestone times for shiny gold medals are never displayed nor made clear. | Before entering Time Attack, players are given the option to select a type of [[DK Barrel|Kong Barrel]] for the course of the chosen stage. During Time Attack, players have to guide the Kongs to the level's finish barrel in the fastest time possible. Three-time limits are set during the course, each corresponding to one of the gold, silver, and bronze medals. Should the Kongs reach their destination within one of these time limits, they are rewarded with the medal accordingly. A special shiny gold medal can be obtained if the Kongs finish the level at a particular time within the standard gold medal time limit. The milestone times for shiny gold medals are never displayed nor made clear. | ||
[[File:TimeAttack 1 DKCTF.jpg|thumb|260px|]] | [[File:TimeAttack 1 DKCTF.jpg|thumb|right|260px|]] | ||
Checkpoint booths are not present during Time Attack. As such, every time they lose their health in a level, players are prompted to restart the stage with the count reset to zero. Unlike in other modes of the game, the Kongs do not lose a life after their health bar has been drained completely. | Checkpoint booths are not present during Time Attack. As such, every time they lose their health in a level, players are prompted to restart the stage with the count reset to zero. Unlike in other modes of the game, the Kongs do not lose a life after their health bar has been drained completely. | ||
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====Hard Mode==== | ====Hard Mode==== | ||
[[File:Chomp-DKCTF.jpg|thumb|260px|Cranky Kong travels alone on Hard Mode. Note the single heart in his health meter.]] | [[File:Chomp-DKCTF.jpg|thumb|right|260px|Cranky Kong travels alone on Hard Mode. Note the single heart in his health meter.]] | ||
When players have collected all the KONG Letters in the game and have subsequently completed every level, an additional game mode, Hard Mode, is unlocked. Hard Mode can only be played with one Kong, marking the only occasion in the game aside from multiplayer sessions when one can take full control of Diddy, Dixie, or Cranky. The characters are given a single heart to go along the selected level, and have to reach the goal in it without checkpoints and without taking damage at all in order to complete the stage. In order to complete the game 200%, every level in the game has to be finished in Hard Mode. During Hard Mode, the KONG Letters of each level are recolored from red to blue; collecting them again in this mode replaces the red star icon next to a chosen level's name (marking that all letters have been previously obtained there) with a blue one, although it is not necessary for 200% completion. Upon completing Hard Mode, a message appears saying, "You've achieved 200%! Hard mode? That wasn't so hard!" and new images are unlocked in the [[List of extras in Donkey Kong Country: Tropical Freeze|Extras]] menu. | When players have collected all the KONG Letters in the game and have subsequently completed every level, an additional game mode, Hard Mode, is unlocked. Hard Mode can only be played with one Kong, marking the only occasion in the game aside from multiplayer sessions when one can take full control of Diddy, Dixie, or Cranky. The characters are given a single heart to go along the selected level, and have to reach the goal in it without checkpoints and without taking damage at all in order to complete the stage. In order to complete the game 200%, every level in the game has to be finished in Hard Mode. During Hard Mode, the KONG Letters of each level are recolored from red to blue; collecting them again in this mode replaces the red star icon next to a chosen level's name (marking that all letters have been previously obtained there) with a blue one, although it is not necessary for 200% completion. Upon completing Hard Mode, a message appears saying, "You've achieved 200%! Hard mode? That wasn't so hard!" and new images are unlocked in the [[List of extras in Donkey Kong Country: Tropical Freeze|Extras]] menu. | ||
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===Levitating DK=== | ===Levitating DK=== | ||
[[File:LevitatingMonkey.png|thumb|200px|DK being pushed against the reforming blocks]] | [[File:LevitatingMonkey.png|thumb|200px|right|DK being pushed against the reforming blocks]] | ||
In [[Levitation Station]], if DK jumps towards a block as it is forming, he may hang in the air beside it until it is ready to return to the background.<ref>[https://youtu.be/pzwDrmbkLaE?t=5m52s ''Donkey Kong Country Tropical Freeze'' - Part 42: "BONUS 1: Above the Clouds"]. ''YouTube''. Retrieved September 13, 2017.</ref> | In [[Levitation Station]], if DK jumps towards a block as it is forming, he may hang in the air beside it until it is ready to return to the background.<ref>[https://youtu.be/pzwDrmbkLaE?t=5m52s ''Donkey Kong Country Tropical Freeze'' - Part 42: "BONUS 1: Above the Clouds"]. ''YouTube''. Retrieved September 13, 2017.</ref> | ||